#GameAudioGDC "On behalf of Hideo Kojima..." πβ¨π
Thanks for taking the time to catch up on #GameAudioGDC and some of the cool things we're building for the Interactive #GameAudio Community!
Game Audio Podcast β Episode #71 β GDC26 III β Wednesday Morning Audio Community Meetup #GameAudioGDC #GDC2026
It's already Wednesday, It's Only Wednesday.
Thanks so much Jocelle Bautista & Nicholas Soriano Smith for recording and editing these standups!
www.gameaudiopodcast.com?p=1972
Game Audio Podcast β Episode #70 β GDC26 II β Monday Morning Audio Community Meetup #GameAudioGDC #GDC2026
Anyone remember what happened last Tuesday? Tune-in and find out!
Thanks to Jocelle Bautista & Nicholas Soriano Smith for recording & editing these standups!
www.gameaudiopodcast.com?p=1970
Went to a talk by GonΓ§alo Tavares about acoustics in Battlefield 6.
Great look at the custom tech behind the sound.
As a technical audio person, this one really clicked.
One of my favorite talks so far π§
#gameaudiogdc #gdc #acoustics
well, Sonniss released their free GDC 2026 sfx bundleβ¦
#GameAudioGDC #GDC2026 #AudioDrama #AudioFiction
gdc.sonniss.com
A bunch of incredible game audio folks at one of the daily morning meetups during GDC 2026
#gameaudioGDC 2026 is a wrap. The game audio community is truly unique and means the world to me. When I decided to make the switch to games in 2022, I never expected to meet SO many incredible creatives from around the world whoβd soon become dear friends, mentors, mentees, and colleagues.
Want to hear how people arrived and what they are excited to experience at this years #GameAudioGDC Listen-in on the Morning Audio Community Meetup and catch the energy on the ground!
And like that, we've already reached the end π #gameaudiogdc
Game Audio Podcast β Episode #69 β GDC21 β I β Monday Morning Audio Community Meetup #GameAudioGDC #GDC2026
Thanks so much Jocelle Bautista & Nicholas Soriano Smith for recording and editing these standups!
www.gameaudiopodcast.com?p=1967
Designing Haptics for Touch - Panel on Haptics was a great discussion on the reasons, fundamentals, devices, and future of haptics for game and immersive. Special thanks to @soundstrider.dev & @bolttracks.bsky.social for jumping in to Reprazent! #GameAudioGDC
If anyone is interested in hearing more about haptics, I'll be talking on the AudioKinetic haptics panel today at 1pm!
Link to RSVP, completely free does not require a GDC pass! info.audiokinetic.com/gdc2026
#gameaudiogdc #gdc
Cairn on the big screen (and sound system!) at the @audiokinetic.bsky.social Community Theater playthrough and discussion with @martinstig.bsky.social & Alistair Hirst #GameAudioGDC
Thursday - Morning Audio Community Meetup arriving soon at #GameAudioGDC at 8:00am - You can do it! See you soon!
Another awesome day at #GDC26 capped off with the Audio Programmer dinner, what a lovely crew!
Also shout out to the field recording talks, the performance microtalks and the Battlefield 6 talks this afternoon, they were fantastic π§βππ #GameAudioGDC
Went to an immersive audio talk by Erik Foreman at the Audiokinetic Theater today.
Not many talks on this topic, so it was great to attend.
Excellent session and really well organized.
@audiokinetic.bsky.social .
#gameaudiogdc
While I have the chance to be in the US during GDC , Iβm looking to buy a Sony D-100
SF area .
#game #gameaudio #gdc #gameaudiogdc #audiogdc #sounddesign #d100
Skywalker Sound Interactive Sound folks T
Skywalker Sound and Cerebral Fix speaking about co-developing with sound and music in the @audiokinetic.bsky.social Theater at #GameAudioGDC
Ready for Day 1? Todayβs Lineup:
- Brutal Dreams: Co-Developing with Sound & Music
- Civilization VII Mixing: A Sound Strategy
- From Studio to Style
- Beyond Menu Loops: The Interactive Music of Wildgate
ποΈ FREE!
π AMC Metreon 16
π Details: hubs.ly/Q046p5x60
#Wwise #GameAudioGDC
Ducks of Game Audio 2026
#DucksOfGameAudio are back at #GameAudioGDC
Find @majofelix.bsky.social and get your ducks in a row!
π’ Networking hours happening now! Make some new friends + mention GADA for 20% going back to support our mission to champion diversity in #GameAudio.
Help support our course and conference scholarships, travel stipends, and speaker stipends for marginalized voices! β€οΈ #GDC #GameAudioGDC
Fit check
GDC Day 2 fit check β
Canβt wait for all the amazing game audio hangs tonight after already reconnecting with so many dear friends yesterday πΎβ€οΈ
#gameaudio #gameaudiogdc
Tuesday - Audio Community Morning Meetup! Set your alarms and get your beverage on by 8:00am and letβs keep this knowledge train on the tracks! #GameAudioGDC
Monday is off to a great start, stay tuned for the podcast drop at GameAudioPodcast.com
#GameAudioGDC
Photo credit @guillaumerenaud.bsky.social
#GameAudioGDC crew: Stop by CPK anytime between 5:30 and 9:30 PM tomorrow night for pizza, #GameAudio friends, and a percentage of your purchases going back to a good cause! π
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.
Our "Whatβs Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!
5 perspectives.
1 moderator.
0 GDC badges required π
π AMC Metreon
ποΈ Thursday, 2:30pm
ποΈ FREE!
Make sure you RSVP: hubs.ly/Q0462B5N0
#GameAudio #Wwise #GameAudioGDC
Hi #gameaudiogdc
I'm Jakub π
I'm a **sound designer** at Flying Wild Hog and an **audio director** at IvoryTower SoundWorks, working currently on Tomb Raider: Legacy of Atlantis.
If you see me around during the week, please come say hi, i don't bite
#gameaudio #gdc #sounddesign
#GameAudioGDC right back at it again