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#marchingcubes
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Experimented with adding voxels to my game's terrain deformation system. It looks great but currently uses a ton of RAM. Time to optimize...

#gamedev #indiedev #godot #godotengine #wizards #wizardgame #voxels #marchingcubes

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Our game uses real-time terrain deformation with custom #MarchingCubes implementation.

🎮 Now on Steam: store.steampowered.com/app/3803230/...

#IndieDev #VoxelTerrain #Gamedev #Unity3D #ProceduralGeneration

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So after lot's of trial and error I finally managed to make a okayish looking terrain for my project.
Even chunk loading does work quit well. >_>

It's mostly static and doesn't need to be updated runtime for this project yet which comes handy ^^

#MarchingCubes #indiedev

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Got height mapped colors going, 32x128x32 Cube Zone With Decent Performance (when i'm not spamming it), and i was told C# wont be a significant performance upgrade compared to GDScript.

#gamedev #godot #marchingcubes

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