For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill can't get two objects to simultaneously push the player
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Gameplay tips for making your own fighting game #gamedesigner #iteachstem #indiedev
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
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The skull cryptid is streaming now. Art and games. #vtuber #twitch #gamedesigner #chill #art
For day 1175 of coding, I have found another collision error trough testing
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Cover of the book The State of Play: Creators and Critics on Video Game Culture. Orange background with light blue controller.
Shook by this quote by #trans #gamedesigner anna anthropy from The State of Play, a book about video game culture.
"Some people fantasize about a future where they can shoot anyone they please; my science-fiction future is one in which I can exist without fear of retaliation for my identity..."
For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
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Volasaurus is live now, a plethora of games n good vibes. Super awesome cryptid. #cryptid #vtuber #gaming #relaxing #N64 #gamedesigner
For day 1171 of coding, I am making progress in having developing a different means of collision
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Gameplay tips for making your own fighting game #gamedesigner #iteachstem #indiedev
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
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Today I’m bringing you more of my interview with Viditya Voleti and we talked about some of his games that he’s made, including A Land Once Magic. #indiegames #gamedesigner #ttrpg #gamedesign
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
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Still a work in progress, especially with the walls, floor and ceiling. But getting the props in and lighting done makes it feel like it's coming together.
Cookie if you know what room I'm recreating
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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same
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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
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For day 1163 of coding, I got the moving collisions to work properly for now
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Gameplay tips for making your own fighting game #gamedesigner #iteachstem #indiedev
Howdy y’all! I just released my #monstercatching #battle #game #devlog number 3. I worked hard on this video so be sure to check it out and like comment and subscribe on my #youtube. #indie#gamedev #devvlog #artist #pixelartist #animator #gamedesigner #wackycactus
youtu.be/LBXK0wZCjEs?...
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
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Marcus earned his game design knowledge on the job and from the best. Listen in on how he thinks about the craft of game design.
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zurl.co/5Nkwi
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
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For day 1157 of coding, I've made progress in having the object push the player. I just now need to not have it pull the player
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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
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For day 1155 of coding; in working on possibly having an enemy push the player, I've found another case that causes an infinite loop
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