Genuary 2026 — Day 30 #genuary #genuary30
"Liquid Glass"
Genuary Day 31: GLSL day. Create an artwork using only shaders.
#genuary2026 #genuary #genuary30 #creativecoding
Explore live on @editart_xyz 👇
One of the principles of animation is "slow in, slow out".
Top row is using a cosine function.
Bottom row is using bezierPoint()
processing.org/reference/be...
one bug I've frequently committed with that function is letting the t parameter rise above 1
#genuary #genuary2 #genuary30 #genuary2026
openprocessing.org/sketch/2860396
#genuary30 #genuary #genuary2630 #genuary2026
Genuary 30: oops all bugs, a collection of interesting glitches that accumulated throughout the month while working on other sketches
#genuary #genuary2026 #genuary30
#genuary #genuary30 #genuary2026
Its not a bug, its a feature.
p5.js | Creative Coding | JavaScript CodeArt | GenArt
Fractal image with a yellow-orange bug-like shape with purple curves behind.
#genuary30, It's Not a Bug, It's a Feature. Continuing the theme of fractal images that remind me of things - this one of course looks like a bug.
#genuary #genuary2026 #bug
#Genuary30 - Its not a bug, its a feature.
A standard flocking simulation, but with variable alignment, cohesion, and separation scaling. Sometimes they even go into the negative, indicated by changing background colour. Feature, not a bug.
#genuary #p5js
[🔊 #audioreactive]
Bugging out in a good way these cubes for #genuary30 for the almost final day of #genuary2026.
Full length version: socratism.io/works/genuar...
#generative #genuary #genart
Z-Pie-ting #genuary30 #genuary2026
#genuary Day 30: It's not a bug, it's a feature
Code in reply... #creativecoding #generativeart
It's not a bug, it's a feature. It's even the way Melville wanted his masterpiece to be enjoyed.
#genuary2026 #genuary30 #generativeart #genuary #typography
RGB channel displacement, shifting red & blue channels horizontally
RGB channel displacement, shifting red & blue channels horizontally
Genuary 30: It's not a bug, it's a feature. In this sketch I tried RGB channel displacement, shifting red & blue channels horizontally.
#genuary30 #genuary #genuary2026 #p5js #genartclub #generativeart #glitch
Its not a bug, its a feature.
#pb67art #genuary #genuary2026 #genuary30
It’s not a bug, it’s a feature.
#genuary30 #genuary #genuary2026 #p5js #generativeart
Day 30: It's not a Bug, it's a Feature.
Here's a draft for part of a news article I did back in college on the US box office performance: literally a feature! I could never get the film posters to swap out in time, but I think it turned out better this way.
#genuary #genuary2026 #genuary30 #Rstats
Its not a bug, its a feature.
www.upstride.ch?id=g202630
#genuary #genuary2026 #genuary30
"OUT OF ORDER"
Genuary Day 30: Its not a bug, its a feature. (credit: @Unordered__list)
#genuary2026 #genuary #genuary30 #glitchart
Explore live on @editart_xyz 👇
Letter A, in a sans-serif font, at the center of the image. The letter is white, but has yellow, green and blue borders, getting bigger and bigger until they fill all the screen. Because of a rendering bug, big peaks appear where the letter has corners, making it more and more spiky as the border gets bigger.
Genuary 2026, day 30: Its not a bug, its a feature. 🐛
#genuary #genuary2026 #genuary30
#generativeart #p5js #creativecoding
Genuary 30: It’s not a bug, it’s a feature. I explored corner smoothing with superellipses and squircles. Tried to make shapes not overlap, ran into a few unexpected bugs, and guess what, sometimes they still do 😉 #genuary #genuary30 #genuary2026
And another contribution to #genuary #genuary2026 #genuary30 Its not a bug, its a feature.
Here is my contribution to #genuary #genuary2026 #genuary30 Its not a bug, its a feature.
More like Its not a bug, its a glitch.
Learned about how get(), tint() and image() work together.
Happy Friday #Genuary30 Crew 🎉
Ran two experiments on the new music visual today.
🖍️ - Tube Color Inversions
🫧 - DOF blur
Wasn't what I was looking for but we dredge onward -- hope you enjoy!
#BuildInPublic #GameDev #BeatMaker #MusicProducer #CreativeCoding #GenArt #THREEjs #Genuary
#genuary30 Prompt: Not a Bug But a Feature
Trying to refactor the flock evolution so that the entities can continuously grow with new parameters for the size and the intervall of sizes that are prey.
The resulting Gigantism is definitely not a bug.
#genuary2026 #GENUARY
10 x 10 grid of roughly drawn squares, which looks slightly curved
Genuary Day 30: Its not a bug, its a feature.
#genuary #genuary2026 #genuary30 #RStats
MothicalBeings
#Genuary #Genuary2026 #Livecoding #Worldbuilding #Genuary29 #Genuary30 #bug #mutation #lowres
Blog/Images/Code
blog.illestpreacha.com/genuary2026m...
Coded in #openscad #hydravideosynth
#creativecoding #3d #animation #characterdesign #glitch
GlitchnessPhotos
#Genuary2026 #genuary30 #photography #notabug #glitchart
Blog/Code/Images:
blog.illestpreacha.com/genuary2026n...
Coded in #HydraVideoSynth
#genuary #creativecoding #livecoding #animation #poetry
Genuary 2025 Day 30 - Abstract Map
#genuary #genuary30 #genuary2025
repost @mcdowell.jpg on IG
Day30 prompt: Abstract Map
#genuary2025 #genuary #genuary30
I'm going to miss coding these #genuary prompts, but here's my penultimate entry for #genuary30 "Abstract Map".
Not a real map, but with some imagination it could be topology on an abstract map right?
👀 Live link: genuary30.vercel.app
#glsl #shaders #genuary #genuary25
What a randomly designed city map might look like in grayscale.
#Genuary30 Abstract Map - I tried to create a abstract representation of a organically grown city map. Code here: davebauer.art/web-and-pyth...