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#SATTERM
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Discovered some amazingly rendered planets made by @screamingbrainstudios.itch.io recently, which just absolutely coincidentally fit what I plan on going for with the box art of #SATTERM!

#gamedev #indiedev #retrogaming #retro #gameboy #gbdev

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Had an incredibly busy work week and couldn't give #SATTERM as much attention as I wanted, but this weekend I finally got around to reworking the in-game console view!

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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As a video it might not fully fit #screenshotsaturday 's requirements, I wanted to show off the boot sequence for #SATTERM!

If you switch the sound on, there's even a post beep!

#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS

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Been needing to add more debugging tools in-game as they might eventually come in handy while testing on real hardware, so I just added a whole new selection menu to #SATTERM!

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #screenshotsaturday

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While I'm busy developing the weather system for #SATTERM, I thought I'd do a bit of a "Creature Feature" of the units by presenting the humble ATV!

Since it's the quickest and cheapest ground based, it means it's great for scouting!

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts

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More of the User Management Portal in #SATTERM!

Originally “user mgmnt” would’ve been part of the Comms Radar building, felt there needed to be separation between user and base management so I built out a chunky terminal UI.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #screenshotsaturday

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