another experiment with three.js, this time w/ water, refracted blending, and chromatic caustics. dual-layer wave normals + fresnel/specular on top.
#threejs #indiedev
Fountain with waterfall behind
As we work on our RPG game demo, The Legend of Maran, here is a sneak peek of what we have done in Hology Engine so far.
#indiegamedev #gamedev #threejs #webdev
Pylon Terrain, a noise-displaced cylinder field built with Three.js WebGPU + TSL. Animated and/or interactive, GTAO + bloom.
#threejs #codepen
You can now bootstrap it yourself!!
`npx @mavonengine/create-bootstrap`
mavonengine.com
#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs
Three.js & WebGL — Crafting Living Oceans in the Browser
PHAROS: A Digital Obituary of the Lost
Live: pharos.sujitkoji.com
#CreativeCoding #Threejs #WebGL #animation #webgl #shaders #3d #ship #ocean #glsl #r3f #cloudOceanic
Needle Engine 5 is here with a huge leap in #materialx support and #EXR compression!
Read the changelog: github.com/needle-tools...
#threejs #webdev #ar #rendering
Schönes Wochenende :-),
Schach, Springer gezeichnet oder gewürfelt,
Panda, Schildkröte, Katze, Maus,
toon, #threeJs, #Comics, #webcomics, #Animation
youtube.com/shorts/_cqWp...
Interactive 3D Liquid Glass Experience exploring glassmorphism and real-time physics.
• Three.js & WebGL
• Rapier WASM Physics
• Dynamic Marching Cubes
• GSAP
• Optimized for with adaptive resolution.
Live: liquid-glass-experience.vercel.app
#Threejs #CreativeCoding #WebGL #Typescript #GSAP
zelda's #botw has main char broken out into head, upper & lower. Each has their own skeletons plus an animation skeleton. Got the ripped linkle mod base + 1 armor asset working together in #threejs. Can't wait to get her running & attacking things on the web
#opensource #gamedev #indiedev
I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out!
#r3f #threejs
hello-terrain.kenny.wtf/docs/react
LIQUID_VOID // 001
Links:
🔗 Live: liquid-void.sujitkoji.com
💻 Code: github.com/Lumina-GL/li...
#WebGL #Threejs #CreativeCoding #GLSL #Nextjs
LIQUID_VOID // 001
GPGPU Morphology Engine experiment.
Exploring the intersection of organic fluid motion and refractive GLSL shaders.
Links:🔗
Live: liquid-void.sujitkoji.com
Code: github.com/Lumina-GL/li...
#WebGL #Threejs #CreativeCoding #GLSL #Nextjs
I've uploaded a small example of a world you can walk around in, using the raycast and terrain query API of the terrain library to power a simple character controller. Go have a stroll!
#threejs #r3f #HelloTerrain
hello-terrain.kenny.wtf/examples/ray...
Just reminding you that I made a space game in 30 days - find a wormhole 😏 play.huwroberts.dev/spacerift - seed generated infinite worlds with more to come! #threejs
Schöne Woche :-),
Kaffee produktion, kein Talent, gezeichneter Kaffee
Panda, Schildkröte, Katze, Spacer
toon, #threeJs, #Comics, #webcomics, #Animation
youtube.com/shorts/Af846...
Spectral Echo - High End WebGL Experiment.
GitHub: github.com/Lumina-GL/lu...
#WebGL #Threejs #CreativeCoding #GLSL #DigitalArt
3D Galaxy Visualization. ✶⋆.˚
Experience: sujitkoji.com/labs/3d-gala...
A real-time particle simulation exploring procedural generation.
Built to push the boundaries of high-fidelity WebGL graphics.
#CreativeCoding #WebGL #Threejs #GenerativeArt #Design #3d #glsl
Floral Distortion. 🌸
RGB Displacement High-velocity RGB ghosting effect. Shifting color channels based on mouse movement speed and texture displacement.
Explore: lumina-gl.sujitkoji.com/lab/rgb-disp...
Code: github.com/Lumina-GL/lu...
#CreativeCoding #Threejs #WebGL #Design #sujitkoji
Took some time away to solidify my setting, style and story, but recently been nailing down the sizing and geometry specifics of the ledge platforming and thought these ledge hops were pretty satisfying to share
#screenshotsaturday
#3dplatformer #indiegame #gamedev #solodev
#WebXR #AFrame #threejs
Liquid Art Wave.
Interactive refractive shaders. Transforming static imagery into a living, procedural canvas.
Demo: lumina-gl.sujitkoji.com/lab/liquid-a...
Code: github.com/Lumina-GL/lu...
#CreativeCoding #WebGL #GLSL #Threejs #Design
Interfaces that feel alive-not just animated. 🌐
My 2026 portfolio is finally live. A deep dive into motion-driven experiences, real-time WebGL, and digital sanctuaries.
#CreativeCoding #Threejs #WebGL #Design #Portfolio
#glsl #3d
Three.js TSL is incredible. Really only just getting started with it, but spinning up a raymarcher on a fixed primitive, using built-in properties was simple.
#threejs #raymarching #TSL
Schönes Wochenende :-),
Platz für Katze, Spinne im Rasen
Panda, Schildkröte, Katze, Maus,
toon, #threeJs, #Comics, #webcomics, #Animation
youtube.com/shorts/iFbX1...
Trying to plot fixed collision-less 3D paths through fractals.
First time in my adult life I've whipped out the graphing calculator for something practical.
#MathArt #3DArt #Procedural
ft: #THREEjs #GameDev
#BuildInPublic #SoloDev
Raycasting character controller + terrain heightmap stamps
(from github.com/Roland09/Ter... )
#threejs #r3f #helloterrain
Terrain raycasting API is working so well~ First time I've ever been able to embody a character and walk around one of my terrain scenes!
#threejs #r3f #helloterrain