Side view of a MetaHuman with hair curves imported from Blender. The hair appears flat, pitch black, and unnaturally metallic because the groom attributes (radius, color, and roughness) are missing or set to zero.
Blender workspace showing the custom addon used to export precise hair attributes. This pipeline ensures that complex data like ClumpID and Vector Color are correctly mapped for Unreal Engine, bridging the gap between Blender's geometry nodes and the Alembic export.
[Blender to UE5 Groom Pipeline]
• Radius: Taper effect (Point/Float)
• Color: Root-to-tip gradients (Vector)
• ClumpID: Procedural variation (Spline/Int)
Precise attribute mapping is the key to realism.
#Blender3D #UE5 #MetaHuman #Grooming #TechArt #3DDev #GroomAttributes