Really happy with the new building animation. Yay #WGSL #shaders the #Bevy implementations are really nice. Also a new trailer and some back end #GameDev / #indiedev stuff. Not too much technical but a few cool visuals. exofactory.net/blog/2026-04...
Posts by Bevy
Menu, on the left two options for choosing the aircraft to fly in, on the right a list of locations to choose from. Fly button in the bottom right
a landing fighter jet. note that the canards are pointing upwards when the landing gear is extended to produce more lift
In the last few days, I've been fixing a few bugs, working on a new menu, and making the models and control surfaces more realistic.
We also reached 32 stars on GitHub! π₯³
github.com/wesfly/bevy_fs
codeberg.org/wesfly/bevy_fs
#Bevy #BevyEngine #Rust #DevLog #GameDev #FlightSim #Aviation
learning bevy bsn by writing a debugging tool!
#bevy
Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play?
#indiedev #gamedev #bevy
"before" and "after" image of the clouds. Before is much flatter and after is a thicker cloud layer with more detail.
Investing some time in cloud rendering again π€οΈ Here's a small improvement to the density function that makes the cloud layer thicker and uses an additional 3D texture to give it more detail.
#bevy #gamedev
Lopers Game Concept #7: Arcane Mage
The Arcane Mage is a ranged DPS class, a magic caster. Its questions are based on mathematics.
#bevy #indiedev #linuxgaming #solodev
Hey! It's #FollowFriday and if you're already following me, maybe also follow @maelduinplays.bsky.social who played the demo of my game, The Portsmoor Abysm:
youtu.be/esguangnQIw
The game?
store.steampowered.com/app/4025180/
#indiegame #videogame #steamgame #steamdemo #gamedev #indiedev #bevy
A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.
Finally added planetshine! Now planets and moons will also illuminate the rocket based on how much light they receive from the sun. Really helps tie the scene together.
#bevy #gamedev
I released bevy_eulerian_fluid 0.4.0!
- 2x faster pressure solve
- Improved mass conservation: 100k+ frames (was ~10k)
- Bevy 0.18 support
github.com/narasan49/be...
#bevy #rustlang #gamedev
Bavy Jam #1 is now concluded! Show some support to our brave testers-of-main, and go RATe their games: itch.io/jam/bavy-jam...
#bevy #aprilfools
2/ A jelly glass pie menu :D #bevy #ProjectGridIsland
Lopers Game Concept #6: Fencer Class
The Fencer is the Melee DPS class in Lopers. It is enabled by equipping a sword and generates questions focusing on vocabulary and grammar.
#bevy #indiedev #linuxgaming
I just published v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more
expect bugs π
github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...
#Bevy #BevyEngine #GameDev #Rust #FlightSim #Aviation #DevLog
Build your life along the Nile. Farm, irrigate your crops, expand what you can grow, and raise animals.
Wishlist Fields of Aaru now on Steam: store.steampowered.com/app/4410710/...
#TrailerTuesday #indiegames #cozygame #gamedev #bevy
You can now play "vetovoima" in the browser! This little arcade game is pretty unique - you control gravity in a circular world to reach the goal before the time runs out.
#gamedev #bevy
yourmagicisworking.itch.io/vetovoima/de...
And here's the first dwarf planet! It's far from the sun and features a "sea" of frozen nitrogen. I like how the very thin atmosphere makes it look much more dramatic.
#bevy #gamedev
1/π§΅ Terrain and landscaping solved. Next steps: road laying tools will calculate realistic slopes, cuts and fills, and retaining walls. #bevy #GridIsland
A cartoon figure on a stone road surrounded by shrubbery.
Lopers Game Concept #4: Roads
There are many towns. Some are connected by roads and some are not. Travel is quick and easy with a road, but bushwacking to a disconnected town risks getting lost in PCG wilderness.
#bevy #indiedev #linuxgaming
A huge thanks to Andhrimnir @ Lan Game Studios for gifting the bevy_settings crate name to the Bevy Foundation, in preparation for our new upcoming official Bevy Settings framework.
Their crate has filled a genuine need in the Bevy ecosystem for a long time!
github.com/Lan-Game-Stu...
And another one! I quite like the wavelike pattern on this one. It's also the first to feature the new procedural impact craters.
#bevy #gamedev
yesterday i got a dynamically linked #bevy executable to sync between my build machine and a docker container on my laptop and run a graphical application by replacing the elf header which pointed to the default hash-suffixed build artifact, and also syncing the toolchain's stdlib .so
A trade menu in a video game, showing a variety of goods in 2 columns.
Lopers Game Concept #3: Living Economy
There are many towns in the area, and each one has a population that is farming and crafting. NPCs work in the background and create goods, which have prices decided by scarcity.
This creates the opportunity for arbitrage.
#bevy #indiedev #linuxgaming
Abysm today: New effect when activating effigies, improved menu navigation, confirmation when resetting key bindings, explosion improvements.
It's #DemoMonday: store.steampowered.com/app/4025180
#indiedev #gamedev #solodev #indiegame #puzzlegame #bevy #bevyengine #rustlang #pixelart #boulderdash
This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations!
Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you.
gist.github.com/alice-i-ceci...
A cartoon character in the wilderness standing next to a anthropomorphic storm cloud.
Lopers Game Concept #2: Interrupts
While you create questions to cast spells, your opponent does too. You can see each others questions, and if you answer your opponent's question faster than they can, you interrupt them.
#bevy #indiedev #linuxgaming
1/π§΅ <del>Liquid</del> Jelly Glass UI. #bevy
More experiments with canyon features! This time with a slightly different approach which allows making them even larger. I like how those help sell the "icy moon" look. Poor moon has been through a lot though :(
#gamedev #bevy
Hi #bevy! Want to hang out at #rustweek in May? We're gathering a list of folks for socialization and unconf planning purposes!
If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3
Fill in the spreadsheet: docs.google.com/spreadsheets...
A cartoon figure standing next to a goose in a marsh. 2 multiple choice questions are visible.
Lopers Game Concept #1: Questions
Every spell cast requires a skill testing question. The subject of the questions is decided by the player's class, difficulty of the question is determined by the player's level.
All are meant to be rapid fire to keep the action high.
#bevy #indiedev #linuxgaming