The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
www.khronos.org/blog/from-sp...
#Khronos #OpenStandards
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🔔 We’re #Hiring! The Forge Interactive is looking for Graphics Programmers and Interns to join our team!
🌐 Apply on LinkedIn: The Forge Interactive, Inc.
#GraphicsProgramming #Intern #GameDevCareers #OpenRole
Four weeks to the EGSR papers deadline! (I'm so excited to be on the Program Committee this year - cannot wait to see all the amazing papers submitted!) So - submit away!
Important dates:
Abstracts deadline: 4/8
Papers deadline: 4/15
Submit your work, and join in Bordeaux!
egsr2026.inria.fr
Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.
Learn more: www.khronos.org/blog/video-e...
#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2
Just released a substantial update to the @vulkan.org
#Vulkan hardware database at vulkan.gpuinfo.org.with this update, performance should improve a lot and with that also site availability. You can read up on the changes at www.saschawillems.de/blog/2026/03...
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
Currently playing through Hexen again, and yeah, gameplay didn't age will. Some levels are utterly confusing and difficulty is all over the place. Still a pretty good game.
Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
That's indeed impressive! Btw. you can easily test your Linux builds from Windows using WSL2. That gives you a full Vulkan implementation (although a software renderer).
Hooray!🎉I can’t believe I’ve pulled this off ~ this #Vulkan project is now running on Windows ✅ and Android ✅Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.💃
#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android
Vulkan releases game engine tutorial
The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.
Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...
What a coincidence. That's actually one of the most recent games I bought. After I had to sell this like 30 years ago along with my Mega Drive to pay my first internet bill ^^
Looking for a basic @vulkan.org #Vulkan descriptor heap example? I've got you covered: github.com/SaschaWillem...
Khronos celebrates 25 years
Khronos is celebrating 25 years of shaping visual computing with open standards!
Come reminisce with us: www.khronos.org/blog/the-khr...
#khronos #anniversary
Vulkan Descriptor Heap extension
In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.
Learn more: khr.io/1n5
#vulkan #gpu #programming
@vulkan.org #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap.
vulkan.gpuinfo.org/download.php
🔔 We’re #Hiring! The Forge Interactive is looking for a Graphics Programmer and an Intern to join our team!
🌐 Apply on LinkedIn: The Forge Interactive, Inc.
#GraphicsProgramming #Intern #GameDevCareers #OpenRole #GameDev
I just released my video about the engine (and game) I've been working on.
The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.
Link in the reply!
This is my first YouTube video and it took forever - please repost!
Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
Dear ImGui now embeds a vector/scalable version of the classic font by default, manually subsetted/optimized so it fits in 18 KB (opt-out possible). Embedding ensures easily and readily usable in all contexts. Should default to new one on most setups. Here's a compare of both. #ChristmasMiracle
One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:
zeux.io/2025/12/09/m...
If you’re looking for some reading to do over the break, consider revisiting these.
Been working on a single page "How to Vulkan in 2025/26" tutorial/guide. I want to do more than "just another" tutorial so I try to add in little notes here and there to add context based on my experience from helping #vulkan developers for now almost ten years :)
-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!
I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵
RenderDoc v1.42 is now available! It adds limited support for shader debugging on OpenGL. Note that likely a minority of shaders and not all drivers will be supported.
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Small correction on VK_EXT_host_image_copy: It actually is available on non-UMA architectures (See vulkan.gpuinfo.org/displayexten...). Been using it on my RTX 4070 in combination with ReBAR. Makes things easier/less verbose :)