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Advertisement Β· 728 Γ— 90
A sketch/concept art of the protagonist of the Gameboy game i'm currently developing
He wears full armor and holds a yellow sword and a yellow heart-shaped shield

A sketch/concept art of the protagonist of the Gameboy game i'm currently developing He wears full armor and holds a yellow sword and a yellow heart-shaped shield

Still working the protagonist's design for my game
A Romantic Warrior if you will

#art #digitalart #gamedev #indiedev #retro #rgbds #gameboy #gb #homebrew

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Since the player's goal is to avoid conflict rather than initiate it, I discovered during play testing that a way more efficient alien tracker is needed.

#screenshotsaturday
#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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The game over player stats screen of SATTERM.

The game over player stats screen of SATTERM.

The game over message a player gets when they lose the game.

The game over message a player gets when they lose the game.

Been doing some play testing while on the bus. Got a little greedy with a rocket launch and managed to hit game over with 35 minutes. πŸ˜‚

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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I've recently begun alpha testing SATTERM!

It's honestly been great so far; I've found things where I was like "this thing needs to be a feature", one of which is viewing mission flags!

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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SATTERM is slowly getting ready for its first playtests. I managed to implement the resource quota system today!

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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Looking to introduce some ✨spice✨ into your money making efforts? Look no further than paying less on transport costs by increasing the risk of your rocket exploding in space!

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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I've also finished designing the event item viewer for SATTERM. Only the sprite, acquired year, event shortname and artist name will be displayed.
Actual non-programmer art soon to follow!

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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Managed to finish the new report reviewing system accessible through the Console in SATTERM!
The feature is meant to avoid a low-cash softlock.

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS #pixelart

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Progress update for the visual viewer of the in-game gift system.
In order we've got the date acquired, the art piece's name, the artist that made the #pixelart, and the location acquired (think gaming events).

#gameboy #indiegame #retrogaming #gamedev #retro #indiedev #gbdev #nintendo #rgbds #RTS

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#screenshotsaturday of the in-game gift system I'm busy working on. The plan is to use the Game Boy Color's IR port to transfer sprites over as game convention gifts.

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Native inhabitants of the planet you're on now appear and can move around!
If bothered by your activity enough, they might try to get you off planet! πŸ˜‰

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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A screenshot of SATTERM showing the alien unit query results of a position on the world map.

A screenshot of SATTERM showing the alien unit query results of a position on the world map.

I've been working on the in-game alien AI so it's able to launch unit expeditions on the player's location. Super happy with the result so far, even though the math still needs some tweaking.

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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February Sale by beatscribe A bundle by beatscribe, $145.00 for 25 games

itch.io/s/180025/feb... All my Gameboy assets are on sale for the rest of February. This includes the latest version of midi2uge. #chiptune #gbdk #gbdev #rgbds #gbstudio #gameboy #assetpacks #8bitmusic
#8bit

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Two side-by-side screenshots showcasing different font styles on the original Game Boy versus the Game Boy Color which has more video memory.

Two side-by-side screenshots showcasing different font styles on the original Game Boy versus the Game Boy Color which has more video memory.

It works! The dynamic font selection works!

Left is what text will look like on the DMG and Game Boy Pocket. Right is the Game Boy Color and up!

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Had an incredibly busy work week and couldn't give #SATTERM as much attention as I wanted, but this weekend I finally got around to reworking the in-game console view!

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Game save clearing has been added to SATTERM's boot sequence!

#screenshotsaturday #pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #indiedev #gbdev #nintendo #rgbds #RTS

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I really have no idea how I achieved this, but apparently SATTERM is capable of boot looping...

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Been working on game saving. I almost went with player-initiated-saving, but my original want has been to implement autosave every second. I've implemented that now with extremely quick memory transfer, however I might just have to deal with SATTERM forever running at 59Hz

#gamedev #indiedev #rgbds

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Managed to add rocket silo launching! Now onto sorting out some more resource market stuff...

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Midi2Uge hUGETracker Midi Converter by beatscribe Convert midi files to hUGEdriver format (uge) for use with your Gameboy homebrew projects.

beatscribe.itch.io/midi2uge-hug... Midi 2 Uge has some massive updates, almost-perfect drum mapping, split long midis across multiple UGE, update your own template UGE and more. Check out the latest version. #gbstudio #gameboy #gbdk #rgbds #gbdev

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Another SATTERM update! I've been working on the Rocket Silo building and the resource market. While setting your rocket's payload you can see the live cost and payment of the payload itself!

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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As a video it might not fully fit #screenshotsaturday 's requirements, I wanted to show off the boot sequence for #SATTERM!

If you switch the sound on, there's even a post beep!

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Made some improvements to the console-like text writer for SATTERM's boot sequence.

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Midi2Uge hUGETracker Midi Converter by beatscribe Convert midi files to hUGEdriver format (uge) for use with your Gameboy homebrew projects.

Major update released for midi2uge. beatscribe.itch.io/midi2uge-hug... You can now map drums precisely to pre-made hugeDriver drum instruments. Video and manual updates coming soon! #gbstudio #gbdk #rgbds #gbdev

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I'm like this 🀏 close to finishing the entire logistics system.
I felt the mission status screen was missing additional info so I added bit flags (top right text just below the window title)

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Been hard at work the last few days developing the new mission feature. Manifest creation is close to done, after which I need to tackle unit selection.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #screenshotsaturday

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Finally busy with some front-end work again for SATTERM by implementing a mission manifest view. A hurricane had also just hit the mission in the screen cap, which would have adverse effects for mining, moving and battling.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts

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The weather system change logic is pretty much done. Every minute the game will decide to either strengthen, weaken or keep weather the same.

#gamedev #retro #indiedev #gbdev #nintendo #rgbds #rts

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Been needing to add more debugging tools in-game as they might eventually come in handy while testing on real hardware, so I just added a whole new selection menu to #SATTERM!

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #screenshotsaturday

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Two silhouettes, a pink one representing a knight and a white one representing a skeleton
The skeleton is going to suplex town

Two silhouettes, a pink one representing a knight and a white one representing a skeleton The skeleton is going to suplex town

Tried to draw a german suplex for the game i'm making
I'll try to put out updates on the game's progress here

#art #digitalart #gamedev #indiedev #retro #rgbds #gameboy #homebrew

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