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From Specification to Practice: Unlocking glTF’s Full Potential The Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers wit...

The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

www.khronos.org/blog/from-sp...
#Khronos #OpenStandards

2 weeks ago 6 2 0 0
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🔔 We’re #Hiring! The Forge Interactive is looking for Graphics Programmers and Interns to join our team!

🌐 Apply on LinkedIn: The Forge Interactive, Inc.

#GraphicsProgramming #Intern #GameDevCareers #OpenRole

3 weeks ago 8 5 0 0
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Four weeks to the EGSR papers deadline! (I'm so excited to be on the Program Committee this year - cannot wait to see all the amazing papers submitted!) So - submit away!

Important dates:

Abstracts deadline: 4/8

Papers deadline: 4/15

Submit your work, and join in Bordeaux!

egsr2026.inria.fr

1 month ago 20 10 1 0
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Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg In this blog we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, wi...

Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

Learn more: www.khronos.org/blog/video-e...
#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2

1 month ago 18 6 0 0
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Improving performance of the Vulkan Hardware Database Tackling performance issues Looking at server statistics, the Vulkan database alone is serving up to 3 million requests per month. A number I would’ve never imagined when I first created this back in ...

Just released a substantial update to the @vulkan.org
#Vulkan hardware database at vulkan.gpuinfo.org.with this update, performance should improve a lot and with that also site availability. You can read up on the changes at www.saschawillems.de/blog/2026/03...

1 month ago 21 3 1 1
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DirectX: Bringing Console-Level Developer Tools to Windows - DirectX Developer Blog On March 12th 2026 the DirectX team, together with our hardware partners, hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC.

All of what we announced for PIX at GDC.
devblogs.microsoft.com/directx/dire...

1 month ago 45 11 1 4
SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

1 month ago 11 4 0 0

Currently playing through Hexen again, and yeah, gameplay didn't age will. Some levels are utterly confusing and difficulty is all over the place. Still a pretty good game.

1 month ago 2 0 0 0
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Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...

1 month ago 50 15 0 0

That's indeed impressive! Btw. you can easily test your Linux builds from Windows using WSL2. That gives you a full Vulkan implementation (although a software renderer).

1 month ago 4 0 1 0
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Hooray!🎉I can’t believe I’ve pulled this off ~ this #Vulkan project is now running on Windows ✅ and Android ✅Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.💃

#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android

1 month ago 33 3 2 0
Vulkan releases game engine tutorial

Vulkan releases game engine tutorial

The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.

Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine

1 month ago 243 37 10 5
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Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...

1 month ago 49 17 0 0
Vulkanised 2026: Vulkan Now and Then (for Hobbyists)
Vulkanised 2026: Vulkan Now and Then (for Hobbyists) YouTube video by Vulkan

If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...

2 months ago 29 5 0 0

What a coincidence. That's actually one of the most recent games I bought. After I had to sell this like 30 years ago along with my Mega Drive to pay my first internet bill ^^

2 months ago 1 0 0 0

Looking for a basic @vulkan.org #Vulkan descriptor heap example? I've got you covered: github.com/SaschaWillem...

2 months ago 26 6 0 0
Khronos celebrates 25 years

Khronos celebrates 25 years

Khronos is celebrating 25 years of shaping visual computing with open standards!

Come reminisce with us: www.khronos.org/blog/the-khr...
#khronos #anniversary

2 months ago 6 2 0 0
Vulkan Descriptor Heap extension

Vulkan Descriptor Heap extension

In this blog, Vulkan Strategy Officer, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.

Learn more: khr.io/1n5
#vulkan #gpu #programming

2 months ago 13 3 0 0
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Download - Vulkan Hardware Database by Sascha Willems

@vulkan.org #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap.
vulkan.gpuinfo.org/download.php

2 months ago 7 1 0 0
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🔔 We’re #Hiring! The Forge Interactive is looking for a Graphics Programmer and an Intern to join our team!

🌐 Apply on LinkedIn: The Forge Interactive, Inc.

#GraphicsProgramming #Intern #GameDevCareers #OpenRole #GameDev

3 months ago 16 5 0 1
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I just released my video about the engine (and game) I've been working on.

The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible.

Link in the reply!

This is my first YouTube video and it took forever - please repost!

3 months ago 271 53 13 2
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Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...

3 months ago 53 24 0 1
How to Vulkan in 2026 - How to Vulkan How to write Vulkan graphics code in 2026

My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.

3 months ago 76 29 0 0
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Release 1.0.0 · jrouwe/JoltPhysics.js New functionality Updated to Jolt v5.5.0 Added RagdollSettings::CalculateConstraintPriorities which calculates constraint priorities that boost the priority of joints towards the root of the ragdo...

JoltPhysics.js v1.0.0 is out: github.com/jrouwe/JoltP...

3 months ago 35 7 0 0
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Dear ImGui now embeds a vector/scalable version of the classic font by default, manually subsetted/optimized so it fits in 18 KB (opt-out possible). Embedding ensures easily and readily usable in all contexts. Should default to new one on most setups. Here's a compare of both. #ChristmasMiracle

3 months ago 178 20 10 0
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meshoptimizer 1.0 released A short post today. If you’re following me on any of the vast array of social accounts then you’re probably aware, but if you’re reading this blog through the ancient technology otherwise known as RSS...

One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:

zeux.io/2025/12/09/m...

If you’re looking for some reading to do over the break, consider revisiting these.

3 months ago 27 7 1 0
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Been working on a single page "How to Vulkan in 2025/26" tutorial/guide. I want to do more than "just another" tutorial so I try to add in little notes here and there to add context based on my experience from helping #vulkan developers for now almost ten years :)

3 months ago 15 0 0 0
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-- JOB SEARCH POST/RT APPRECIATED --
Hello everyone!

I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. 🧵

4 months ago 38 17 2 1

RenderDoc v1.42 is now available! It adds limited support for shader debugging on OpenGL. Note that likely a minority of shaders and not all drivers will be supported.

Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds

4 months ago 18 4 0 0

Small correction on VK_EXT_host_image_copy: It actually is available on non-UMA architectures (See vulkan.gpuinfo.org/displayexten...). Been using it on my RTX 4070 in combination with ReBAR. Makes things easier/less verbose :)

4 months ago 3 0 0 0