We just released a patch for the patch: MagicaVoxel VOX Export should now use the correct file version number.
> Download #Avoyd patch 0.27.2: www.enkisoftware.com/products
#VoxelEditor #GameDev #indieDev #Voxel #MagicaVoxel
Random voxel colour variations can help with editing and make surfaces more interesting in path traced renders
- Download Avoyd beta www.enkisoftware.com/products
- Open Settings > Voxel Style & set the Voxel Colour Variation
#Avoyd #VoxelEditor #Voxel #3DModeling #3D #Rendering #GameDev #IndieDev
Download Avoyd Voxel Editor & Renderer to get the latest improvements and fixes:
enkisoftware.itch.io/avoyd/devlog...
#Avoyd #Voxel #VoxelArt #Gamedev #VoxelEditor #Rendering #Minecraft #MagicaVoxel #IndieDev
Looking down, a space station drifts above a sea of clouds on a red planet. Several ships are on approach and on the landing pad. Scene made of multiple voxel models created and rendered in Avoyd 0.28 beta. The space station was made in MagicaVoxel and imported into Avoyd. Credits: Mars heightmap by NASA and James Hastings-Trew - Cloud image by NASA, imported as heightmap using intensity as height. - Spindle station by KnosVoxel - Spaceships by Rebecca Michalak - 6-axis robot by enkisoftware
Avoyd voxel multi-model GPU rendering beta is out enkisoftware.itch.io/avoyd/devlog...
Download Avoyd > www.enkisoftware.com/products
#Avoyd #Voxel #VoxelEditor #3DModeling #3DRender #Rendering #VoxelArt #3DArt #DigitalArt #GameArt #GameDev #IndieDev #SciFi #Spaceship
#Avoyd export #Voxel multi-model to mesh OBJ and glTF GLB is out in Beta
> www.enkisoftware.com/products
What should we implement next?
A. GPU rendering
B. Export to #MagicaVoxel VOX
C. (UI) model multi-select
#VoxelEditor #3D #3DModeling #GameDev #IndieDev
Screenshot of Avoyd multi-model with `Layers` window open on the left and `World Explorer` window on the right. The user selected a model that is assigned to purple Layer `3`. The layer colour is visible on the current layer, the AABB (axis-aligned bounding box) in the `3D Viewer`, and next to the model in the explorer. At the bottom of the World Explorer window you can see the `Layer` field for the current model where the user can assign a layer to the model. Note: this multi-model was imported from MagicaVoxel .vox and therefore uses the layer colours that were set in MagicaVoxel. Credits: voxel model Spindle by KnosVoxel
New #voxel editor beta with layers and .vox import fix: enkisoftware.itch.io/avoyd/devlog...
#Avoyd #VoxelEditor #3D #3DModeling #IndieDev #GameDev #ScreenshotSaturday
Build 1000 is out!
#Avoyd 0.28 Beta with linked models (references) and a free multi-model boat world file if you want to give them a go:
enkisoftware.itch.io/avoyd/devlog...
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt
We just released #Avoyd build 1000 (beta) together with the multi-model boat file if you want to give them a go:
www.enkisoftware.com/t/6272880503...
#Voxel #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #3DArt
In #Avoyd multi-model beta: hide #voxel models for editing and the rendering hierarchy preserved when you import from #MagicaVoxel
www.reddit.com/r/Avoyd/comm...
#VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly
Screenshot of Avoyd voxel editor beta with the world explorer window ans in the 3D viewer a voxel anchor extracted from a single model, edited, split into a hierarchy and saved as a new multi-model world.
Improved #Avoyd editor a lot in the last days, including linked/reference models
New beta coming out soon
www.enkisoftware.com/t/6272880503...
#Voxel #VoxelArt #3DArt #3DModel #VoxelEditor #VoxelGameDev #GameDev #IndieDev #IndieGameDev #DigitalArt #LowPoly
How to use the wip multi-model feature in Avoyd #Voxel editor beta: enkisoftware.itch.io/avoyd/devlog...
#Avoyd #VoxelEditor #VoxelArt #VoxelGameDev #GameDev #IndieDev #3D #DigitalArt #Tool #MagicaVoxel #Minecraft
The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest. The gizmo is visible over the selected tree. On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode. The Edit tool is open but doesn't have focus. (Credit: Old Growth forest by PotatoVonEpicus.)
New in #Avoyd Voxel Editor beta:
- Alt + click for material selection as requested by many of you
- User guide for multi-model www.enkisoftware.com/t/6272880503...
>> Download Avoyd beta www.enkisoftware.com/products
#VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D #MagicaVoxel
Render of a multi-model scene in Avoyd Voxel Editor Beta. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.
A Multi-model scene in the Avoyd Voxel Editor Beta: the world explorer window is open displaying the models hierarchy tree and the parameters of the selected model. In the 3D view the models are surrounded by their AABBs (boxes with white edges). The selected AABB is green. The scene comprises a large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, in the middle a single golden cube floats above the centre of the pad. All the models in the scene are made of voxels, with different orientations and scales.
Another render of a multi-model scene in Avoyd Voxel Editor Beta, this time from further out with a different arrangement of models. A large octagonal structure floats just above a layer of clouds. From the structure a bridge leads out towards the camera with a landing pad. On the landing pad sit several different types of metallic drones, to the far side of the pad a single golden cube floats reflecting the scene in it's faces. All the models in the scene are made of voxels, with different orientations and scales.
The first Avoyd beta featuring multi-model is out! We still have a number of features to implement but it's already very useable
More info: www.enkisoftware.com/t/6272880503...
Get Avoyd: www.enkisoftware.com/products
#Avoyd #VoxelEditor #Voxel #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D
Voxel Editor user interface with a multi model of a forest imported from a MagicaVoxel .vox file. The editor is in World mode to show the individual models AABB wireframe boxes. The AABB of the currently selected model is green. The World Explorer window is open on the right-hand side listing the models under a node named after the original .vox file. The bottom of the world explorer shows the properties and transforms of the currently selected model. Credits: Old Growth forest multi model by PotatoVonEpicus.
We're making good progress with multi model in #Avoyd voxel editor. Features we've implemented so far: www.enkisoftware.com/t/6272880503...
(Credits: imported #MagicaVoxel multi model .vox file Old Growth forest by PotatoVonEpicus.) #Voxel #VoxelEditor #VoxelArt #VoxelGameDev #IndieDev #GameDev #3D
Quick update on the #VoxelEditor multi-model: implemented movement, transforms, editing, undo/redo, and dynamic bounding box resizing to content.
There's lots more to do but we're making steady progress.
>> Follow #Avoyd development www.enkisoftware.com/t/6272880503...
#Voxel #IndieDev #GameDev
Download Avoyd Voxel Editor 0.28.0.977 BETA www.enkisoftware.com/products#dow...
A minor release whilst we continue to work on multi-model functionality, with optimizations, UI changes, new Minecraft blocks www.enkisoftware.com/t/6272880503...
#Avoyd #VoxelEditor #Voxel #Render #IndieDev #GameDev
Rusty grid-like scaffolding with sharp edges and parts cut out floating in a murky green volume
Dismantling
#Avoyd #Voxel #VoxelArt #VoxelEditor #Fractal #Abstract #3D #Render
Avoyd 0.27.0.974 improves import & export to #MagicaVoxel VOX. It now loads and saves saved cameras so you can more easily set up similar renders. www.enkisoftware.com/t/6313098610...
Download #Avoyd beta www.enkisoftware.com/products#dow...
#Voxel #VoxelEditor
Avoyd 0.27.0.972 improves import & export to #MagicaVoxel VOX. It now saves the sun position, intensity, size & colour. It also changes materials scatter properties in exports to vox www.enkisoftware.com/t/6313098610...
Download #Avoyd beta www.enkisoftware.com/products#dow...
#Voxel #VoxelEditor
Tutorial - How to use #Blender3D or #Avoyd to optimise your voxel meshes for games
www.enkisoftware.com/devlogpost-2...
#Voxel #3D #Optimisation #UnrealEngine #Unity3D #Godot #GameArt #GameDev #IndieDev #IndieGameDev #VoxelEditor #B3D #UE5 #Tutorial
3 days left to buy Avoyd voxel editor before prices go up www.enkisoftware.com/products
#Avoyd #VoxelEditor #indieDev #Voxel
Heads up if you're planning to buy #Avoyd voxel editor: we'll increase the price on the 1st April by a bit more than 10% and will index it on the Euro instead of USD.
The new price will be (before tax):
- INDIE €15.0
- PRO €90.0
www.enkisoftware.com/products
#VoxelEditor #IndieDev #GameDev #Voxel
Atmosphere volumetric shadows in a render of procedurally generated voxel boxes
New in #Avoyd Voxel Editor
- Export to optimised OBJ and glTF GLB for games
- Better god rays path tracing
Download #Avoyd www.enkisoftware.com/products
v0.26 release notes www.enkisoftware.com/t/4855077674...
#Voxel #VoxelEditor #Voxels #ScreenshotSaturday #GameDev #IndieDev #VoxelArt #3D
Had a little test of my voxel editor this morning (Mainly testing adding and arranging joints). Still needs some work, but getting there. UX is terrible, but that's not my focus for now.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #magic #vrDev #tools #voxels #voxelEditor
New in Avoyd voxel editor: export voxels to optimised glTF mesh for games:
enkisoftware.itch.io/avoyd/devlog...
#Avoyd #Voxel #Voxels #GameDev #IndieDev #VoxelEditor #glTF
Export your #Voxel assets to game engines Unreal / Godot / Unity with #Avoyd optimised glTF www.enkisoftware.com/t/4855077674...
#UnrealEngine #UE5 #Godot #GodotEngine #Unity3d #GameDev #IndieGameDev #glTF #GameEngine #3D #3DArt #DigitalArt #GameArt #VoxelArt #VoxelEditor #VoxelGameDev
Avoyd v0.25.0 Full and Free Demo out with significantly improved Heightmap and Image import, plus support for Minecraft Pale Garden.
www.enkisoftware.com/t/6275246795...
#Avoyd #Voxel #Render #PathTracing #VoxelEditor