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PEOPLE:
- Shigeru Miyamoto, age 46. Producer and Co-Director of The Legend of Zelda.
- Gunpei Yokoi, age 57. Creator of the D-Pad and the Game Boy. Miyamoto’s lead from 1980-1983.

QUOTE: 
Q: Before interviewing you Mr. Miyamoto, I visited Fushimi Inari Taisha Shrine. Then, when I stopped by a souvenir shop, I saw plates and jars with the familiar triangular mark everywhere! Is the Triforce related to the shrine?

Miyamoto: No, it has nothing to do with it. Gunpei Yokoi's family crest was the same, but I only found out about that later. It was a complete coincidence. When we were first making Zelda, we were wondering what kind of items to use, and we decided that some kind of “triangle power” would be good, so that's how it came about. The design was the most beautiful and fit well.

PEOPLE: - Shigeru Miyamoto, age 46. Producer and Co-Director of The Legend of Zelda. - Gunpei Yokoi, age 57. Creator of the D-Pad and the Game Boy. Miyamoto’s lead from 1980-1983. QUOTE: Q: Before interviewing you Mr. Miyamoto, I visited Fushimi Inari Taisha Shrine. Then, when I stopped by a souvenir shop, I saw plates and jars with the familiar triangular mark everywhere! Is the Triforce related to the shrine? Miyamoto: No, it has nothing to do with it. Gunpei Yokoi's family crest was the same, but I only found out about that later. It was a complete coincidence. When we were first making Zelda, we were wondering what kind of items to use, and we decided that some kind of “triangle power” would be good, so that's how it came about. The design was the most beautiful and fit well.

Miyamoto denies a connection between the Triforce symbol and the Fushimi Inari-Taisha Shrine, 1999.

Source: The Hyrule Journals

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote, #YokoiQuote

www.hyruleinterviews.com/24441fe961fd...

19 4 1 0
The Japanese logo for the first Zelda game, The Hyrule Fantasy

The Japanese logo for the first Zelda game, The Hyrule Fantasy

Today is the 40th anniversary of Zelda 1!

Of all the Zelda titles, this is the one we know the MOST about; they've discussed it in interviews for years. Let's go down memory lane with some fun quotes

#Zelda
#TheLegendOfZeldaQuote
#MiyamotoQuote, #TezukaQuote, #NakagoQuote, #KondoQuote

105 30 1 1
PEOPLE:
- Kazuaki Morita, age 40. Programmer on The Legend of Zelda & Super Mario Bros.
- Shigeru Miyamoto, age 53. Producer & Co-Director of The Legend of Zelda & Super Mario Bros.

QUOTE: 
Morita: Right after I finished work on Super Mario Bros. for the NES, I dove right into development of the very first Legend of Zelda game. 

Some of Mr. Miyamoto's early direction explored some features of the game using a microphone to do things like beating enemies by making sounds into the mic. Though we ultimately didn't employ mic control in the game, working with the possibility opened my mind.

PEOPLE: - Kazuaki Morita, age 40. Programmer on The Legend of Zelda & Super Mario Bros. - Shigeru Miyamoto, age 53. Producer & Co-Director of The Legend of Zelda & Super Mario Bros. QUOTE: Morita: Right after I finished work on Super Mario Bros. for the NES, I dove right into development of the very first Legend of Zelda game. Some of Mr. Miyamoto's early direction explored some features of the game using a microphone to do things like beating enemies by making sounds into the mic. Though we ultimately didn't employ mic control in the game, working with the possibility opened my mind.

#Linktober 24: Science/Tech
Morita on programming microphone gameplay for the first Zelda, 2006.

Source: Nintendo Power

#Zelda
#TheLegendofZeldaQuote
#MoritaQuote, #MiyamotoQuote

www.notion.so/1f232f3eecc9...

14 1 1 0
PEOPLE:
- Koji Kondo, age 55. The Legend of Zelda (1986) Composer.
- Shigeru Miyamoto, age 63. The Legend of Zelda (1986) Producer & Co-Director.

QUOTE: 
Kondo: The Legend of Zelda has an opening crawl, so I wondered about what should play during that too. Tezuka-san's written request simply says, ‘title music.’ [laughs] For quite a while, it just played Ravel's Bolero. It really matched the opening crawl!

Miyamoto: You rearranged it for the NES, right?

Kondo: Right. But immediately before finishing The Legend of Zelda, we learned it was still under copyright.

Miyamoto: Oh, I remember that! (laughs) The Copyright Incident! …

Kondo: So I pulled an all-nighter to compose the opening song.

PEOPLE: - Koji Kondo, age 55. The Legend of Zelda (1986) Composer. - Shigeru Miyamoto, age 63. The Legend of Zelda (1986) Producer & Co-Director. QUOTE: Kondo: The Legend of Zelda has an opening crawl, so I wondered about what should play during that too. Tezuka-san's written request simply says, ‘title music.’ [laughs] For quite a while, it just played Ravel's Bolero. It really matched the opening crawl! Miyamoto: You rearranged it for the NES, right? Kondo: Right. But immediately before finishing The Legend of Zelda, we learned it was still under copyright. Miyamoto: Oh, I remember that! (laughs) The Copyright Incident! … Kondo: So I pulled an all-nighter to compose the opening song.

#Linktober 21: Music
Kondo & Miyamoto on Ravel’s Bolero and 'The Copyright Incident', 2016.

Source: Nintendo.com

#Zelda
#TheLegendofZeldaQuote
#KondoQuote, #MiyamotoQuote

www.notion.so/469330b1cf92...

26 6 1 1
PEOPLE:
- Shigeru Miyamoto, age 46. Producer of Ocarina of Time, A Link to the Past, & The Legend of Zelda.

QUOTE: 
Q: Before it was released, Nintendo announced that Ocarina of Time would “unlock the mysteries of the entire Zelda story”. Could you tell us about that in your own words?

Miyamoto: Maybe “mysteries” was a bit of an exaggeration, but you do learn the story of where the Triforce came from, and it is meant to be "episode 1" of the Zelda saga. The basic order is Ocarina, then the original Zelda, followed by A Link to the Past.

PEOPLE: - Shigeru Miyamoto, age 46. Producer of Ocarina of Time, A Link to the Past, & The Legend of Zelda. QUOTE: Q: Before it was released, Nintendo announced that Ocarina of Time would “unlock the mysteries of the entire Zelda story”. Could you tell us about that in your own words? Miyamoto: Maybe “mysteries” was a bit of an exaggeration, but you do learn the story of where the Triforce came from, and it is meant to be "episode 1" of the Zelda saga. The basic order is Ocarina, then the original Zelda, followed by A Link to the Past.

Miyamoto on the timeline of the Zelda saga, 1999.

Source: Shmuplations

#Zelda
#OcarinaofTimeQuote, #ALinktothePastQuote, #TheLegendofZeldaQuote
#MiyamotoQuote

www.notion.so/8d67b7d41dfe...

20 5 4 4
PEOPLE:
- Howard Phillips, age 64. NOA Analyst for The Legend of Zelda and Adventure of Link. Editor of The Legend of Zelda: Tips and Tactics guide and of Nintendo Power..

QUOTE: 
Phillips: Nintendo had worked with external programming teams to develop its early arcade offerings. … Over time, it involved its creative staff … while continuing to outsource programming. The internal teams at NCL grew their design, art, audio, and production staff while the hiring of programmers lagged behind. 

NCL worked with three external programming teams to develop most of its original … games released in 1986. SRD was responsible for programming the ground-breaking The Legend of Zelda along with Super Mario Bros 2 (JPN), and the Zelda-like adventure The Mysterious Murasame Castle. 

Intelligent Systems was responsible for programming the super smooth and silky action game Metroid.

PEOPLE: - Howard Phillips, age 64. NOA Analyst for The Legend of Zelda and Adventure of Link. Editor of The Legend of Zelda: Tips and Tactics guide and of Nintendo Power.. QUOTE: Phillips: Nintendo had worked with external programming teams to develop its early arcade offerings. … Over time, it involved its creative staff … while continuing to outsource programming. The internal teams at NCL grew their design, art, audio, and production staff while the hiring of programmers lagged behind. NCL worked with three external programming teams to develop most of its original … games released in 1986. SRD was responsible for programming the ground-breaking The Legend of Zelda along with Super Mario Bros 2 (JPN), and the Zelda-like adventure The Mysterious Murasame Castle. Intelligent Systems was responsible for programming the super smooth and silky action game Metroid.

Phillips on Nintendo’s external programming partners in the 80s, 2022.

Source: Game Master Classified

#Zelda
#TheLegendofZeldaQuote, #SuperMarioBros2JPNQuote, #TheMysteriousMurasameCastleQuote, #MetroidQuote
#PhillipsQuote

www.notion.so/2deafa67261b...

18 3 2 0
PEOPLE:
- Shigeru Miyamoto, age 46. Producer of Ocarina of Time.

QUOTE: 
Miyamoto: I like international music such as Inca or Latin. I really wanted to put in an ocarina [in Ocarina of Time], it seemed really Zelda-esque. Playing an instrument is a much more enjoyable way to accomplish things than just casting a spell.

PEOPLE: - Shigeru Miyamoto, age 46. Producer of Ocarina of Time. QUOTE: Miyamoto: I like international music such as Inca or Latin. I really wanted to put in an ocarina [in Ocarina of Time], it seemed really Zelda-esque. Playing an instrument is a much more enjoyable way to accomplish things than just casting a spell.

PEOPLE:
- Koji Kondo, age 39. Composer for The Legend of Zelda (1986).
- Shigeru Miyamoto, age 48. Producer and Co-Director of The Legend of Zelda (1986).

QUOTE: 
Q: Did Miyamoto have any requests for The Legend of Zelda (1986)? 

Kondo: I remember he had me make a lot of different sounds for when you use the flute [when you warp]. He was very particular about that one sound. “It shouldn’t just be ‘pretty’. I want it to evoke something more mysterious”, he told me.

PEOPLE: - Koji Kondo, age 39. Composer for The Legend of Zelda (1986). - Shigeru Miyamoto, age 48. Producer and Co-Director of The Legend of Zelda (1986). QUOTE: Q: Did Miyamoto have any requests for The Legend of Zelda (1986)? Kondo: I remember he had me make a lot of different sounds for when you use the flute [when you warp]. He was very particular about that one sound. “It shouldn’t just be ‘pretty’. I want it to evoke something more mysterious”, he told me.

PEOPLE:
- Shigeru Miyamoto, age 50. Creator of the Zelda series. Producer of Ocarina of Time.

QUOTE: 
Miyamoto: Ocarina has the most, not magical, but the most Zelda-like music theme; it immerses you completely into the game. 

I had been looking forward to music with a flute or an ocarina, but it wasn’t possible to fully use them until now. That game gave us the possibility of including those instruments.

PEOPLE: - Shigeru Miyamoto, age 50. Creator of the Zelda series. Producer of Ocarina of Time. QUOTE: Miyamoto: Ocarina has the most, not magical, but the most Zelda-like music theme; it immerses you completely into the game. I had been looking forward to music with a flute or an ocarina, but it wasn’t possible to fully use them until now. That game gave us the possibility of including those instruments.

Miyamoto and his years-long quest to get proper flute or ocarina music in Zelda (1998, 2001, 2003)

Via GlitterBerri's Game Translations, Shmuplations, and Nintendo Prime

#Zelda
#TheLegendOfZeldaQuote #OcarinaOfTimeQuote
#MiyamotoQuote #KondoQuote

19 3 2 0
PEOPLE:
- Shigeru Miyamoto, age 63. Producer and Director of the first Zelda, General Producer of Breath of the Wild.
- Eiji Aonuma, age 53. Producer of Breath of the Wild.

QUOTE: 
Miyamoto: To be honest, I mostly let Mr. Aonuma take care of [Breath of the Wild] and I was very surprised to see some kind of smartphone appear in the game [laugh]. At first, I told myself: ‘Can we really do that?’

But yes, ever since the first Zelda we’ve thought about including technological elements and making Link a ‘link’ between different times through a computer program.

PEOPLE: - Shigeru Miyamoto, age 63. Producer and Director of the first Zelda, General Producer of Breath of the Wild. - Eiji Aonuma, age 53. Producer of Breath of the Wild. QUOTE: Miyamoto: To be honest, I mostly let Mr. Aonuma take care of [Breath of the Wild] and I was very surprised to see some kind of smartphone appear in the game [laugh]. At first, I told myself: ‘Can we really do that?’ But yes, ever since the first Zelda we’ve thought about including technological elements and making Link a ‘link’ between different times through a computer program.

Miyamoto on tech in the Zelda series and the original vision for Zelda 1's Link, 2016.

Source: Hyrule Interviews

#Zelda
#TheLegendofZeldaQuote, #BreathoftheWildQuote
#MiyamotoQuote, #AonumaQuote

www.notion.so/11141fe961fd...

16 4 1 0
PEOPLE:
- Shigeru Miyamoto, age 50. Producer and Co-Director of The Legend of Zelda (1986).

QUOTE: 
Miyamoto: Back when [Zelda] was born, I was… [thinks] Influenced by games like Black Onyx and Ultima. The ideal would be not to have any influences at all. But I wanted to take the interesting parts of those games. It makes me feel proud that those people think that my characters are strong. That was something interesting. That was the foundation. 

But thinking of what was fun, I thought the character’s process of gaining strength was fun, but I didn’t think the way of playing them was fun. [laughs]

PEOPLE: - Shigeru Miyamoto, age 50. Producer and Co-Director of The Legend of Zelda (1986). QUOTE: Miyamoto: Back when [Zelda] was born, I was… [thinks] Influenced by games like Black Onyx and Ultima. The ideal would be not to have any influences at all. But I wanted to take the interesting parts of those games. It makes me feel proud that those people think that my characters are strong. That was something interesting. That was the foundation. But thinking of what was fun, I thought the character’s process of gaining strength was fun, but I didn’t think the way of playing them was fun. [laughs]

PEOPLE:
- Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986).

QUOTE: 
Miyamoto: We made [Link’s] weapons really big for them to be recognizable [in the first Zelda]. We then had to create a hero that would still be visible next to those big weapons, despite his small size. That’s why we thought of a long hat and big ears. For us it evoked a fairy-like character, so we moved along the lines of an elf.

At the time, if you were talking about big ears you were talking about Peter Pan, and because I really liked Disney, we took inspiration from it. … I told myself Peter Pan’s greens would suit our character. And because we were limited to three colors and there was a lot of forest environments in the game—green on green—it fit together quite well, so we went that way.

PEOPLE: - Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986). QUOTE: Miyamoto: We made [Link’s] weapons really big for them to be recognizable [in the first Zelda]. We then had to create a hero that would still be visible next to those big weapons, despite his small size. That’s why we thought of a long hat and big ears. For us it evoked a fairy-like character, so we moved along the lines of an elf. At the time, if you were talking about big ears you were talking about Peter Pan, and because I really liked Disney, we took inspiration from it. … I told myself Peter Pan’s greens would suit our character. And because we were limited to three colors and there was a lot of forest environments in the game—green on green—it fit together quite well, so we went that way.

PEOPLE:
- Shigeru Miyamoto, age 62. Producer and Co-Director of The Legend of Zelda (1986).

QUOTE: 
Miyamoto: I grew up in the countryside of Japan. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. When I got into the upper elementary school ages — that was when I really got into hiking and mountain climbing. 

There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. We had gone on this hiking trip and climbed up the mountain, and I was so amazed — it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. And I drew on that inspiration when we were working on the Legend of Zelda.

PEOPLE: - Shigeru Miyamoto, age 62. Producer and Co-Director of The Legend of Zelda (1986). QUOTE: Miyamoto: I grew up in the countryside of Japan. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. When I got into the upper elementary school ages — that was when I really got into hiking and mountain climbing. There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. We had gone on this hiking trip and climbed up the mountain, and I was so amazed — it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. And I drew on that inspiration when we were working on the Legend of Zelda.

PEOPLE:
- Shigeru Miyamoto, age 63. Producer & Co-Director of The Legend of Zelda (1986).

QUOTE: 
Q: Why did you decide to make The Legend of Zelda, which came out 30 years ago?

Miyamoto: The Indiana Jones movies were out around that time. … I wanted to bring that sense of adventure to a video game. And people playing computer RPGs back then were bragging about how strong their swordsmen had become and were calling each other at night to exchange information. When I noticed that, I thought it was an interesting milieu.

Q: Since it was so absorbing, you wanted to make something similar yourself.

Miyamoto: Yes. So with a world of swords and sorcery as my theme, I decided to make an adventure game based on treasure-hunting, and that was the beginning of The Legend of Zelda.

PEOPLE: - Shigeru Miyamoto, age 63. Producer & Co-Director of The Legend of Zelda (1986). QUOTE: Q: Why did you decide to make The Legend of Zelda, which came out 30 years ago? Miyamoto: The Indiana Jones movies were out around that time. … I wanted to bring that sense of adventure to a video game. And people playing computer RPGs back then were bragging about how strong their swordsmen had become and were calling each other at night to exchange information. When I noticed that, I thought it was an interesting milieu. Q: Since it was so absorbing, you wanted to make something similar yourself. Miyamoto: Yes. So with a world of swords and sorcery as my theme, I decided to make an adventure game based on treasure-hunting, and that was the beginning of The Legend of Zelda.

Four Miyamoto quotes about things that influenced or inspired Zelda 1 (2003, 2012, 2015, 2016)

Via Nintendo Prime, Hyrule Interviews, NPR, and Nintendo.com

#Zelda
#TheLegendOfZeldaQuote
#MiyamotoQuote

60 15 3 0
PEOPLE:
- Shigeru Miyamoto, age 63. Producer & Co-Director of The Legend of Zelda, General Producer of Breath of the Wild.

QUOTE: 
"Miyamoto: The relationship between Breath of the Wild and The Legend of Zelda mostly comes from playtesters’ feedback; we weren’t really trying to recreate the first Zelda. 

Back in the day it was built upon the ideas of great freedom of action and miniature gardens. As the series evolved, we turned it more and more into a game with a single path to follow. This pushed us to create bigger and more complex dungeons and to design puzzles requiring specific items, which led to very linear games.

So we decided to go back to the roots of the saga and started developing the game we’re showing you today."

PEOPLE: - Shigeru Miyamoto, age 63. Producer & Co-Director of The Legend of Zelda, General Producer of Breath of the Wild. QUOTE: "Miyamoto: The relationship between Breath of the Wild and The Legend of Zelda mostly comes from playtesters’ feedback; we weren’t really trying to recreate the first Zelda. Back in the day it was built upon the ideas of great freedom of action and miniature gardens. As the series evolved, we turned it more and more into a game with a single path to follow. This pushed us to create bigger and more complex dungeons and to design puzzles requiring specific items, which led to very linear games. So we decided to go back to the roots of the saga and started developing the game we’re showing you today."

Miyamoto on how Zelda became linear, and the decision to go back to the series’ roots, 2016.

Source: Hyrule Interviews

#Zelda
#TheLegendofZeldaQuote, #BreathoftheWildQuote
#MiyamotoQuote

www.notion.so/11141fe961fd...

21 1 1 0
PEOPLE:
- Toshihiko Nakago, age 52. The Legend of Zelda (1986) Programmer.
- Takashi Tezuka, age 49. Co-Director of The Legend of Zelda (1986).
- Shigeru Miyamoto, age 57. Producer & Co-Director of The Legend of Zelda (1986).

QUOTE: 
"Nakago: And this is the first land map for Zelda. Back then we had some long paper, and Tezuka-san and Miyamoto-san would sit side by side and draw together. You drew the stuff on the left, Tezuka-san, and the right side is Miyamoto-san’s.

If you look closely, you can tell how marker was used to make small dots. These are rocks, and these are trees. And you can see Miyamoto-san’s personality. At first he’s making individual dots, but as he gets tired of it, toward the top, he just fills in a bunch of space!

Aonuma: Yeah, the left and right sides do look different.

Tezuka: They really are different somehow."

PEOPLE: - Toshihiko Nakago, age 52. The Legend of Zelda (1986) Programmer. - Takashi Tezuka, age 49. Co-Director of The Legend of Zelda (1986). - Shigeru Miyamoto, age 57. Producer & Co-Director of The Legend of Zelda (1986). QUOTE: "Nakago: And this is the first land map for Zelda. Back then we had some long paper, and Tezuka-san and Miyamoto-san would sit side by side and draw together. You drew the stuff on the left, Tezuka-san, and the right side is Miyamoto-san’s. If you look closely, you can tell how marker was used to make small dots. These are rocks, and these are trees. And you can see Miyamoto-san’s personality. At first he’s making individual dots, but as he gets tired of it, toward the top, he just fills in a bunch of space! Aonuma: Yeah, the left and right sides do look different. Tezuka: They really are different somehow."

A small image of a black and white pencil drawing of the Zelda 1 map. It is remarkably close to how the final map ended up. You can tell that it was drawn in slightly different styles on the right vs the left side of the map.

A small image of a black and white pencil drawing of the Zelda 1 map. It is remarkably close to how the final map ended up. You can tell that it was drawn in slightly different styles on the right vs the left side of the map.

It's the 39th anniversary of the Legend of Zelda!

Nakago on the first draft of Zelda 1's map, 2009.

Source: Iwata Asks

#Zelda
#TheLegendofZeldaQuote
#NakagoQuote, #TezukaQuote, #MiyamotoQuote

www.notion.so/fe5e8d856abc...

79 22 2 1
PEOPLE:
- Shigeru Miyamoto, age 60. Creator of Zelda, Mario & more.

QUOTE: 
"Miyamoto: I thought that we should take advantage of the [Famicom] Disk System’s ability to rewrite data by making a game that allowed two players to create dungeons and then explore each other’s creations. We designed that game, and the overall response was that playing through the dungeons was the best part. We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn’t shake that ‘I want to play aboveground, too!’ feeling, so we added forests and lakes, and eventually Hyrule Field. "

PEOPLE: - Shigeru Miyamoto, age 60. Creator of Zelda, Mario & more. QUOTE: "Miyamoto: I thought that we should take advantage of the [Famicom] Disk System’s ability to rewrite data by making a game that allowed two players to create dungeons and then explore each other’s creations. We designed that game, and the overall response was that playing through the dungeons was the best part. We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn’t shake that ‘I want to play aboveground, too!’ feeling, so we added forests and lakes, and eventually Hyrule Field. "

Miyamoto on the first Zelda's dungeon maker origins, 2013.

Source: Hyrule Historia

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote

www.notion.so/25028ac39360...

21 2 1 0
PEOPLE:
- Howard Phillips, age 64. NOA Analyst for The Legend of Zelda and Adventure of Link. Editor of The Legend of Zelda: Tips and Tactics guide and of Nintendo Power..

QUOTE: 
"Phillips: Nintendo had worked with external programming teams to develop its early arcade offerings. … Over time, it involved its creative staff … while continuing to outsource programming. The internal teams at NCL grew their design, art, audio, and production staff while the hiring of programmers lagged behind. 

NCL worked with three external programming teams to develop most of its original … games released in 1986. SRD was responsible for programming the ground-breaking The Legend of Zelda along with Super Mario Bros 2 (JPN), and the Zelda-like adventure The Mysterious Murasame Castle. 

Iwasaki Giken/Intelligent Systems was responsible for programming the super smooth and silky action game Metroid."

PEOPLE: - Howard Phillips, age 64. NOA Analyst for The Legend of Zelda and Adventure of Link. Editor of The Legend of Zelda: Tips and Tactics guide and of Nintendo Power.. QUOTE: "Phillips: Nintendo had worked with external programming teams to develop its early arcade offerings. … Over time, it involved its creative staff … while continuing to outsource programming. The internal teams at NCL grew their design, art, audio, and production staff while the hiring of programmers lagged behind. NCL worked with three external programming teams to develop most of its original … games released in 1986. SRD was responsible for programming the ground-breaking The Legend of Zelda along with Super Mario Bros 2 (JPN), and the Zelda-like adventure The Mysterious Murasame Castle. Iwasaki Giken/Intelligent Systems was responsible for programming the super smooth and silky action game Metroid."

Phillips on Nintendo’s external programming partners in the 80s, 2022.

Source: Game Master Classified

#Zelda
#TheLegendofZeldaQuote, #SuperMarioBros2JPNQuote, #TheMysteriousMurasameCastleQuote, #MetroidQuote
#PhillipsQuote

www.notion.so/2deafa67261b...

6 1 1 1
PEOPLE:
- Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986).

QUOTE: 
"Miyamoto: We made [Link’s] weapons really big for them to be recognizable [in the first Zelda]. We then had to create a hero that would still be visible next to those big weapons, despite his small size. That’s why we thought of a long hat and big ears. For us it evoked a fairy-like character, so we moved along the lines of an elf.

At the time, if you were talking about big ears you were talking about Peter Pan, and because I really liked Disney, we took inspiration from it. … I told myself Peter Pan’s greens would suit our character. And because we were limited to three colors and there was a lot of forest environments in the game—green on green—it fit together quite well, so we went that way."

PEOPLE: - Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986). QUOTE: "Miyamoto: We made [Link’s] weapons really big for them to be recognizable [in the first Zelda]. We then had to create a hero that would still be visible next to those big weapons, despite his small size. That’s why we thought of a long hat and big ears. For us it evoked a fairy-like character, so we moved along the lines of an elf. At the time, if you were talking about big ears you were talking about Peter Pan, and because I really liked Disney, we took inspiration from it. … I told myself Peter Pan’s greens would suit our character. And because we were limited to three colors and there was a lot of forest environments in the game—green on green—it fit together quite well, so we went that way."

Miyamoto on how they picked Link's original design, 2012.

Source: Hyrule Interviews

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote

www.notion.so/a7b1661cc7b1...

30 6 0 0
PEOPLE:
- Koji Kondo, age 39. Composer for The Legend of Zelda (1986).
- Shigeru Miyamoto, age 48. Producer and Co-Director of The Legend of Zelda (1986).

QUOTE: 
"Q: Did Miyamoto have any requests for The Legend of Zelda (1986)? 

Kondo: I remember he had me make a lot of different sounds for when you use the flute [when you warp]. He was very particular about that one sound. “It shouldn’t just be ‘pretty’. I want it to evoke something more mysterious”, he told me."

PEOPLE: - Koji Kondo, age 39. Composer for The Legend of Zelda (1986). - Shigeru Miyamoto, age 48. Producer and Co-Director of The Legend of Zelda (1986). QUOTE: "Q: Did Miyamoto have any requests for The Legend of Zelda (1986)? Kondo: I remember he had me make a lot of different sounds for when you use the flute [when you warp]. He was very particular about that one sound. “It shouldn’t just be ‘pretty’. I want it to evoke something more mysterious”, he told me."

PEOPLE:
- Shigeru Miyamoto, age 50. Creator of the Zelda series. Producer of Ocarina of Time.

QUOTE: 
"Miyamoto: Ocarina has the most, not magical, but the most Zelda-like music theme; it immerses you completely into the game. 

I had been looking forward to music with a flute or an ocarina, but it wasn’t possible to fully use them until now. That game gave us the possibility of including those instruments."

PEOPLE: - Shigeru Miyamoto, age 50. Creator of the Zelda series. Producer of Ocarina of Time. QUOTE: "Miyamoto: Ocarina has the most, not magical, but the most Zelda-like music theme; it immerses you completely into the game. I had been looking forward to music with a flute or an ocarina, but it wasn’t possible to fully use them until now. That game gave us the possibility of including those instruments."

Two quotes on Miyamoto's particular affinity for flute music in Zelda

Sources: Shmuplations, Nintendo Prime

#Zelda
#TheLegendOfZeldaQuote, #OcarinaofTimeQuote
#MiyamotoQuote,#KondoQuote

www.notion.so/c398f122dc10...
www.notion.so/12641fe961fd...

5 1 0 0
PEOPLE:
- Shigeru Miyamoto, age 50. Producer and Co-Director of The Legend of Zelda (1986).

QUOTE: 
"Miyamoto: Back when [Zelda] was born, I was… [thinks] Influenced by games like Black Onyx and Ultima. The ideal would be not to have any influences at all. But I wanted to take the interesting parts of those games. It makes me feel proud that those people think that my characters are strong. That was something interesting. That was the foundation. 

But thinking of what was fun, I thought the character’s process of gaining strength was fun, but I didn’t think the way of playing them was fun. [laughs]"

PEOPLE: - Shigeru Miyamoto, age 50. Producer and Co-Director of The Legend of Zelda (1986). QUOTE: "Miyamoto: Back when [Zelda] was born, I was… [thinks] Influenced by games like Black Onyx and Ultima. The ideal would be not to have any influences at all. But I wanted to take the interesting parts of those games. It makes me feel proud that those people think that my characters are strong. That was something interesting. That was the foundation. But thinking of what was fun, I thought the character’s process of gaining strength was fun, but I didn’t think the way of playing them was fun. [laughs]"

MIyamoto on some games that influenced him when making the first Zelda, 2003.

Source: Nintendo Prime

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote
www.notion.so/12641fe961fd...

14 2 1 1
PEOPLE:
- Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986).

QUOTE: 
"Q: And where does Link’s name come from?

Miyamoto: It’s not a very well-known story, but back then, when we started designing The Legend of Zelda, we imagined the fragments of the Triforce as electronic chips! It was meant to be a video game that would take place both in the past and the future. 

Because the hero was linking together both eras, we called him ‘Link’, after the English word. But in the end, Link never went to the future and it remained a heroic fantasy game. We can even say there’s absolutely nothing futuristic in the game! [laugh]"

PEOPLE: - Shigeru Miyamoto, age 59. Producer & Co-Director of The Legend of Zelda (1986). QUOTE: "Q: And where does Link’s name come from? Miyamoto: It’s not a very well-known story, but back then, when we started designing The Legend of Zelda, we imagined the fragments of the Triforce as electronic chips! It was meant to be a video game that would take place both in the past and the future. Because the hero was linking together both eras, we called him ‘Link’, after the English word. But in the end, Link never went to the future and it remained a heroic fantasy game. We can even say there’s absolutely nothing futuristic in the game! [laugh]"

Linktober #16: Time

Miyamoto on where Link's name came from, and the original vision for the Triforce, 2012.

Source: Hyrule Interviews

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote
#Linktober

www.notion.so/a7b1661cc7b1...

20 4 0 1
PEOPLE:
- Takashi Tezuka, age 48. Co-Director of The Legend of Zelda.
- Toshihiko Nakago, age 52. Programmer for The Legend of Zelda.
- Satoru Iwata, age 49. President of Nintendo.

QUOTE: 
"Tezuka: I don't really remember when we first began Zelda. [laughs] But I know it started with the dungeons.

Nakago: At the very start, we were developing the game using the arcade system. You mentioned it a little earlier, Iwata-san...

Iwata: We're talking about the Nintendo Vs. System, right?

Nakago: I remember that we started out using the Vs. System.

Iwata: So it wasn't originally made for the Famicom Disk System."

PEOPLE: - Takashi Tezuka, age 48. Co-Director of The Legend of Zelda. - Toshihiko Nakago, age 52. Programmer for The Legend of Zelda. - Satoru Iwata, age 49. President of Nintendo. QUOTE: "Tezuka: I don't really remember when we first began Zelda. [laughs] But I know it started with the dungeons. Nakago: At the very start, we were developing the game using the arcade system. You mentioned it a little earlier, Iwata-san... Iwata: We're talking about the Nintendo Vs. System, right? Nakago: I remember that we started out using the Vs. System. Iwata: So it wasn't originally made for the Famicom Disk System."

Nakago on what platform the first Zelda was originally planned for, 2009.

Source: Iwata Asks

#Zelda
#TheLegendofZeldaQuote
#TezukaQuote,#NakagoQuote,#IwataQuote

www.notion.so/01d01475fc47...

2 1 0 0
PEOPLE:
- Shigeru Miyamoto, age 60. Creator of the Zelda series.

QUOTE: 
"Miyamoto: We named the protagonist Link because he connects people together. He was supposed to spread the scattered energy of the world through the ages."

PEOPLE: - Shigeru Miyamoto, age 60. Creator of the Zelda series. QUOTE: "Miyamoto: We named the protagonist Link because he connects people together. He was supposed to spread the scattered energy of the world through the ages."

Miyamoto on the origin of the name "Link", 2013.

Source: Hyrule Historia

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote

www.notion.so/25028ac39360...

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PEOPLE:
- Shigeru Miyamoto, age 60. Creator of Zelda, Mario & more.

QUOTE: 
"Miyamoto: I thought that we should take advantage of the [Famicom] Disk System’s ability to rewrite data by making a game that allowed two players to create dungeons and then explore each other’s creations. We designed that game, and the overall response was that playing through the dungeons was the best part. We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn’t shake that ‘I want to play aboveground, too!’ feeling, so we added forests and lakes, and eventually Hyrule Field. "

PEOPLE: - Shigeru Miyamoto, age 60. Creator of Zelda, Mario & more. QUOTE: "Miyamoto: I thought that we should take advantage of the [Famicom] Disk System’s ability to rewrite data by making a game that allowed two players to create dungeons and then explore each other’s creations. We designed that game, and the overall response was that playing through the dungeons was the best part. We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn’t shake that ‘I want to play aboveground, too!’ feeling, so we added forests and lakes, and eventually Hyrule Field. "

Miyamoto on the first Zelda's dungeon maker origins, 2013.

Source: Hyrule Historia

#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote

www.notion.so/25028ac39360...

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PEOPLE:
- Yusuke Nakano, age 47. Illustrator for all Zelda titles from Ocarina of Time to this interview.

QUOTE: 
"Q: Taking a look at the main illustration [for the first Zelda], we see Link kneeling at the very center of the image, and the setting for his adventure serving as the backdrop. Does anyone happen to know who was behind this picture?

Nakano: This dates from before I joined the company, so I’m not one hundred percent certain, but I believe it was done by someone from an outside animation studio. During the NES and SNES eras, artwork was frequently outsourced for components like game packaging and manuals. Even within the company, I think that ‘send it to the pros’ was considered common sense when it came to illustration."

PEOPLE: - Yusuke Nakano, age 47. Illustrator for all Zelda titles from Ocarina of Time to this interview. QUOTE: "Q: Taking a look at the main illustration [for the first Zelda], we see Link kneeling at the very center of the image, and the setting for his adventure serving as the backdrop. Does anyone happen to know who was behind this picture? Nakano: This dates from before I joined the company, so I’m not one hundred percent certain, but I believe it was done by someone from an outside animation studio. During the NES and SNES eras, artwork was frequently outsourced for components like game packaging and manuals. Even within the company, I think that ‘send it to the pros’ was considered common sense when it came to illustration."

Nakano on “sending it to the pros”, 2017.

Via Arts & Artifacts.

#Zelda
#TheLegendofZeldaQuote
#NakanoQuote

www.notion.so/06aaee32280f...

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PEOPLE:
- Howard Phillips, age 64. NOA Analyst for The Legend of Zelda and Adventure of Link. Editor of The Legend of Zelda: Tips and Tactics guide and of Nintendo Power..

QUOTE: 
"Phillips: When games were submitted [to Nintendo of America] for approval, they were screened by myself and my team of product analysts for sex or nudity, gratuitous violence, profanity or obscenity, or drugs, alcohol, or smoking. If something was considered a violation, it was then shown to the legal department who made the final determination and communicated the results to the licensee. …

As time progressed, the content guidelines system became more squishy as instances of ‘no, but it’s okay’ guideline infractions occurred. The ‘book of magic’ in The Legend of Zelda looks like a bible, there are partially-clad statues in Castlevania and Kid Icarus, cigarettes in Metal Gear."

PEOPLE: - Howard Phillips, age 64. NOA Analyst for The Legend of Zelda and Adventure of Link. Editor of The Legend of Zelda: Tips and Tactics guide and of Nintendo Power.. QUOTE: "Phillips: When games were submitted [to Nintendo of America] for approval, they were screened by myself and my team of product analysts for sex or nudity, gratuitous violence, profanity or obscenity, or drugs, alcohol, or smoking. If something was considered a violation, it was then shown to the legal department who made the final determination and communicated the results to the licensee. … As time progressed, the content guidelines system became more squishy as instances of ‘no, but it’s okay’ guideline infractions occurred. The ‘book of magic’ in The Legend of Zelda looks like a bible, there are partially-clad statues in Castlevania and Kid Icarus, cigarettes in Metal Gear."

Phillips on Nintendo of America’s early content guidelines, 2022.
Via Game Master Classified.

#Zelda
#TheLegendofZeldaQuote, #CastlevaniaQuote, #KidIcarusQuote, #MetalGearQuote
#PhillipsQuote

www.notion.so/2deafa67261b...

3 0 1 0
People in quote: 
- Shigeru Miyamoto, age 63. Producer & Co-Director of The Legend of Zelda (1986). 

Quote: "Miyamoto: I grew up in the countryside of Japan. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. When I got into the upper elementary school ages — that was when I really got into hiking and mountain climbing. 

There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. We had gone on this hiking trip and climbed up the mountain, and I was so amazed — it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. And I drew on that inspiration when we were working on the Legend of Zelda."

People in quote: - Shigeru Miyamoto, age 63. Producer & Co-Director of The Legend of Zelda (1986). Quote: "Miyamoto: I grew up in the countryside of Japan. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. When I got into the upper elementary school ages — that was when I really got into hiking and mountain climbing. There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. We had gone on this hiking trip and climbed up the mountain, and I was so amazed — it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. And I drew on that inspiration when we were working on the Legend of Zelda."

Linktober Day 23: Child
Miyamoto on his childhood experiences exploring rice paddies and hiking.

Via NPR, 2015.

#Zelda
#MiyamotoQuote
#TheLegendOfZeldaQuote
#Linktober

hyruleinterviews.notion.site/Q-A-Shigeru-...

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People in quote: 
Shigeru Miyamoto, age 61. 

Quote: "Miyamoto: We named the protagonist Link because he connects people together. He was supposed to spread the scattered energy of the world through the ages."

People in quote: Shigeru Miyamoto, age 61. Quote: "Miyamoto: We named the protagonist Link because he connects people together. He was supposed to spread the scattered energy of the world through the ages."

Linktober Day 21:
Miyamoto on the origin of the name "Link".

Via Hyrule Historia, 2013

#Zelda
#TheLegendOfZeldaQuote
#MiyamotoQuote
#Linktober

hyruleinterviews.notion.site/On-the-25th-...

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