LunarG's white paper, Configuring Vulkan Layers, has been updated for Vulkan SDK 1.4.335 and newer, bringing greater consistency, easier discovery of layer features, & smoother workflows for developers working with validation, profiles, extensions, and utility layers.
www.lunarg.com/updated-conf...
Posts by The Vulkan Working Group
Wildly neat work from @khronos.org doing a variety of video codecs in compute shaders. Big variety of interesting formats here, many "mezzanine" compression, high quality semi-realtime for av production. Example: Samsung APV.
www.khronos.org/blog/video-e...
Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.
Learn more: www.khronos.org/blog/video-e...
#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2
Just released a substantial update to the @vulkan.org
#Vulkan hardware database at vulkan.gpuinfo.org.with this update, performance should improve a lot and with that also site availability. You can read up on the changes at www.saschawillems.de/blog/2026/03...
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
Vulkan releases game engine tutorial
The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.
Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine
ICYMI: Weston 15.0 is out now.
It brings a new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a wide range of improvements across color handling, media playback, and display performance.
col.la/weston15
#Weston #Wayland #OpenSource @vulkan.org
If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...
There's also KosmicKrisp that's included in the Vulkan SDK.
Another step towards vibrant visuals www.minecraft.net/en-us/article/another-st...
@vulkan.org Roadmap 2026 Milestone: Variable Rate Shading, Host Image Copies & More - Phoronix
www.phoronix.com/news/Vulkan-...
Proceedings from Vulkanised 2026 now available
We are excited to share that the session videos and presentation slides from Vulkanised 2026 are now available online!
All files linked on the event page: vulkan.org/events/vulka...
Huge thanks to all the speakers, organizers, sponsors, and contributors!
#Vulkan #API #Graphics #Developer #GPU
Looking for a basic @vulkan.org #Vulkan descriptor heap example? I've got you covered: github.com/SaschaWillem...
Happy birthday Vulkan!
@vulkan.org #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap.
vulkan.gpuinfo.org/download.php
Vulkan Descriptor Heap extension
In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.
Learn more: khr.io/1n5
#vulkan #gpu #programming
Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts
Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!
Explore the agenda and register today: vulkan.org/events/vulka...
#vulkan #api #Vulkanised2026 #graphics #developer
Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API.
vulkan.org/events/vulka...
#Vulkanised2026 #Vulkan #API #graphics #GPU
Guess who's got too many testicles and just learned they don't have to rewrite this whole thing a second time in Metal?
That's right, it's ya droid. Thanks! @vulkan.org
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
I published some notes about @vulkan.org's new VK_EXT_custom_resolve extension and the work I did at @igalia.com related to it. More info here: rg3.name/202511262000...
Newly released VK_EXT_present_timing extension combines two fundamental features:
-The ability to receive timing feedback about previous presentation requests
-The ability to explicitly specify a target presentation time for each request
Learn more: khr.io/1m8
#vulkan
Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.
Learn more: www.khronos.org/blog/boostin...
#ray #tracing #shader
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.
Learn more: www.khronos.org/blog/boostin...
#ray #tracing #shader
Announcing Vulkanised 2026 Full Conference Program
The Vulkanised 2026 program has been released!
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing
LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!
Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev
Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics.
www.phoronix.com/news/Stride-...
New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.
This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.
Download at: vulkan.gpuinfo.org/download.php
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection