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Posts by Bevy

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Building Animation, Trailer, & Pitch Deck Stuff This month was quieter on the technical front, but I still had two cool things to show off: a new building spawn animation and a new more gameplay focused trailer. Beyond that, most of the month went ...

Really happy with the new building animation. Yay #WGSL #shaders the #Bevy implementations are really nice. Also a new trailer and some back end #GameDev / #indiedev stuff. Not too much technical but a few cool visuals. exofactory.net/blog/2026-04...

4 days ago 29 6 0 0
Menu, on the left two options for choosing the aircraft to fly in, on the right a list of locations to choose from. Fly button in the bottom right

Menu, on the left two options for choosing the aircraft to fly in, on the right a list of locations to choose from. Fly button in the bottom right

a landing fighter jet. note that the canards are pointing upwards when the landing gear is extended to produce more lift

a landing fighter jet. note that the canards are pointing upwards when the landing gear is extended to produce more lift

In the last few days, I've been fixing a few bugs, working on a new menu, and making the models and control surfaces more realistic.

We also reached 32 stars on GitHub! πŸ₯³

github.com/wesfly/bevy_fs
codeberg.org/wesfly/bevy_fs

#Bevy #BevyEngine #Rust #DevLog #GameDev #FlightSim #Aviation

4 days ago 13 4 0 0
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learning bevy bsn by writing a debugging tool!

#bevy

5 days ago 9 2 1 0
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Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play?
#indiedev #gamedev #bevy

6 days ago 20 5 0 0
"before" and "after" image of the clouds. Before is much flatter and after is a thicker cloud layer with more detail.

"before" and "after" image of the clouds. Before is much flatter and after is a thicker cloud layer with more detail.

Investing some time in cloud rendering again 🌀️ Here's a small improvement to the density function that makes the cloud layer thicker and uses an additional 3D texture to give it more detail.

#bevy #gamedev

6 days ago 26 2 0 0
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Lopers Game Concept #7: Arcane Mage

The Arcane Mage is a ranged DPS class, a magic caster. Its questions are based on mathematics.

#bevy #indiedev #linuxgaming #solodev

1 week ago 8 3 0 0
𝗧𝗡𝗲 π—£π—Όπ—Ώπ˜π˜€π—Ίπ—Όπ—Όπ—Ώ π—”π—―π˜†π˜€π—Ί demo gameplay | 𝘜𝘯π˜₯𝘦𝘳𝘨𝘳𝘰𝘢𝘯π˜₯ 𝘀𝘢𝘭𝘡𝘢𝘳𝘦 πŸ™
𝗧𝗡𝗲 π—£π—Όπ—Ώπ˜π˜€π—Ίπ—Όπ—Όπ—Ώ π—”π—―π˜†π˜€π—Ί demo gameplay | 𝘜𝘯π˜₯𝘦𝘳𝘨𝘳𝘰𝘢𝘯π˜₯ 𝘀𝘢𝘭𝘡𝘢𝘳𝘦 πŸ™ YouTube video by Mael Duin

Hey! It's #FollowFriday and if you're already following me, maybe also follow @maelduinplays.bsky.social who played the demo of my game, The Portsmoor Abysm:
youtu.be/esguangnQIw

The game?
store.steampowered.com/app/4025180/

#indiegame #videogame #steamgame #steamdemo #gamedev #indiedev #bevy

1 week ago 8 4 1 0
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A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.

A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.

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Finally added planetshine! Now planets and moons will also illuminate the rocket based on how much light they receive from the sun. Really helps tie the scene together.

#bevy #gamedev

1 week ago 29 5 1 0
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I released bevy_eulerian_fluid 0.4.0!
- 2x faster pressure solve
- Improved mass conservation: 100k+ frames (was ~10k)
- Bevy 0.18 support

github.com/narasan49/be...

#bevy #rustlang #gamedev

1 week ago 23 6 1 0
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Submissions to Bavy Jam #1

Bavy Jam #1 is now concluded! Show some support to our brave testers-of-main, and go RATe their games: itch.io/jam/bavy-jam...

#bevy #aprilfools

1 week ago 16 2 0 0
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2/ A jelly glass pie menu :D #bevy #ProjectGridIsland

1 week ago 3 2 1 0
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Lopers Game Concept #6: Fencer Class

The Fencer is the Melee DPS class in Lopers. It is enabled by equipping a sword and generates questions focusing on vocabulary and grammar.

#bevy #indiedev #linuxgaming

1 week ago 4 2 0 0
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I just published v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more

expect bugs πŸ˜…

github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...

#Bevy #BevyEngine #GameDev #Rust #FlightSim #Aviation #DevLog

1 week ago 18 5 0 0
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Build your life along the Nile. Farm, irrigate your crops, expand what you can grow, and raise animals.

Wishlist Fields of Aaru now on Steam: store.steampowered.com/app/4410710/...

#TrailerTuesday #indiegames #cozygame #gamedev #bevy

1 week ago 20 6 0 0
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vetovoima alpha 2 released!

You can now play "vetovoima" in the browser! This little arcade game is pretty unique - you control gravity in a circular world to reach the goal before the time runs out.

#gamedev #bevy

yourmagicisworking.itch.io/vetovoima/de...

1 week ago 11 5 0 0
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And here's the first dwarf planet! It's far from the sun and features a "sea" of frozen nitrogen. I like how the very thin atmosphere makes it look much more dramatic.

#bevy #gamedev

1 week ago 21 3 0 0
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1/🧡 Terrain and landscaping solved. Next steps: road laying tools will calculate realistic slopes, cuts and fills, and retaining walls. #bevy #GridIsland

1 week ago 21 4 2 1
A cartoon figure on a stone road surrounded by shrubbery.

A cartoon figure on a stone road surrounded by shrubbery.

Lopers Game Concept #4: Roads

There are many towns. Some are connected by roads and some are not. Travel is quick and easy with a road, but bushwacking to a disconnected town risks getting lost in PCG wilderness.

#bevy #indiedev #linuxgaming

2 weeks ago 4 2 0 0
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GitHub - Lan-Game-Studios/bevy-settings: Persist game settings like music volume or graphic settings in a nice toml file in the right location. Persist game settings like music volume or graphic settings in a nice toml file in the right location. - Lan-Game-Studios/bevy-settings

A huge thanks to Andhrimnir @ Lan Game Studios for gifting the bevy_settings crate name to the Bevy Foundation, in preparation for our new upcoming official Bevy Settings framework.

Their crate has filled a genuine need in the Bevy ecosystem for a long time!

github.com/Lan-Game-Stu...

1 week ago 43 2 0 0
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And another one! I quite like the wavelike pattern on this one. It's also the first to feature the new procedural impact craters.

#bevy #gamedev

2 weeks ago 40 6 2 0
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yesterday i got a dynamically linked #bevy executable to sync between my build machine and a docker container on my laptop and run a graphical application by replacing the elf header which pointed to the default hash-suffixed build artifact, and also syncing the toolchain's stdlib .so

2 weeks ago 11 1 1 0
A trade menu in a video game, showing a variety of goods in 2 columns.

A trade menu in a video game, showing a variety of goods in 2 columns.

Lopers Game Concept #3: Living Economy

There are many towns in the area, and each one has a population that is farming and crafting. NPCs work in the background and create goods, which have prices decided by scarcity.

This creates the opportunity for arbitrage.

#bevy #indiedev #linuxgaming

2 weeks ago 13 2 0 0
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Abysm today: New effect when activating effigies, improved menu navigation, confirmation when resetting key bindings, explosion improvements.

It's #DemoMonday: store.steampowered.com/app/4025180

#indiedev #gamedev #solodev #indiegame #puzzlegame #bevy #bevyengine #rustlang #pixelart #boulderdash

2 weeks ago 17 6 0 0
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Bevy Merge Train 2026-03-23 Bevy Merge Train 2026-03-23. GitHub Gist: instantly share code, notes, and snippets.

This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations!

Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you.

gist.github.com/alice-i-ceci...

2 weeks ago 38 5 0 0
A cartoon character in the wilderness standing next to a anthropomorphic storm cloud.

A cartoon character in the wilderness standing next to a anthropomorphic storm cloud.

Lopers Game Concept #2: Interrupts

While you create questions to cast spells, your opponent does too. You can see each others questions, and if you answer your opponent's question faster than they can, you interrupt them.

#bevy #indiedev #linuxgaming

2 weeks ago 8 4 0 0

1/🧡 <del>Liquid</del> Jelly Glass UI. #bevy

2 weeks ago 16 2 1 3
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More experiments with canyon features! This time with a slightly different approach which allows making them even larger. I like how those help sell the "icy moon" look. Poor moon has been through a lot though :(

#gamedev #bevy

2 weeks ago 22 4 0 0
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Bevy at RustWeek 2026

Hi #bevy! Want to hang out at #rustweek in May? We're gathering a list of folks for socialization and unconf planning purposes!

If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3

Fill in the spreadsheet: docs.google.com/spreadsheets...

2 weeks ago 16 4 1 0
A cartoon figure standing next to a goose in a marsh. 2 multiple choice questions are visible.

A cartoon figure standing next to a goose in a marsh. 2 multiple choice questions are visible.

Lopers Game Concept #1: Questions

Every spell cast requires a skill testing question. The subject of the questions is decided by the player's class, difficulty of the question is determined by the player's level.

All are meant to be rapid fire to keep the action high.

#bevy #indiedev #linuxgaming

2 weeks ago 14 3 1 0