Dynamic Entry! Getting started on programming the basic enemies at last. They can't attack or do harm yet, I was too focussed on getting them to fly first. #Godot #GameDev
Slay The (in)Spire(d) graph generator #godot (WIP)
The mess
"The mess" by DempC
_
#painting #abstraction #collage #digitalart #gamedev #indiegame #godot #artgame
Untitled
Untitled painting by DempC
#painting #abstraction #collage #digitalart #gamedev #indiegame #godot #artgame
Hey everyone!
This is my first post at bsky!
I wanted to share latest game dev things I've been doing - I've been making my first serious Godot thing for about 3 months now and it's available here: skeindem.itch.io/spud-keeper
#indiedev #gamedev #godot #blender
Grand Weave
"Grand Weave" by DempC
Comission work
#painting #abstraction #collage #digitalart #gamedev #indiegame #godot #artgame
the Cube
"the Cube" by DempC
The expression of life
#painting #abstraction #collage #digitalart #gamedev #indiegame #godot #artgame
Untitled
Untitled painting by DempC
#painting #abstraction #collage #digitalart #gamedev #indiegame #godot #artgame
For #godot devs out there - is there a hot key / editor setting that defaults to when duplicating assets in scene to always make mesh shapes (like collision shapes) unique vs. instanced?
It's one of those workflows that is easily prone to user error and I usually want to remove those hiccups in dev
My procedural suspension system is basically feature complete at this point. You can define any number of links between chassis and wheel hub, and it will constrain wheel motion to satisfy them. Here, I have a macpherson strut front and 4-link solid axle rear. #godot #gamedev
jen is considering pressing assault and battery charges
#indiedev #indiegame #gamedev #platformfighter #godot
Quick update,
Added new mob "SHAMSHIR", an armored car with dual AA guns.
Drafting some designs for new frame parts, weapons, and map props.
There's a lot to do in the current pipeline ૮(𖦹﹏𖦹;)ა
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
While I'm gearing up for my next couple of game releases and return to streaming, would you mind playing Vibe Clicker and letting me know what you think?
store.steampowered.com/app/3813330/...
#vibeclicker #godot #gamedev
Sometimes things don't work but you keep hitting them til they do.
#Godot #programming #coding #programminghumor #gamedev #indiedev #solodev #indiegames #memes #meme #funny #hockey
Time for some daily #gamedev!
Grab these assets here: elvgames.itch.io
#godot | #indiedev | #pixelart
#devlog 3 | refactored the walls! They went from being just a texture with a moving offset to actual blocks I can build the walls procedurally with.
I feel like it's finally starting to look like something.
#gamedev #indiedev #godot #godotengine
Small gameplay prototype with SFX!
#godot #madewithgodot
Would anyone like to help Playtest an Early Build of Bouncy Kingdom's Steam Demo? I want it to be the best Demo it can be before I launch my Page next week.
It's for PC and you can use Gamepad or Keyboard + Mouse.
#GameDev #IndieGame #Steam #Godot
Hey guys! I'm making a new shader for #Godot and also a sprite sheet with effects for my game. This effect smoothly interpolates animation frames. It's not as pretty, but I'm learning.
#IndieDev #GameDev #GodotShaders #GodotEngine
I've made some pretty major updates to Card Game Engine including:
- Animation overhaul (Reworked how tweens are deployed and added additional animations)
- Stack for resolving cards
- Drag and drop playing of cards (w/ glow to indicate playable area)
#Godot #madewithgodot #GameDev
Working on some environmental elements, walls and glass. The idea is that you'll be able to destroy both with kicks, but kicked enemies and objects can go through glass, but not walls
Now I just need to figure out how to prevent particles from appearing 'over the edge'
#gamedev #indiedev #godot
Scope creep, scope creep. Made a whole pixel editor inside of my game so the players can paint their own little paintings! It's janky as hell, but hey, it works!
#pixelart #gamedev #indiegame #godot
The Direct3D 12 rendering backend now works out of the box on Windows, and no longer requires copying the DXIL.dll library (GH-94203)! #godot
Some reference photos of actual bunkers of the vibes I am going for for this little #godot project. I will go for hyper realism to showcase how amazing this engine can be for horror games!