GB BASIC v1.8.1 is live now. This update enhanced the map editor, along with tiles and actor assets analysis features. It also improves editor usability and fixes known issues. store.steampowered.com/app/2308700/
#gbbasic #gameboy #gbdev #gamedev #indiedev
GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way.
#gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine
GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes! Check it out: store.steampowered.com/app/2308700/
#gbbasic #gbdev #gameboy #gamedev #indiedev
GB BASIC v1.6 is available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest versions, with bug fixes for improved stability and Linux compatibility. #gbbasic #gameboy #gbdev #gamedev #indiedev
The GB BASIC Tutorials are fully available now. It covers all engine concepts and is integrated with the latest GB BASIC v1.6 runtime environment for quick validation. #gbbasic #gamedev #gbdev #gameboy
The GB BASIC VRAM viewer/debugger feature in development.
#gameboy #gbdev #gamedev #indiedev #gbbasic
🌟 Spotlight: @wangrenxin.bsky.social
Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
#gbbasic #ga...
👉 bsky.app/profile/wangrenxin.bsky....
#IndieSpotlight
🌟 Spotlight: @wangrenxin.bsky.social
With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s...
#gbbasic #gameboy #gamedev #gbdev #screensh...
👉 bsky.app/profile/wangrenxin.bsky....
#IndieSpotlight
🌟 Spotlight: @wangrenxin.bsky.social
New GB BASIC tutorial chapters are now available.
#gbbasic #gameboy #gamedev #gbdev #screenshotsaturday
👉 bsky.app/profile/wangrenxin.bsky....
#IndieSpotlight
New GB BASIC tutorial chapters are now available.
#gbbasic #gameboy #gamedev #gbdev #indiedev #screenshotsaturday
With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s...
#gbbasic #gameboy #gamedev #indiedev #gbdev #screenshotsaturday
Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
#gbbasic #gameboy #gbdev #gamedev #indiedev
GB BASIC v1.4 is out now🚀This release adds key features, QOL improvements, and bug fixes:
🔹SGB support
🔹One-click preview for maps, scenes & actors
🔹Memory statements can get asset banks/addresses
🔹New tutorials chapters
#gbbasic #gameboy #gbdev #gamedev #indiedev
Quality of life improvements: instant map, scene, and actor preview by just one click.
#gbbasic #gbdev #gameboy #gamedev #indiedev
Tutorials Chapter VIII "Scene and Object System" is now complete. This chapter contains key information on how to use features such as Scene, Trigger, Actor, Projectile, Emote, and Palette in GB BASIC. Check it out: paladin-t.github.io/kits/gbb/lea...
#gbdev #gbbasic #gameboy #gamedev
GB BASIC v1.3 is now available. This update adds support for importing external ROMs, improves API flexibility, and fixes some known bugs.
#gbbasic #gbdev #gameboy #gamedev #indiedev
GB BASIC v1.2 is available now with web Tutorials, various bug fixes, and feature improvements.
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
The promised Tutorials system is now live. paladin-t.github.io/kits/gbb/lea...
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
New "README" program in GB BASIC
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
Give a welcome to @wangrenxin.bsky.social developer of #GBBasic (for making #GameBoy games) who has joined bluesky
Bar chart with values: Merged Tools Count - Merged Tools GBBasic 1 GBDK 17 GBStudio 75 libgb++ 1 Matlab GB 1 Unknown/ASM 10 ZGB 1
Bar chart with values: Merged Tools Count - Merged Tools Cross ZGB 1 GBDK 1 GBStudio 2 Unknown/ASM 2 Total Result 6
What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.
- #gbstudio main share
- #asm, #gbdk / C, #zgb a couple
- New! #GBBasic #libgb++ #MatlabGB
"Unknown" == likely #asm (#rgbds, #wladx, etc)
Data using: github.com/bbbbbr/gbtoo...
#retrodev #gbdev
Developer of the #GBBasic engine and app for #GameBoy released "2.0" roadmap plan for what is next
Tutorials, Custom VMs (maybe like engine eject for GBStudio?), SGB Border, Debugger, Compiler improvements
tonywang.itch.io/gbbasic/devl...
More details plan here
steamcommunity.com/app/2308700/...
gbbasic game boy game of pixel art room with shelves rug, walls, person
gbbasic source code editor showing two source files of basic language
gbbasic music editor showing a tracker view of song
gbbasic game boy game of pixel art room reversi game
Official #GBBasic is released, for making #Gameboy ROMs with integrated editor (assets, music, code)
Like #GBStudio but using a Basic language (it uses #gbvm inside)
Web version free, desktop ones on steam $18 usd
tonywang.itch.io/gbbasic
Source code
github.com/paladin-t/gbb
Two panel meme image of Michael Scott character from the office sniffing a glass of wine with the text: INSPECTING THE ROMS. Left panel: (SNIFFING LOUDLY). Right panel: THIS IS A GBDK
New release of #gbtoolsid 1.5.2
Console & web app to ID tools used to make #GameBoy ROMs
Changes of last few versions:
- Improve detection: #GBStudio, VGM2GBSFX, #GBDK, #GBBasic
- Detect #GBSDK
- Linux and Mac Arm64 builds
Console: github.com/bbbbbr/gbtoo...
Web: bbbbbr.github.io/gbtoolsid_web/
New release of #gbtoolsid 1.4.7 detects:
- #GBForth
- #GBBasic Alpha 3
- TonicFur Audio
Console: (Linux, Windows, Mac): github.com/bbbbbr/gbtoo...
Web: bbbbbr.github.io/gbtoolsid_web/
App for IDing tools used to build Game Boy ROMs (such as #GBDK, #GBStudio, #hugedriver, etc)
#gbdev #retrogaming