my understanding is that it might cause some of your floats to tweak out a bit if you have larger maps. this was a problem in the game Outer Wilds, where by not doing so you'll likely get floating point errors
it's not something i've tried, however
Posts by Dawson Turska
im kind of in love with the topology on this
THESE LAYOUTS ARE SO COOOLLL!!!!! I LOVE THE WAY YOU HANDLE YOUR DIAGRAMMING, IT'S SO CLEAN
I did some drawings with @kavehes.bsky.social for our RPG game. I focused on architecture research. #gamedev 🏦🏗️
omg now it just needs sounds for casings hitting the ground <3
trying to work on something similar for my project, wish me luck o7
More new rotational system integration things ~
For all weapons: if your Mech is not facing the desired target, then upon activating your weapon, an auto-rotate will occur first before continuing through with the firing process
#ue5 #mech #indiegame #indiedev
THIS IS SO COOL
I fought for my life using Playmaker tbh, I've heard good things ab Fungus despite that being a decrepit old plugin at this point
omg your art style for this project is so cool!!!!
unless this is for a different area, either way little guy!!!!!
Oh…I think I got a little collectible guy here…(made for my Little Nemo game)
chris i absolutely love the little guy energy this brings to the ice palace
Does the pixelated aesthetic spark joy or is it ugly? The brain cannot decide.
#feedbackwanted
i actually love this, my brain would love to see some burst vfx when a die finishes rolling so you see a bunch of little circular waves when multiple finish rolling at the same time
Shopkeeper's Tail is a dungeon-crawling and shopkeeping game made using a unique mixed media approach.
Rebuild the town of Radiant Hills, make new friends, and craft goods to prepare for your next delve.
Public Demo available January 31st. Link in bio!
#gaming #indiegames #art #mixedmedia #games
Spent some time implementing animations for the new omni-directional movement system! Our brave little mouse is taking new steps!!!!!
#gamedev #indiedev #animation #gamedevelopment #unity #blender #claymation
Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize...
#gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes
As part of work on Shopkeeper's Tail, we've been polishing up the art to bring it closer to that mixed-media vibe!
#gamedev #claymation #mixedmedia #indiedev #indie #gamedevelopment #indiegamedev #art
Anduin Solcrest, an Oath of Redemption paladin who fights for a world where he never has to lift a blade again. Struggling to cast spells, Anduin coats his blade and gear in ichor, setting his foes ablaze in a fury of radiant dawn.
#art #dnd #characterart #dndcharacter #dnd5e #drawing #artist
No it totally does! It’s something that is definitely a factor based on the paints and things you do.
Historically we get around it by doing some photo edits to the normal map photo once it’s captured depending on the colors of the object to make sure colors are vibrant
yeah that’s basically what I do to capture normal maps for physical models in the game im working on, but you could absolutely apply it to just capturing materials on a surface
made a normal map lighting setup in my living room! goal is to make/paint little models and use them in engine for dynamic lighting for my game!
#gamedev #indiedev #gamedeveloper #gamedevelopment #indiedeveloper
Our team spent last semester working on Shopkeeper’s Tail, and we’ve submitted our game to the Rising Tide Challenge to potentially get funding!
Learn about Shopkeeper’s Tail here:
dawsonturska.itch.io/shopkeepers-...
Vote here:
blueoceangames.com/challenge/vo...
#indiedev #gamedev #indie
we were wondering how you were gonna feel about that in the crowd lmao
Wrote an article explaining the process of applying normal maps to physical models. We used it in development of our current project, "Shopkeeper's Tail"!
medium.com/@dawsontursk...
#gamedev #gamedeveloper #indiedev #mixedmedia #art #artist #unitydev #studentgamedev
By hitting real-life objects with RGB colors at the correct angles, you can make your photos have normal maps! Incredibly useful for mixed-media.
You can read more about it (and the project we used it for) here!
dawsonturska.itch.io/shopkeepers-...
#gamedev #art #mixedmedia #indiedev #indie
this is so cool! my team is trying to do something similar for our senior capstone project at Kent State. was wondering how you were going about implementation of your assets into an engine? It’s been one of the biggest hurdles we faced in Unity
attached some photos for reference!