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PEOPLE:
- Kazuaki Morita, age 40. Programmer on The Legend of Zelda & Super Mario Bros.
- Shigeru Miyamoto, age 53. Producer & Co-Director of The Legend of Zelda & Super Mario Bros.

QUOTE: 
Morita: Right after I finished work on Super Mario Bros. for the NES, I dove right into development of the very first Legend of Zelda game. 

Some of Mr. Miyamoto's early direction explored some features of the game using a microphone to do things like beating enemies by making sounds into the mic. Though we ultimately didn't employ mic control in the game, working with the possibility opened my mind.

PEOPLE: - Kazuaki Morita, age 40. Programmer on The Legend of Zelda & Super Mario Bros. - Shigeru Miyamoto, age 53. Producer & Co-Director of The Legend of Zelda & Super Mario Bros. QUOTE: Morita: Right after I finished work on Super Mario Bros. for the NES, I dove right into development of the very first Legend of Zelda game. Some of Mr. Miyamoto's early direction explored some features of the game using a microphone to do things like beating enemies by making sounds into the mic. Though we ultimately didn't employ mic control in the game, working with the possibility opened my mind.

#Linktober 24: Science/Tech
Morita on programming microphone gameplay for the first Zelda, 2006.

Source: Nintendo Power

#Zelda
#TheLegendofZeldaQuote
#MoritaQuote, #MiyamotoQuote

www.notion.so/1f232f3eecc9...

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PEOPLE:
- Kazuaki Morita, age 45. Programmer on Ocarina of Time.
- Yoshiki Haruhana, age 41. Ocarina of Time Character Artist.
- Satoru Iwata, age 51. President of Nintendo.

QUOTE: 
"Morita: I also worked on the fishing minigame [for Ocarina].

Aonuma: You didn't just do the programming, but you also wrote the script for the Pond Owner. ...

Haruhana: … Morita-san made lots of requests regarding that character's face and movements. He requested specific movements … and even drew a rough sketch of how his face should look.

Iwata: Did you make so many requests because that character was modeled after someone real?

Morita: Yes, that's right! [laughs] I like fishing and I'm from an area near Neyagawa in Osaka, and there's a fishing store I used to go to in that neighborhood. My model was the shopkeeper there."

PEOPLE: - Kazuaki Morita, age 45. Programmer on Ocarina of Time. - Yoshiki Haruhana, age 41. Ocarina of Time Character Artist. - Satoru Iwata, age 51. President of Nintendo. QUOTE: "Morita: I also worked on the fishing minigame [for Ocarina]. Aonuma: You didn't just do the programming, but you also wrote the script for the Pond Owner. ... Haruhana: … Morita-san made lots of requests regarding that character's face and movements. He requested specific movements … and even drew a rough sketch of how his face should look. Iwata: Did you make so many requests because that character was modeled after someone real? Morita: Yes, that's right! [laughs] I like fishing and I'm from an area near Neyagawa in Osaka, and there's a fishing store I used to go to in that neighborhood. My model was the shopkeeper there."

PEOPLE:
- Takaya Imamura, age 58. Art Director of Majora’s Mask. Designer of tingle, the titular Majora’s Mask, and the Moon.

QUOTE: 
"Q: So I know you’re very famous for creating Tingle - was there anything specific that really inspired you to make him?

Imamura: The background and the lore of the character was decided beforehand and I was only responsible for the visuals. Basically, I found a guy on the team and drew a caricature and there was Tingle!"

PEOPLE: - Takaya Imamura, age 58. Art Director of Majora’s Mask. Designer of tingle, the titular Majora’s Mask, and the Moon. QUOTE: "Q: So I know you’re very famous for creating Tingle - was there anything specific that really inspired you to make him? Imamura: The background and the lore of the character was decided beforehand and I was only responsible for the visuals. Basically, I found a guy on the team and drew a caricature and there was Tingle!"

PEOPLE:
- Yoshiki Haruhana, age 28. Ocarina of Time Character Designer.
- Mitsuhiro Takano, age 31. Ocarina of Time Project Coordinator.

QUOTE: 
"Haruhana: There are more than 60 characters in Ocarina of Time! One character takes about 2-3 days to make, so our schedule is always uncertain. We just have to go from one to the next.

Fellow staff-member Takano once told me, ‘All the people you make turn out to be freaks.’ I never intend to do that! My response is always ‘Oh, is that so?’ [laughs] For example, Dampe the gravekeeper is a hunchback, right?

In Kakariko Village, there’s a guy sitting by himself on top of a house. It was also never my intention to make a character similar to myself, but afterwards 5 people said to me ‘Hey, that’s you!’"

PEOPLE: - Yoshiki Haruhana, age 28. Ocarina of Time Character Designer. - Mitsuhiro Takano, age 31. Ocarina of Time Project Coordinator. QUOTE: "Haruhana: There are more than 60 characters in Ocarina of Time! One character takes about 2-3 days to make, so our schedule is always uncertain. We just have to go from one to the next. Fellow staff-member Takano once told me, ‘All the people you make turn out to be freaks.’ I never intend to do that! My response is always ‘Oh, is that so?’ [laughs] For example, Dampe the gravekeeper is a hunchback, right? In Kakariko Village, there’s a guy sitting by himself on top of a house. It was also never my intention to make a character similar to myself, but afterwards 5 people said to me ‘Hey, that’s you!’"

Quotes on the real-life counterparts of some quirky characters

Via GlitterBerri's Game Translations (1998), Iwata Asks (2011), and Nintendo Life (2025)

#Zelda
#OcarinaOfTimeQuote, #MajorasMaskQuote
#MoritaQuote, #HaruhanaQuote, #ImamuraQuote, #TakanoQuote

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PEOPLE:
- Kazuaki Morita, age 40. Programmer for The Legend of Zelda (1986), Adventure of Link, A Link to the Past, Link’s Awakening, Ocarina of Time, Majora’s Mask, The Wind Waker, and Twilight Princess.

QUOTE: 
"Morita: A programmer's job is to program the ideas and designs created by the game's designers. In other words, it's our job to follow the blueprint laid down by the designers and actually build the building.

Exactly how we do that has changed over the years at Nintendo. In the NES era, the designer and programmer would sit side by side, constantly discussing what the game design should be, and the programmer would actually try to program the design right there on the spot while the designer watched. Talk about flying by the seat of your pants!"

PEOPLE: - Kazuaki Morita, age 40. Programmer for The Legend of Zelda (1986), Adventure of Link, A Link to the Past, Link’s Awakening, Ocarina of Time, Majora’s Mask, The Wind Waker, and Twilight Princess. QUOTE: "Morita: A programmer's job is to program the ideas and designs created by the game's designers. In other words, it's our job to follow the blueprint laid down by the designers and actually build the building. Exactly how we do that has changed over the years at Nintendo. In the NES era, the designer and programmer would sit side by side, constantly discussing what the game design should be, and the programmer would actually try to program the design right there on the spot while the designer watched. Talk about flying by the seat of your pants!"

Morita on the job of a programmer in the NES era.

Via Nintendo Power, 2006.

#MoritaQuote
www.notion.so/1f232f3eecc9...

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PEOPLE:
- Kazuaki Morita, age 40. A Link to the Past Object Programmer, Link’s Awakening Main System Programmer

QUOTE: 
"Morita: The first Zelda game that featured fishing was Link's Awakening on the Game Boy. 

That happened during a short period of downtime after the massive Link to the Past project ended in the early ‘90s. I wanted to learn how to program for the Game Boy, and did a lot of experiments. Once I started, I discovered that Game Boy programming was quite sophisticated, yet very accessible. 

Far beyond our original expectations, we did so many wonderful things with our experiments that we decided to re-conceive it all as part of a Zelda game for the Game Boy."

PEOPLE: - Kazuaki Morita, age 40. A Link to the Past Object Programmer, Link’s Awakening Main System Programmer QUOTE: "Morita: The first Zelda game that featured fishing was Link's Awakening on the Game Boy. That happened during a short period of downtime after the massive Link to the Past project ended in the early ‘90s. I wanted to learn how to program for the Game Boy, and did a lot of experiments. Once I started, I discovered that Game Boy programming was quite sophisticated, yet very accessible. Far beyond our original expectations, we did so many wonderful things with our experiments that we decided to re-conceive it all as part of a Zelda game for the Game Boy."

Morita on the experiments that led to Link’s Awakening.
Via Nintendo Power, 2006.

#Zelda
#LinksAwakeningQuote
#MoritaQuote

hyruleinterviews.notion.site/Nintendo-Pow...

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People in quote: 
- Satoru Takizawa, age 39. Enemy Designer for Ocarina of Time. 
- Satoru Iwata, age 51. President of Nintendo. 
- Kazuaki Morita,, age 45. Boss character engineer for Ocarina of Time. 

Quote: "Takizawa: Volvagia [in Ocarina] is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that. I couldn't help but ask how he did it. He said it was the same as the programming for Star Fox 64. There's this scene when another fighter aircraft is tailing Arwing and…

Iwata: … Oh, that? That's right! It's the same! … The way the fighter moves as it flies and Volvagia's movements are exactly the same.

Morita: I could do it easily by switching in the dragon for the fighter."

People in quote: - Satoru Takizawa, age 39. Enemy Designer for Ocarina of Time. - Satoru Iwata, age 51. President of Nintendo. - Kazuaki Morita,, age 45. Boss character engineer for Ocarina of Time. Quote: "Takizawa: Volvagia [in Ocarina] is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that. I couldn't help but ask how he did it. He said it was the same as the programming for Star Fox 64. There's this scene when another fighter aircraft is tailing Arwing and… Iwata: … Oh, that? That's right! It's the same! … The way the fighter moves as it flies and Volvagia's movements are exactly the same. Morita: I could do it easily by switching in the dragon for the fighter."

Linktober Day 16: Dragon
Takizawa, Iwata, and Morita on a Volvagia animation shortcut.

Via Iwata Asks, 2011.

#Zelda
#OcarinaOfTimeQuote
#TakizawaQuote #IwataQuote #MoritaQuote
#Linktober

hyruleinterviews.notion.site/Iwata-Asks-O...

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People in quote:
-Yoshiyuki Oyama, age 33. Character designer on Majora’s Mask & The Wind Waker, Lead Enemy Designer for Twilight Princess.
-Kazuaki Morita, age 41. Creator of the fishing games in Link’s Awakening & Ocarina of Time, programmer on many Zelda titles.

Quote: "Oyama: Inspirations for monster designs can come from really diverse places, and I enjoy taking cues from nature and living creatures! I like reading books about the habits of animals and chewing on all that in discussions. 

Though I might also take some inspiration from movies, perhaps even the people that I work with, it often comes back to nature. It’s all endlessly amazing.

When I'm not at work, I usually don't stick close to home, but instead head out for the great outdoors. In addition to snowboarding, I also like to go fishing. Kazuaki Morita … is a good friend, and we often go fishing together."

People in quote: -Yoshiyuki Oyama, age 33. Character designer on Majora’s Mask & The Wind Waker, Lead Enemy Designer for Twilight Princess. -Kazuaki Morita, age 41. Creator of the fishing games in Link’s Awakening & Ocarina of Time, programmer on many Zelda titles. Quote: "Oyama: Inspirations for monster designs can come from really diverse places, and I enjoy taking cues from nature and living creatures! I like reading books about the habits of animals and chewing on all that in discussions. Though I might also take some inspiration from movies, perhaps even the people that I work with, it often comes back to nature. It’s all endlessly amazing. When I'm not at work, I usually don't stick close to home, but instead head out for the great outdoors. In addition to snowboarding, I also like to go fishing. Kazuaki Morita … is a good friend, and we often go fishing together."

Linktober Day 11: Monsters/Beasts
Oyama on inspirations for monster designs.

Via Nintendo Power, 2006.

#Zelda
#TwilightPrincessQuote
#OyamaQuote, #MoritaQuote
#Linktober

hyruleinterviews.notion.site/Nintendo-Pow...

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