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another experiment with three.js, this time w/ water, refracted blending, and chromatic caustics. dual-layer wave normals + fresnel/specular on top.

#threejs #indiedev

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#threejs, #webcomics, #comics

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Fountain with waterfall behind

Fountain with waterfall behind

As we work on our RPG game demo, The Legend of Maran, here is a sneak peek of what we have done in Hology Engine so far.

#indiegamedev #gamedev #threejs #webdev

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Pylon Terrain, a noise-displaced cylinder field built with Three.js WebGPU + TSL. Animated and/or interactive, GTAO + bloom.

#threejs #codepen

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MavonEngine — Multiplayer 3D Game Engine Build multiplayer 3D games for the browser with a unified server-client architecture, integrated physics and real-time networking.

You can now bootstrap it yourself!!

`npx @mavonengine/create-bootstrap`

mavonengine.com

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejsjourney #nodejs #typescript #threejs

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Three.js & WebGL — Crafting Living Oceans in the Browser
PHAROS: A Digital Obituary of the Lost

Live: pharos.sujitkoji.com

#CreativeCoding #Threejs #WebGL #animation #webgl #shaders #3d #ship #ocean #glsl #r3f #cloudOceanic

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Release 5.0.0 · needle-tools/needle-engine-support ⭐ Highlights FastHDR (PMREM) — Ultra-fast EXR Compression Needle Engine now supports compressing EXR skybox and environment textures using our FastHDR format. Compared to standard EXR files, FastHD...

Needle Engine 5 is here with a huge leap in #materialx support and #EXR compression!

Read the changelog: github.com/needle-tools...

#threejs #webdev #ar #rendering

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browser terrain generation with billboard grass in three.js + Kuwahara filter

#indiedev #threejs

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Schach, Springer gezeichnet oder gewürfelt,
Schach, Springer gezeichnet oder gewürfelt, YouTube video by Esdot Pecom

Schönes Wochenende :-),
Schach, Springer gezeichnet oder gewürfelt,
Panda, Schildkröte, Katze, Maus,
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/_cqWp...

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Interactive 3D Liquid Glass Experience exploring glassmorphism and real-time physics.

• Three.js & WebGL
• Rapier WASM Physics
• Dynamic Marching Cubes
• GSAP
• Optimized for with adaptive resolution.

Live: liquid-glass-experience.vercel.app

#Threejs #CreativeCoding #WebGL #Typescript #GSAP

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zelda's #botw has main char broken out into head, upper & lower. Each has their own skeletons plus an animation skeleton. Got the ripped linkle mod base + 1 armor asset working together in #threejs. Can't wait to get her running & attacking things on the web
#opensource #gamedev #indiedev

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React Overview Build Hello Terrain scenes in react-three/fiber with the @hello-terrain/react package

I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out!

#r3f #threejs

hello-terrain.kenny.wtf/docs/react

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LIQUID_VOID // 001

Links:
🔗 Live: liquid-void.sujitkoji.com
💻 Code: github.com/Lumina-GL/li...

#WebGL #Threejs #CreativeCoding #GLSL #Nextjs

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Liquid Void | GPGPU Morphology An immersive generative fluid simulation and WebGL experiment by Sujit Koji.

LIQUID_VOID // 001

GPGPU Morphology Engine experiment.

Exploring the intersection of organic fluid motion and refractive GLSL shaders.

Links:🔗
Live: liquid-void.sujitkoji.com
Code: github.com/Lumina-GL/li...

#WebGL #Threejs #CreativeCoding #GLSL #Nextjs

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I've uploaded a small example of a world you can walk around in, using the raycast and terrain query API of the terrain library to power a simple character controller. Go have a stroll!

#threejs #r3f #HelloTerrain

hello-terrain.kenny.wtf/examples/ray...

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Spacerift Spacerift is a WIP game by Huw Roberts

Just reminding you that I made a space game in 30 days - find a wormhole 😏 play.huwroberts.dev/spacerift - seed generated infinite worlds with more to come! #threejs

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Kaffee - Produktion, kein Talent, gezeichneter Kaffee
Kaffee - Produktion, kein Talent, gezeichneter Kaffee YouTube video by Esdot Pecom

Schöne Woche :-),
Kaffee produktion, kein Talent, gezeichneter Kaffee
Panda, Schildkröte, Katze, Spacer
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/Af846...

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Stream: work with me

www.twitch.tv/heytibo

#threejs #webdev

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Spectral Echo - High-End WebGL Experiment A rhythmic chromatic wave distortion that creates a ghostly, interactive trail across the image surface. Part of Lumina-GL by @sujitkoji.

Spectral Echo - High End WebGL Experiment.

GitHub: github.com/Lumina-GL/lu...

#WebGL #Threejs #CreativeCoding #GLSL #DigitalArt

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3D Galaxy Visualization. ✶⋆.˚

Experience: sujitkoji.com/labs/3d-gala...

A real-time particle simulation exploring procedural generation.
Built to push the boundaries of high-fidelity WebGL graphics.

#CreativeCoding #WebGL #Threejs #GenerativeArt #Design #3d #glsl

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#threejs, #webcomics, #comics

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Floral Distortion. 🌸

RGB Displacement High-velocity RGB ghosting effect. Shifting color channels based on mouse movement speed and texture displacement.

Explore: lumina-gl.sujitkoji.com/lab/rgb-disp...
Code: github.com/Lumina-GL/lu...

#CreativeCoding #Threejs #WebGL #Design #sujitkoji

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Took some time away to solidify my setting, style and story, but recently been nailing down the sizing and geometry specifics of the ledge platforming and thought these ledge hops were pretty satisfying to share

#screenshotsaturday
#3dplatformer #indiegame #gamedev #solodev
#WebXR #AFrame #threejs

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Liquid Art Wave.

Interactive refractive shaders. Transforming static imagery into a living, procedural canvas.

Demo: lumina-gl.sujitkoji.com/lab/liquid-a...
Code: github.com/Lumina-GL/lu...

#CreativeCoding #WebGL #GLSL #Threejs #Design

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Sujit Koji | Creative Developer & 3D WebGL Expert Transforming digital visions into immersive 3D realities. Freelance WebGL, Three.js, and Next.js specialist for global brands and award-winning projects.

Interfaces that feel alive-not just animated. 🌐

My 2026 portfolio is finally live. A deep dive into motion-driven experiences, real-time WebGL, and digital sanctuaries.

#CreativeCoding #Threejs #WebGL #Design #Portfolio
#glsl #3d

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Three.js TSL is incredible. Really only just getting started with it, but spinning up a raymarcher on a fixed primitive, using built-in properties was simple.

#threejs #raymarching #TSL

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Platz für Katze, Spinne im Rasen
Platz für Katze, Spinne im Rasen YouTube video by Esdot Pecom

Schönes Wochenende :-),
Platz für Katze, Spinne im Rasen
Panda, Schildkröte, Katze, Maus,
toon, #threeJs, #Comics, #webcomics, #Animation

youtube.com/shorts/iFbX1...

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Trying to plot fixed collision-less 3D paths through fractals.

First time in my adult life I've whipped out the graphing calculator for something practical.

#MathArt #3DArt #Procedural
ft: #THREEjs #GameDev
#BuildInPublic #SoloDev

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Raycasting character controller + terrain heightmap stamps
(from github.com/Roland09/Ter... )

#threejs #r3f #helloterrain

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Terrain raycasting API is working so well~ First time I've ever been able to embody a character and walk around one of my terrain scenes!

#threejs #r3f #helloterrain

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