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Mythruna - Take 2: "Signals and Triggers" Live Stream YouTube video by Paul Speed

Join me at 9 PM GMT-4 as I attempt what was originally planned last week before tech difficulties sidetracked us for most of the stream.
Mythruna - Take 2: "Signals and Triggers" Live Stream www.youtube.com/live/Ma7s-36...
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl #ai #lwjgl

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The weekend truchet shader #webgl #glsl #truchet #hexagon #opengl #shader #patterns

www.shadertoy.com/view/fcsXR7

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#graphics #opengl #pbr #gamedev

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A future Wine release could use Zink to run OpenGL via Vulkan A new Wine merge request has been opened that is very interesting, as it could change the way Wine work with OpenGL to make it use Vulkan.

A future Wine release could use Zink to run OpenGL via Vulkan
#Wine #Linux #LinuxGaming #OpenSource #Vulkan #OpenGL

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day 2 of openGL
#indiedev #indiegame #solodev #gamedev #opengl

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Side Project: maiconspas.itch.io/stress-relea...
I was testing GL_POINTS on Raylib (Not ready Yet) and I found the effect really satisfactory so I decided to push it to Itch and install on my phone as well when I need to break.

#gamedev #raylib #c99 #opengl #android #linux #web #windows

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day one of learning OpenGL
#gameDev #indieDev #soloDev #openGL #dayOne

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hexagon tiled truchets with some sin/cosin waves #shader #glsl #opengl #truchet #hexagon #tiles #creativecoding

www.shadertoy.com/view/7c23Dc

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Preview
Mythruna - "Signals and Triggers" Live Stream YouTube video by Paul Speed

Join me tonight at 9PM GMT-4 as we continue the AI stuff. Back after 2 week illness break, looking fwd to start wrapping up AI.
Mythruna - "Signals and Triggers" Live Stream youtube.com/live/ypKFA5j...
#mythruna #IndieGameDev #indiegame #indiedev #indiegames #opengl #ai #lwjgl #goap

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first prototype with a #Blender render of the character on this "naked eye" #3D "hologram" display. using eevee so should be able to get similar results in real-time #OpenGL on my engine

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#gamedev #opengl #nehe #tutorials
If anyone is just starting to learn OpenGL...🤭
github.com/gamedev-net/...

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Saeb Naser shared a wave demo built with their custom engine Afterglow, exploring rendering and graphics systems in OpenGL. 🌊

See more: www.linkedin.com/posts/saebna...

#OpenGL #ComputerGraphics

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More wriggling motions in the plasma-globe-inspired demo. I also added periodic resets to further mess things up.

#plasmaglobe #plasma #particlesimulation #pythoncode #opengl #vertexshader #algorithmicart #algorist #creativecoding #artxcode #computerart #ittaide #kuavataide #iterati

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More OpenGL fluid stuff

(sorry master thesis has me in a chokehold, not much gamedev these days) #OpenGL #Rendering #Shaders #Programming

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Diary of a Vibe Coder: I finally feel at home, not like I'm dizzy with C++. I'm so 💖 Python, Imgui, and OpenGL!

#Python #Imgui #OpenGL #GLSL #IndieDev #Devlog #Shader

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Does this interface look familiar? YES! I'm finally continuing to develop my project. No, I'm completely redesigning it using modern libraries! By the way, the SDF Model Editor will soon get a new name (and more). 🔥

#Python #OpenGl #IndieDev #Dev #Programming #DevLog

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ICYMI: NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux

#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan

www.gamingonlinux.com/2026/03/nvid...

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ICYMI: GE-Proton10-34

#LegionGo2 #LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #SteamVR #VirtualReality #VR #Vulkan

github.com/GloriousEggr...

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I forked red and blue shiny 2 from shader toy and made it audio responsive! #glsl #shader #openGL

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Original post on masto.ai

Da morbico pensar que el tema ventanas (simplificando mucho) lo lleve #OpenGL (Mutter) y el contenido de las ventanas lo lleva #Vulkan (GTK). Suena raro, pero funciona, claro.

Hay cierta obsesión por sustituir OpenGL por Vulkan siempre. Pero, en el caso de Mutter, no parece muy necesario. Bueno […]

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ICYMI: GE-Proton10-33

#LegionGo2 #LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #SteamVR #VirtualReality #VR #Vulkan

github.com/GloriousEggr...

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I think any modern #GPU can run a legacy #OpenGL engine with lits of vertices, 8 lights and some fog.

We will soon see...

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I finally achieved something I wanted for years on the Nokia N95: displaying 3D models and animations in augmented reality.
I combined my engine Whisk3D with the AR library from cellagames. It took a long time
#augmentreality #symbian #nokia #3DModelle #whisk3D #openGl

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Creative Coding - Geometry and OpenGL with Audio - Jake Morgan - ADC 2025
Creative Coding - Geometry and OpenGL with Audio - Jake Morgan - ADC 2025 Watch our latest video on YouTube

We have published a new ADC Conference video!

Creative Coding - Geometry and OpenGL with Audio - Jake Morgan - ADC 2025

#cplusplus #cpp #opengl

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ICYMI: NVIDIA DLSS 5 has become the source of many memes as the backlash continues

#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan

www.gamingonlinux.com/2026/03/nvid...

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ICYMI: NVIDIA DLSS 5 announced and it's all about that AI generation

#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan

www.gamingonlinux.com/2026/03/nvid...

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Raspberry Pi 5 – CEF или WebKit для off-screen рендера? Цель статьи – объяснить разницу между CEF и WPE после года работы с этим...

#Embedded #CEF #WPE #WebKit #OpenGL #DRM #Web

Origin | Interest | Match

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Juego hecho en #Unity 2022, nativo para #GNU con #Linux, que usa #OpenGL, pero yo uso #Zink para poder usar #Mangohud.

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What if your Android device ran Desktop binaries at 360 FPS? 🤯

No source changes. No compromise. Just the Sovereign Runtime (ZAR) virtualizing the execution layer.

Desktop-class DX/GL on Vulkan. It's not a dream—it's ZAR. 📱🚀

#ZAR #MobileGaming #DirectX #OpenGL

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Este juego usa #OpenGL que, por lo que sea, no funciona mangohud; sé que no me hace falta para esta clase de juego, pero me gusta. Con decirle a Mesa que use #Zink ya funciona #mangohub. Básicamente usa Vulkan, traduciendo lo que pide OpenGL.

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