I got the basic Duty Channels working \o/
No effects or anything like that, just the basic notes. I used the .uge file as I exported it, no modifications on the file itself.
Pretty proud of this one. :D
#VirtualBoy #HUGEDriver
Bar chart with values: Music Count - Music GBMod 1 GBT Player 11 hUGETracker 81 (empty) Total Result 93
Bar charts with values: Music Count - Music hUGETracker 6 Total Result 6 Music Count - Music hUGETracker 3 (empty) Total Result 3
Bar chart with Values: SFX Count - SFX CBT-FX 1 DevSFX 1 VGM2GBSFX 77 (empty) Total Result 79
For music drivers in #gbcompo25, #hugedriver is heavily preferred now but about ~12% of people still use #gbtplayer.
The only other music driver showing this time is #GBMod.
For SFX drivers #VGM2GBSFX has almost the entire share.
Patched latest #hUGEDriver (6.1.1) for #MegaDuck. Now there is a modern version (in addition to old uncap compression).
Did (almost) synchronized per channel listening on hardware between #GameBoy and Duck and to my non-musical ear they sound good to go.
#gbdev #chiptune
vimeo.com/915127914?sh...
New release of #gbtoolsid 1.4.7 detects:
- #GBForth
- #GBBasic Alpha 3
- TonicFur Audio
Console: (Linux, Windows, Mac): github.com/bbbbbr/gbtoo...
Web: bbbbbr.github.io/gbtoolsid_web/
App for IDing tools used to build Game Boy ROMs (such as #GBDK, #GBStudio, #hugedriver, etc)
#gbdev #retrogaming