The progress over this is astonishing - it has now a translucent shader for the liquid, just take a look:
#MadeWithDefold #gamedev #physics #computeshaders #simulation #liquidsimulation #indiedev
Recently, I've been adding support for WebGPU and Vulkan (alongside OpenGL) to my homebrew engine. To inaugurate support for compute shaders, here's a side-by-side of classic DDA vs. Hierarchical DDA on a 256^3 voxel field. #WebGPU #Vulkan #ComputeShaders #GameDev
To start, I’m planning to cover:
🧠 AI Controllers & Enemy Behavior Trees – A must for responsive NPCs!
⚡ Compute Shaders (in the near future?) – Exploring advanced graphics & performance boosts.
What challenges are you facing in UE5? Let me know below! ⬇️
#GameAI #ComputeShaders #UnrealEngine #UE5
This video by @acerola.gg goes hard. #Godot #ComputeShaders
youtu.be/5y1Oin7CcI4?...
The Jacobi Solver is finally functional with diffusion transfer across quadtree nodes!🌟
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
Here's an update on my Jacobi Solver.
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D
Working on a fluid simulation with a Jacobi Solver using a quadtree for adaptive resolution. Still WIP need to transfer some diffusion information across edges. #GameDev #TechArt #ComputeShaders #unity3d