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Posts by The Vulkan Working Group

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UPDATED! Configuring Vulkan Layers White Paper - LunarG Christophe Riccio of LunarG has updated Configuring Vulkan Layers white paper. Download this valuable reference as a white paper now!

LunarG's white paper, Configuring Vulkan Layers, has been updated for Vulkan SDK 1.4.335 and newer, bringing greater consistency, easier discovery of layer features, & smoother workflows for developers working with validation, profiles, extensions, and utility layers.

www.lunarg.com/updated-conf...

2 weeks ago 0 0 0 0
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Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg In this blog we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, wi...

Wildly neat work from @khronos.org doing a variety of video codecs in compute shaders. Big variety of interesting formats here, many "mezzanine" compression, high quality semi-realtime for av production. Example: Samsung APV.
www.khronos.org/blog/video-e...

2 weeks ago 5 2 0 0
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Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg In this blog we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, wi...

Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

Learn more: www.khronos.org/blog/video-e...
#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2

2 weeks ago 18 6 0 0
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Improving performance of the Vulkan Hardware Database Tackling performance issues Looking at server statistics, the Vulkan database alone is serving up to 3 million requests per month. A number I would’ve never imagined when I first created this back in ...

Just released a substantial update to the @vulkan.org
#Vulkan hardware database at vulkan.gpuinfo.org.with this update, performance should improve a lot and with that also site availability. You can read up on the changes at www.saschawillems.de/blog/2026/03...

3 weeks ago 21 3 1 1
SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

3 weeks ago 11 4 0 0
Vulkan releases game engine tutorial

Vulkan releases game engine tutorial

The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.

Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine

1 month ago 245 37 10 5
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Weston 15.0 is here: Lua shells, Vulkan rendering, and a smoother display stack Weston 15.0 has arrived, bringing a brand new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a host of improvements.

ICYMI: Weston 15.0 is out now.

It brings a new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a wide range of improvements across color handling, media playback, and display performance.

col.la/weston15

#Weston #Wayland #OpenSource @vulkan.org

1 month ago 5 1 0 0
Vulkanised 2026: Vulkan Now and Then (for Hobbyists)
Vulkanised 2026: Vulkan Now and Then (for Hobbyists) YouTube video by Vulkan

If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...

1 month ago 29 5 0 0

There's also KosmicKrisp that's included in the Vulkan SDK.

1 month ago 1 0 0 0
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Another step towards vibrant visuals www.minecraft.net/en-us/article/another-st...

1 month ago 159 32 9 4
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Vulkan Roadmap 2026 Milestone: Variable Rate Shading, Host Image Copies & More In addition to the release today of Vulkan 1.4.340 with the new descriptor heap 'VK_EXT_descriptor_heap' extension and three other new extensions, The Khronos Group's Vulkan Working Group has also pub...

@vulkan.org Roadmap 2026 Milestone: Variable Rate Shading, Host Image Copies & More - Phoronix
www.phoronix.com/news/Vulkan-...

1 month ago 1 1 0 0
Proceedings from Vulkanised 2026 now available

Proceedings from Vulkanised 2026 now available

We are excited to share that the session videos and presentation slides from Vulkanised 2026 are now available online!

All files linked on the event page: vulkan.org/events/vulka...

Huge thanks to all the speakers, organizers, sponsors, and contributors!
#Vulkan #API #Graphics #Developer #GPU

1 month ago 3 0 0 0

Looking for a basic @vulkan.org #Vulkan descriptor heap example? I've got you covered: github.com/SaschaWillem...

1 month ago 26 6 0 0
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Happy birthday Vulkan!

1 month ago 23 3 0 0
Download - Vulkan Hardware Database by Sascha Willems

@vulkan.org #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap.
vulkan.gpuinfo.org/download.php

2 months ago 7 1 0 0
Vulkan Descriptor Heap extension

Vulkan Descriptor Heap extension

In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.

Learn more: khr.io/1n5
#vulkan #gpu #programming

1 month ago 13 3 0 0
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Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts

Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts

Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!

Explore the agenda and register today: vulkan.org/events/vulka...
#vulkan #api #Vulkanised2026 #graphics #developer

2 months ago 10 3 0 1
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Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API.
vulkan.org/events/vulka...
#Vulkanised2026 #Vulkan #API #graphics #GPU

2 months ago 5 0 0 0
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GitHub - KhronosGroup/MoltenVK: MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphi... MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vu...

Guess who's got too many testicles and just learned they don't have to rewrite this whole thing a second time in Metal?

That's right, it's ya droid. Thanks! @vulkan.org

3 months ago 2 1 0 0
How to Vulkan in 2026 - How to Vulkan How to write Vulkan graphics code in 2026

My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.

3 months ago 76 29 0 0
Geek Blight - Notes about VK_EXT_custom_resolve

I published some notes about @vulkan.org's new VK_EXT_custom_resolve extension and the work I did at @igalia.com related to it. More info here: rg3.name/202511262000...

4 months ago 6 3 0 0
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Newly released VK_EXT_present_timing extension combines two fundamental features:

-The ability to receive timing feedback about previous presentation requests
-The ability to explicitly specify a target presentation time for each request

Learn more: khr.io/1m8
#vulkan

4 months ago 9 3 0 0
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Helping Valve to Power Up Steam Devices | Igalia Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...

Valve’s announcements last week about their new hardware were particularly welcome here at Igalia: a lot of our work will be in those machines. From translation layers to better frame rates and longer battery life, we’ve helped @valvesoftware.com push gaming forward. www.igalia.com/2025/11/help...

4 months ago 67 23 2 1
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The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.

Learn more: www.khronos.org/blog/boostin...
#ray #tracing #shader

4 months ago 12 3 0 0
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The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.

Learn more: www.khronos.org/blog/boostin...
#ray #tracing #shader

4 months ago 5 1 0 0
Announcing Vulkanised 2026 Full Conference Program

Announcing Vulkanised 2026 Full Conference Program

The Vulkanised 2026 program has been released!

The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan

Explore the program and register today!
vulkan.org/events/vulka...
#vulkan #api #programming #gpu #raytracing

4 months ago 7 2 0 0
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LunarG Achieves Vulkan 1.3 Conformance with KosmicKrisp on Apple Silicon - LunarG KosmicKrisp, LunarG’s Vulkan-to-Metal driver for Apple Silicon, has passed the Vulkan Conformance Test Suite (CTS), a rigorous, Khronos-mandated benchmark of API correctness.

LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!

Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.

www.lunarg.com/lunarg-achie...
#Vulkan #AppleSilicon #Mesa #GraphicsDev

5 months ago 14 3 0 1
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Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support

Stride 4.2.1.2485 release brought compute shader support to its #Vulkan back-end. This new code generates #GLSL compute #shaders with #compute #intrinsics.

www.phoronix.com/news/Stride-...

5 months ago 9 0 0 0
Download - Vulkan Hardware Database by Sascha Willems

New update for the @vulkan.org #Vulkan Hardware Capability Viewer released.

This adds in support for several new extensions and adds support for for non-portability implementations on Apple platforms like KosmicKrisp thanks to LunarG.

Download at: vulkan.gpuinfo.org/download.php

5 months ago 23 4 0 0
Untitled :: Vulkan Documentation Project

In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.

docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection

5 months ago 7 0 0 0