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GDC 2026: D3D12 Advanced Shader Delivery for Windows 11 DirectX Developer Blog: Today we announced the innovation we’re bringing in solving shader compilation for the ecosystem at our GDC Talk: Advanced Shader Delivery for Windows. Want to find out what th...

#GDC2026: #D3D12 Advanced Shader Delivery for #Windows11
www.elevenforum.com/t/gdc-2026-d...

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Microsoft Announcing Shader Model 6.9 Retail and New D3D12 Improvements DirectX Developer Blog: Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these...

Microsoft Announcing Shader Model 6.9 Retail and New #D3D12 Improvements #DirectX
www.elevenforum.com/t/microsoft-...

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How to Fix Anno 117 D3D12 Error and Game Crashes — NeonLightsMedia Getting hourly D3D12 crashes in Anno 117? You're not alone. Here are the fixes that work, from a clean driver install to underclocking your GPU.

Anno 117 crashing with that infuriating 'd3d12' error? Yeah, you're not alone. I found a few potential fixes that might let you actually play the game.

www.neonlightsmedia.com/blog/anno-11...

#Anno117 #Anno #PCGaming #CrashFix #d3d12 #Ubisoft #Guide

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GStreamer 1.26.2 Improves the D3D12 Video Decoder for NVIDIA GPUs, WAV Playback | Linux Today This release implements a new Janus Video Room WebRTC source element and a new Skia-based video compositor element.

GStreamer 1.26.2 Improves the D3D12 Video Decoder for NVIDIA GPUs, WAV Playback This release impl...

www.linuxtoday.com/blog/gstreamer-1-26-2-im...

#Blog #D3D12 #GStreamer #1.26.2 #nVidia

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Optimizing copy of null descriptors in D3D12 - siliceum Discover how a few simple tweaks can help save CPU time and memory when using Direct3D12 desciptors.

Optimizing copy of null descriptors in D3D12

#gamedev #gamedevelopment #indiedev #D3D12

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Code demonstration for what I have in Pawprint's rendering framework so far.

Code demonstration for what I have in Pawprint's rendering framework so far.

I've been working on an abstract rendering system for Pawprint, our game engine/framework.
It's inspired by Vulkan and WebGPU, and I plan to support Vulkan, D3D12, and Metal.

#gameengine #gamedev #indie #dev #indiedev #c++ #vulkan #directx #d3d12 #metal #webgpu #wgpu

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RenderDoc 1.36 released geeks3d.com/forums/index... #gamedev #d3d12 #vulkanapi #opengl

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SniperElite4 プレイ時にGPU使用率常時100%になる場合の対処法 広大なフィールドでスナイパーとなってミッションを攻略していく 3D アクションゲーム Sniper Elite 4 を Steam でプレイした際に、パソコンのファンの音がうるさくなり、タスクマネージャーを見ると GPU 使用率が 100

おはようございます。今日の記事です。

人気の3D スナイパーアクションゲーム #SniperElite4 の初期設定で #GPU が 100 %になってしまう現象を1つの #設定で対処 します。
#D3D12 についても説明します。

SniperElite4 プレイ時にGPU使用率常時100%になる場合の対処法 compota-soft.work/archives/34178

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New D3D12 Preview Agility SDK v1.715.0: Mesh Nodes in Work Graphs DirectX Developer Blog: Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state...

New #D3D12 Preview Agility SDK v1.715.0: Mesh Nodes in Work Graphs
www.elevenforum.com/t/new-d3d12-...

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#D3D12 Work Graphs released
www.elevenforum.com/t/d3d12-work...

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Creating a new chunk for First Plague
Creating a new chunk for First Plague In this short video, we'll create a new chunk for our endless runner First Plague from start to finish.Would you like the editor to be made publicly availabl...

For this #ShowcaseThursday, I recorded myself creating a chunk from start to finish for our endless runner First Plague:
youtube.com/shorts/n5CU1...

#runner #endlessrunner #leveleditor #Trenchbroom #indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12

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bipboup3 Watch "bipboup3" on Streamable.

I added a transition with static, for a more real feeling

streamable.com/9bsgf5

#screenshotsaturday #indiedev #indiegame #indie #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #camera

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bipboup2 Watch "bipboup2" on Streamable.

More beep beep boop boop potential

streamable.com/d20gec

#indiedev #indiegame #indie #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #camera

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Plisitol Jam Collection by Plisitol A compilation of jam games improved over 10 years! Available for Windows

Plisitol Jam Collection is on sale right now!

Discover how a pair of gamedevs evolved over ten years, at an even lower price!

plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #sale #compilation

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A screenshot of the menu of Plisitol Jam Collection, with a new game in the list, currently named "WE2022"

A screenshot of the menu of Plisitol Jam Collection, with a new game in the list, currently named "WE2022"

An update is coming for Plisitol Jam Collection...
plisitol.itch.io/jam-collection

#indiedev #indiegame #indie #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #blender #Videogame #Compilation #UPDATE

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Plisitol Jam Collection - Trailer
Plisitol Jam Collection - Trailer Introducing Plisitol Jam Collection, our compilation of games created during game jams and improved over 10 years!Including many experiences, from endless ru...

Plisitol Jam Collection will be soon on sale on @itchio !
Witnessing 10 years of game dev will be even more of a bargain!

youtu.be/yjAHX3rLN6U

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #clicker #underwater #escapegame #endlessrunner

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camera_controls Watch "camera_controls" on Streamable.

beep beep boop boop

streamable.com/xb5qoo

#indiedev #indiegame #indie #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick

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WE2022_outlines Watch "WE2022_outlines" on Streamable.

Added some refinement in the form of an outline around hovered objects in our 2022 jam game.

Originally, hovered objects were only unlit.

streamable.com/66ceqo

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #handmade #screenshotsaturday

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Cara Cara: Surviving on the straight road
Cara Cara: Surviving on the straight road Cara Cara is now part of Plisitol Jam Collection, available on itch.io:https://plisitol.itch.io/jam-collectionThis game, originally a jam game from 2014, is ...

Cara Cara, part of Plisitol Jam Collection, was originally a jam game heavily inspired by Kuru Kuru Kururin.

youtu.be/jbP5VgIwkv8?...

plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #KuruKuruKururin #arcadegame

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Plisitol Jam Collection by PliSiTol A compilation of jam games improved over 10 years! Available for Windows

The @itchio.bsky.social page of Plisitol Jam Collection now provides a more thorough description of some included games

plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #adventuregame #underwater #clicker #rocket

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itch.io itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...

Plisitol Jam Collection is available now on @itchio.bsky.social !

plisitol.itch.io/jam-collection

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #gametrailer #gamerelease

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evolution_WE2014_WE2016_WE2018 Watch "evolution_WE2014_WE2016_WE2018" on Streamable.

How 3 of our games featured in Plisitol Jam Collection have evolved over the years:

streamable.com/69hg37

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #runner #clicker #underwater

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Plisitol Jam Collection - Trailer
Plisitol Jam Collection - Trailer Introducing Plisitol Jam Collection, our compilation of games created during game jams and improved over 10 years!Including many experiences, from endless ru...

Introducing Plisitol Jam Collection, our compilation of jam games improved over the years, that will keep growing, soon on itch

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #screenshotsaturday

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A view of the game: 4 camera monitors showing a different par of the map, lightmapped.

A view of the game: 4 camera monitors showing a different par of the map, lightmapped.

Another view of the game, this time showing other parts of the map, lightmapped.

Another view of the game, this time showing other parts of the map, lightmapped.

Added the generated lightmap to the map of our 2022 jam game, PsyCam.

The doors and takeable objects still use the old lighting.

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #screenshotsaturday

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evolution_WE2018_WE2018 Watch "evolution_WE2018_WE2018" on Streamable.

How a couple of our games have evolved through the years.

streamable.com/0uc3zy

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #screenshotsaturday

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