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Zebra ZT231 Industrial Printer - Sonic Components Zebra ZT231 Industrial Printer

www.soniccomponents.com/zebra-zt231-...
60 new in box Zebra ZT231 TT PRINTER 4X203DPI THERMAL TRANSFER TEAR US CORD - ZT23142-T01000FZ @zebratechnologies.bsky.social #printer #zt231 #thermal #transfer #tearup #pos #pointofsale #scaner @soniccomponents.bsky.social

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Very cool to get my first "hey are you over here, your games being talked about" alert. Thank you @psalmlab.bsky.social <3 #SPEEDUP #TEARUP #UE5 #DESTRUCTION #VIDEOGAMES

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Micah Berninghausen on LinkedIn: #ue5 #gamedev #indiegamedev #physics #dismemberment #destruction #g... Ragdolls and Nanite in Unreal Engine 5! #UE5 Here... we have 200 Skeletal Mesh Actors simulating Physics as they fall down from the sky... We render them, via…

Ragdolls and Nanite in Unreal Engine 5! #UE5
Here... we have 200 Skeletal Mesh Actors simulating Physics as they fall down from the sky... Then sleep to ISMs that I break-apart with a bus
#Gamedev #indiegamedev #physics #dismemberment #destruction #gore #VFX #METALLICA #SPEEDUP #TEARUP

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Unreal Engine UE5 ASYNC Saving and Loading of procedural generated Building Interiors at Runtime BP
Unreal Engine UE5 ASYNC Saving and Loading of procedural generated Building Interiors at Runtime BP Please Subscribe for more Unreal Destruction! My Destruction Based Video Games required a LOT OF DATA, such as the 611 buildings that make up this small city...

I've made a quick video talking about my success using Unreal Engine 5 UE5s default ASYNC LOAD and SAVEing systems for Runtime Generated Building Interiors.
Its great! And Easy! Excited am I! 😀
#Gamedev #indiegamedev #Code #SPEEDUp #TEARup #Destruction #Videogames

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#Indiegamedev & #SoloDev & #Gamedev wins :)
10k views on youtube for my #5 Devlog about #TearUp my Destruction Based Videogames made with Unreal Engine 5!
www.youtube.com/watch?v=f3TB...

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