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Advertisement ยท 728 ร— 90
Deterministic Frame Stability via DAG Scheduling | V Engine | C.A.T. | Vulkan CPP Render Graph
Deterministic Frame Stability via DAG Scheduling | V Engine | C.A.T. | Vulkan CPP Render Graph YouTube video by p3nGu1nZz

How to render stable and constant fps to avoid deadlocks and fps lag and stuttering.

paper -> doi.org/10.5281/zeno...
NotebookLM -> youtu.be/oW687uZFEjo

#gamedev #rendergraph #vulkan #math #cpp #games #devlog #research #whitepaper #graphics

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Image showing a full-screen outlines shader applied to 3D game object models in a Unity game scene.

Image showing a full-screen outlines shader applied to 3D game object models in a Unity game scene.

Post image

Two experimental full-screen outline shaders created with the JFA distance field from my previous post!

#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding

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Post image Post image

NEW!

Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!

For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.

Nice! Put a Sticker on it!

#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders

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Preview
Advanced Vulkan Rendering: Building a Modern Frame Graph and Memory Management System Author: Cat Game Research Team Date: October 6, 2025 Milestone: M4 Phase 1 - Advanced Rendering...

๐Ÿš€ From chaotic Vulkan allocations to sleek, optimized pipelines. GPU memory management is an art form. Render graphs + VMA = less allocations, stable frames, higher VRAM efficiency.

dev.to/p3ngu1nzz/ad...

#GameDev #Vulkan #GraphicsProgramming #GPU #RenderGraph #VMA #IndieDev #TechArt #devlog #ai

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Video

AnimeToonShader is now avaliable to Unity6 with RenderGraph System.๐Ÿฅณ๐Ÿฅณ
github.com/Teeinn0730/A...

#AnimeToonShader #Unity6 #RenderGraph #Kafka #Lycaon #Gallagher #Miyabi #GameDev #Shader

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Preview
Unity6 Render Graph ๅ…ฅ้–€๏ผšไฝŽๅ็™บ ๆœฌๆ›ธใฏUnity6ใ‹ใ‚‰ๅˆฉ็”จๅฏ่ƒฝใซใชใฃใŸRender Graphใ‚’ๅ‹•ใ‹ใ—ใชใŒใ‚‰ใ€่จญๅฎšใ‚„ๅฎŸ่ฃ…ๆ–นๆณ•ใ‚’็ฟ’ๅพ—ใ™ใ‚‹ใ“ใจใŒ็›ฎ็š„ใงใ™ใ€‚ ไปŠๅพŒใฎใƒ‡ใƒ•ใ‚ฉใƒซใƒˆๆฉŸ่ƒฝใซใชใ‚‹ใจๆ€ใ‚ใ‚Œใ‚‹Render Graphใ‚’ไฝฟใฃใฆRenderPassใ‚’ๅฎŸ่ฃ…ใ—ใฆใ„ใใ™ใ€‚ Raster/Compute/Unsafeใจ3ใคใฎใใ‚Œใžใ‚Œใฎใ‚ตใƒณใƒ—ใƒซใ‚’็ขบ่ชใ—ใฆใ€ๅŸบๆœฌๆง‹้€ ใ‚’็Ÿฅใ‚‹ใ“ใจใงRender GraphใŒใ‚ทใƒณใƒ—ใƒซใงไฝฟใ„ใ‚„ใ™ใ„ใ“ใจใ‚’็ขบ่ชใ—ใพใ™ใ€‚ Gi...

#Unity6 ใฎ #URP17 ใ‹ใ‚‰ๅ…ฅใฃใŸๆ–ฐๆฉŸ่ƒฝ #RenderGraph ใ‚’ไฝฟใ†ใŸใ‚ใฎใ‚ตใƒณใƒ—ใƒซใŸใฃใทใ‚Šใฎๅ…ฅ้–€ๆ›ธใงใ™
ใ‚ˆใ‚ใ—ใใŠ้ก˜ใ„ใ—ใพใ™
ไฝŽๅ็™บ | Unity6 Render Graph ๅ…ฅ้–€ #ๆŠ€่ก“ๆ›ธๅ…ธ
techbookfest.org/product/svjD...

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