Discovered some amazingly rendered planets made by @screamingbrainstudios.itch.io recently, which just absolutely coincidentally fit what I plan on going for with the box art of #SATTERM!
#gamedev #indiedev #retrogaming #retro #gameboy #gbdev
Had an incredibly busy work week and couldn't give #SATTERM as much attention as I wanted, but this weekend I finally got around to reworking the in-game console view!
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
As a video it might not fully fit #screenshotsaturday 's requirements, I wanted to show off the boot sequence for #SATTERM!
If you switch the sound on, there's even a post beep!
#pixelart #gameboy #indiegame #retrogaming #gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #RTS
Been needing to add more debugging tools in-game as they might eventually come in handy while testing on real hardware, so I just added a whole new selection menu to #SATTERM!
#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #screenshotsaturday
While I'm busy developing the weather system for #SATTERM, I thought I'd do a bit of a "Creature Feature" of the units by presenting the humble ATV!
Since it's the quickest and cheapest ground based, it means it's great for scouting!
#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts
More of the User Management Portal in #SATTERM!
Originally “user mgmnt” would’ve been part of the Comms Radar building, felt there needed to be separation between user and base management so I built out a chunky terminal UI.
#gamedev #pixelart #retro #indiedev #gbdev #nintendo #screenshotsaturday