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Korzodin_RF - Twitch FPS Gamedev - Hellslinger

Streaming Hellslinger map design while my arms explode! (I work on that project too)

www.twitch.tv/korzodin_rf

#gamedev #FPSdev #indiedev

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Not sure why I decided to build a full 3d FPS game in #ue5 for my debut entry into serious solo development but here we are. Debugging 3d positions of every single sound effect, a glitch that kills your player when you jump that is related to enemies firing bullets into themselves #indiegame #fpsdev

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🎮 When your FPS starts out looking like a school project...

Now it’s high-poly mayhem.

No Softbit this time — she took one look and said “I’ll pass.”

#mei360games #unrealengine #lowpolychaos #gamedevmemes #indiedev #fpsdev #beforeandafter #blendercommunity #b3d

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A 3D render of a glove/gauntlet with a three-barrel rotary gun mounted on it

A 3D render of a glove/gauntlet with a three-barrel rotary gun mounted on it

New weaponmodel for #CombatDoll:BloodLust - the Gauntlet-Mount Rotary Autocannons (you will have one for each hand). #FPSDev #GameDev #3DModeling

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doing all the swapping logic things today
#CombatDoll:BloodLust #IndieDev #FPSDev #GodotEngine

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Another render of the above combat doll, this time holding a blocky sci-fi assault rifle pointed to the left of the camera. It wears orange armor plates over its shiny white porcelain

Another render of the above combat doll, this time holding a blocky sci-fi assault rifle pointed to the left of the camera. It wears orange armor plates over its shiny white porcelain

grasping the weapon...
#CombatDoll:BloodLust #FPSDev #3DModel

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early Godot testing, building on the bones of an older project
#CombatDoll:BloodLust #FPSdev #GodotEngine

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rocket launcher WIP.
#FPSdev #3Dmodel #3Dmodeling #Blender3D

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A 3D model of an odd sort of weapon, like a double-barreled shotgun but with a revolver cylinder such that it fires six shells total before reloading. It has various ornate spikes and crests.

A 3D model of an odd sort of weapon, like a double-barreled shotgun but with a revolver cylinder such that it fires six shells total before reloading. It has various ornate spikes and crests.

'Remilia Hextet' witch-use heavy shotgun. You are most definitely not a witch, but you're reasonably sure it'll do just fine regardless. #FPSDev #IndieDev #3DModel

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A side view 3D render of a chunky sci-fi gun. Its frame is grey, black, and yellow, but is covered in grime and a few blood splatters.

A side view 3D render of a chunky sci-fi gun. Its frame is grey, black, and yellow, but is covered in grime and a few blood splatters.

A first-person view of the same weapon, showcasing a slot for ammo feed, but the individual bullets aren't modeled in yet.

A first-person view of the same weapon, showcasing a slot for ammo feed, but the individual bullets aren't modeled in yet.

back to gun modeling... this hews pretty close to the DOOM 2016 Heavy Assault Rifle, but i still like how it came out
#FPSdev #3Dmodeling #3Dmodel #Blender3D

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A side-rear view of a sci-fi energy gun with a glowing pink power core. The frame is silver, white, and light purple.

A side-rear view of a sci-fi energy gun with a glowing pink power core. The frame is silver, white, and light purple.

Orthographic side virw of the same weapon, annotated to show the magazine (power cell) loading point and the forward section which can be swapped for modded models, neither of which have been modeled yet.

Orthographic side virw of the same weapon, annotated to show the magazine (power cell) loading point and the forward section which can be swapped for modded models, neither of which have been modeled yet.

Roughing out a 'plasma rifle' type of weapon, in Doom terms - the Arcanum Accelerator. i might've posted the design sketches for this one a while back but i'm not sure.
#3Dmodeling #Blender3D #FPSdev #IndieDev

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A 3D render of a sci-fi shotgun from the first-person perspective. It has an angular, aggressive design factor, and appears made of various metals with a bit of red paint.

A 3D render of a sci-fi shotgun from the first-person perspective. It has an angular, aggressive design factor, and appears made of various metals with a bit of red paint.

An orthographic side view of the same weapon design.

An orthographic side view of the same weapon design.

got that shotgun finished up #FPSDev #IndieDev #3DModeling #Blender3D

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A side view of a sci-fi shotgun with an angular, industrial aesthetic. The 3D model is not currently colored, just previewed in a red tone.

A side view of a sci-fi shotgun with an angular, industrial aesthetic. The 3D model is not currently colored, just previewed in a red tone.

A more frontal view of the same weapon model.

A more frontal view of the same weapon model.

hopefully a shotgun worthy of Doomguy. still making models for hypothetical game project "Combat Doll: BloodLust"
#FPSDev #IndieDev #3DModeling #Blender3D #HardSurfaceModeling

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Video

While working on how to create the beginnings of a simple FPS project in Godot, I built a small drawer system that you can open and close to store notes or small items.

Loving how even small details like this can make environments feel richer.

#gamedev #godotengine #fpsdev

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A 3D render of a figure with four arms, one of which has a late biomechanical energy beam cannon in place of a hand. Two other arms are positioned so as to steady the weapon.

A 3D render of a figure with four arms, one of which has a late biomechanical energy beam cannon in place of a hand. Two other arms are positioned so as to steady the weapon.

A rear view of the same figure, showcasing how various parts of its body glow with pink-red light.

A rear view of the same figure, showcasing how various parts of its body glow with pink-red light.

A zoomed-out view of the figure, showing it's legs as well

A zoomed-out view of the figure, showing it's legs as well

Longbow-class daemon. This little project's equivalent to DOOM 2016's Hell Razers, with some Prodeus sniper guys thrown in.
#blender3d #3dmodel #monsterdesign #fpsdev

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A 3d render of an odd steampunk-esque gun, tipped with a rotor holding six wooden magic wands.

A 3d render of an odd steampunk-esque gun, tipped with a rotor holding six wooden magic wands.

when you can't magic missile fast enough - Rotary Autocaster
#blender3d #indiedev #fpsdev

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A simple video game level in the Quake 'brush' style. It is monochrome, but tinted cold blue by the lighting.

A simple video game level in the Quake 'brush' style. It is monochrome, but tinted cold blue by the lighting.

Another perspective of the same level, this one with reddish lighting. There is a darker hallway with abstract machinery on the walls.

Another perspective of the same level, this one with reddish lighting. There is a darker hallway with abstract machinery on the walls.

A view from the mezzanine above in the same level. There are strange teeth on the wall.

A view from the mezzanine above in the same level. There are strange teeth on the wall.

#gamedev #fpsdev experiment

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A computer depiction of a soldier in gray armor, pointing a laser plaster at the camera. The limbs, torso, and head are each made of separate pixel sprites.

A computer depiction of a soldier in gray armor, pointing a laser plaster at the camera. The limbs, torso, and head are each made of separate pixel sprites.

A Side view of the same soldier, showing how the individual sprites change to suggest rotation when the camera perspective moves.

A Side view of the same soldier, showing how the individual sprites change to suggest rotation when the camera perspective moves.

cyborg soldier. got out my weird multi-part sprite animation system again. #gamedev #fpsdev #godotengine

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Made a Boomer Shooter community starter pack a few weeks ago, if you're part of the community and would like to be added, just ping me #GameDev #FPSDev bsky.app/starter-pack...

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no cash necessary. just press vend. #phobolis #infrablack #fpsdev #indiedev

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