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Code for my FNF mod that makes a sprite play a set of 4 animations timed to the beat.

class HouseNightStage extends Stage
{
  function new()
  {
    super('HouseNight');
  }

  var lightShader:FlxRuntimeShader;

  function buildStage()
  {
    super.buildStage();
  }

//feast your eyes on my disgusting nestled if statements. they're so beautiful
  function onBeatHit(event:SongTimeScriptEvent):Void
  {
    super.onBeatHit(event);
    if (event.beat % 2 == 0)
    {
      getNamedProp('speakerLight').animation.play('speakerLight0');
      getNamedProp('houseLight').animation.play('houseLight0');
      if (event.beat % 4 == 0)
      {
        getNamedProp('speakerLight').animation.play('speakerLight1');
        getNamedProp('houseLight').animation.play('houseLight1');
        if (event.beat % 6 == 0)
        {
          getNamedProp('speakerLight').animation.play('speakerLight2');
          getNamedProp('houseLight').animation.play('houseLight2');
          if (event.beat % 8 == 0)
          {
            getNamedProp('speakerLight').animation.play('speakerLight3');
            getNamedProp('houseLight').animation.play('houseLight3');
          }
        }
      }
    }
  }

Code for my FNF mod that makes a sprite play a set of 4 animations timed to the beat. class HouseNightStage extends Stage { function new() { super('HouseNight'); } var lightShader:FlxRuntimeShader; function buildStage() { super.buildStage(); } //feast your eyes on my disgusting nestled if statements. they're so beautiful function onBeatHit(event:SongTimeScriptEvent):Void { super.onBeatHit(event); if (event.beat % 2 == 0) { getNamedProp('speakerLight').animation.play('speakerLight0'); getNamedProp('houseLight').animation.play('houseLight0'); if (event.beat % 4 == 0) { getNamedProp('speakerLight').animation.play('speakerLight1'); getNamedProp('houseLight').animation.play('houseLight1'); if (event.beat % 6 == 0) { getNamedProp('speakerLight').animation.play('speakerLight2'); getNamedProp('houseLight').animation.play('houseLight2'); if (event.beat % 8 == 0) { getNamedProp('speakerLight').animation.play('speakerLight3'); getNamedProp('houseLight').animation.play('houseLight3'); } } } } }

This singular nestled if statement is the pinnacle of my FNF coding career so far and all it does is make some lights in the background change color every other beat.
#FNF #FridayNightFunkin #Modding #Programming #Coding #Haxeflixel

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Well apparently the game was in 'private' mode all this time... (it was a long day yesterday)

Please go give it a try now!

axolstudio.itch.io/chimera-obsc...

THANKS!

#gamedev #indiedev #gamejam #haxeflixel

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Chimera Obscura by Axol Studio Explore another dimension and take photos of the inhabitants for fame and money! A browser game made in HTML5

It's the end of the @stlgame.dev 2025 Spooky Jam!
14 games submitted! 41+ participants!

Check out the game my team and I made:

axolstudio.itch.io/chimera-obsc...

(Use keyboard + mouse until I have a chance to clean up all the bugs)

ENJOY!

#gamedev #indiedev #gamejam #haxeflixel

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mikulogicoso inufficiale programmato con l'asciaflissa (rilascio "MikuLogi: Octt Unofficial Edition") Ultimamente mi succede una cosa stramba, ossia che da un lato posto le cose e poi non le faccio... e dall'altro, faccio le cose ma poi non le posto!!! Ebbene, p

Ultimamente mi succede una cosa stramba, ossia che da un lato posto le cose e poi non le faccio... e dall'altro, faccio le cose ma poi non le posto!!! #gamedev #gameplay #HatsuneMikuLogicPaint #HaxeFlixel #MikuLogi #OcttUnofficialEdition #picross
octospacc.altervista.org/2025/08/29/m...

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Making a game alone is tough. I need real testers to help shape the development of BASTON with useful feedback. The first 10 humans who like, share, and reply to this post will get access to the alpha, plus Dragon Ball Devolution's beta as a bonus 😘
#Help #HaxeFlixel #IndieGame #IndieDev

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Video

I can’t playtest a fighting game alone forever, and with so little feedback coming in, I started building an AI in BASTON — just to have something to spar with.

It’s dumb for now, but throw 32 of them into the arena and it’s already complete chaos 😄

#haxeflixel #indiegame #indiedev #gamedev

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Goodbye blocks and basic tilemaps! This morning, I added random terrain generation, projected shadows, and fighter rotation on slopes in BASTON.
#haxeflixel #indiegame #indiedev #gamedev

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progress
#haxeflixel #flixel #haxe

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nothing to say #fnf #haxe #fnfmod #fnfmodding #flixel #haxeflixel #code #programming

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once again, it's a subject to change. here's a version 2 #fnf #fnfmod #fnfmodding #fnfhaxe #haxe #haxeflixel #upgrade

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new cool ass title screen i made (song from raldi's crackhouse) #fnf #fnfmod #fnfmodding #fnfhaxe #haxe #haxeflixel #upgrade

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#fnf #fnfmod #fnfmodding #haxe #programming #haxeflixel LOL I LOVE THIS WARNING SCREEN XD

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do da twist! #haxe #fnf #haxeflixel #haxefnf #programming #flixel

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🎶dogpaint OST - canvas4d

Visualizer made with #HaxeFlixel

(links in reply)

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It's springtime. I took a couple of days to update 'Renju of My Youth', make it smoothly playable on Windows, Linux, Android, and HTML5, and then enjoy playing on my balcony at sunset.
#HaxeFlixel #RetroidPocket #Android #GameDev #IndieGame

Play it, it's free ❤️
txori.itch.io/renju-of-my-...

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Share your game engine and 3 screenshots of your game!
#gamedev #indiedev #HaxeFlixel

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It's so crazy how people still enjoy a YouTube tutorial series I released a few years ago.

The series was my first and it wasn't the best yet it still managed to help people 🤯

#haxe #haxeflixel

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Bad view dimensions when resizing · Issue #1 · VMan-2002/AwayViewBug 3D view dimensions are wrong when resizing the window. See function here: AwayViewBug/source/object3d/VeView3D.hx Line 48 in 1f543ed static function resizeFunc(?width:Int = -1, ?height:Int = -1) (T...

can a #haxe #haxeflixel #away3d coder give a hand on this github.com/VMan-2002/Aw... #gamedev #gamedevhelp #fnf #fnfmod

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Working on this is pretty fun! Now allows for visualizing RMS, customizable bar sizes and spacing and graphing individual samples (although that's still a bit busted...)

#HaxeFlixel

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ok first actual post #haxeflixel #gamedev

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🎓A Random Thursday Morning Graduatin' (FNF Mod) Prototype Footage Thread!

Video 1/3: Lore Minigame adaptive music tests

(All assets are VERY ROUGH programmer art and are very much subject to change!!!)
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.
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#gamedev #haxeflixel #fnf #fnfmod #fridaynightfunkinmod

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Slime's Turn by lion123 Help a slime enact revenge on players that were killing them for XP for far too long

Ported my 10 year old game "Slime's Turn" from Flash to HTML5. Added a lot of QoL and new content too. Play it in the browser (no mobile support, sorry): lion123.itch.io/slimes-turn
I encourage everyone who has old Flash/Haxe projects to port theirs too!
#haxe #haxeflixel #gamedev

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what the flip!!! a purple enemy!!!
#gamedev #haxeflixel #haxe #flixel

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Tweet on May 19, 2024
#FunkinMinecraft devlog #11: Smash That Enter Button!
I decided to give the intro and title a big overhaul.
Interpolating the camera's background opacity makes for a great sunrise, then zooming out while panning up makes the stage pop in!
#minecraft #fnf #haxeflixel #gamedev

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Tweet on Mar 2, 2024
#FunkinMinecraft devlog #8: Let there be Light!
I haven't touched the main menu in a bit, so I quickly threw on some motion-blurred noise and particles to see if god rays had any merit. Results look promising!
#fnf #minecraft #haxeflixel #gamedev #uidesign

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Tweet on Oct 3, 2023
#haxeflixel #fnf #minecraft #gamedev
A ton of Friday Night Funkers were asking me about the magic under the hood of these old tech demos, so I decided to release classic ParallaxLT as a haxelib!
lib.haxe.org/p/parallaxlt

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took a break for a day, finished up a pause menu for today (game is 40% complete)
#gamedev #haxeflixel #haxe #flixel

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was busy at work handling bug testing and crap, but heres a cool new volume slider :)
(music is in production!! the main menu music is already done but im not gonna show off ANY of that stuff until wayyy later)
#gamedev #haxeflixel #haxe #flixel

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some updated gameplay
#gamedev #haxeflixel #haxe #flixel

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