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so volumetrics did receive another upgrade
#minecraft #voxelgame #graphicsprogramming #indiedev

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Some vidya of Entropy's new meshlet culling #graphicsprogramming #spatialcomputing

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MG! OMG~it’s happening!😱Model animation with skinning supports up to a max of 255 joints!🎉This means more complex and detailed character rigs are possible💃 allowing for smoother deformations and more expressive animations.💃

#GraphicsProgramming #GameDev #IndieDev #Vulkan
#CSharp #DotNet #Animation

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Preview
Dynamic GI without Raytracing?! - A Short Odyssey LIVE YouTube video by Jake S. Del Mastro

Global illumination bikeshed stream coming up in 15 mins! (2PM EST)

#gamedev #indiegamedev #graphicsprogramming

www.youtube.com/live/Ss83eXA...

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3k glowing orbs in 1k cubes. Generating 12k pseudo-random numbers in the vertex shader every 0.5s to update velocities.
#gameDev #indieGame #shader #vfx #techArt #graphicsProgramming #screenshotSaturday

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If you would like to find out more about shaders, or enlist my freelance services, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline

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Real time ray tracing on CPU: recursive reflections & refractions, many light sources, HDR skydome, soft (volume) lights, camera movement with splines, TAA with blue and white noise

#programming #gamedev #graphics #3d #graphicsprogramming #cplusplus

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Almost done!💖The joints are animated, everything’s moving now, and I’ve been taking my time with it (slow cooking, hehe✨). All that’s left now is adding it to the shaders and it’ll be complete!💃🥳💕

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp

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If you would like to find out more about shaders, feel free to DM me!

#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline

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Axis-aligned normals

Axis-aligned normals

Planet render with axis-aligned normals

Planet render with axis-aligned normals

Soft normals

Soft normals

Planet render with soft normals

Planet render with soft normals

Soft normals for my #voxel ray tracer in C++.

#raytracing #graphics #programming #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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DirectX 12 PBR Renderer in C: github.com/simstim-star...

#graphicsprogramming #gamedev #cprogramming

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🔔 We’re #Hiring! The Forge Interactive is looking for Graphics Programmers and Interns to join our team!

🌐 Apply on LinkedIn: The Forge Interactive, Inc.

#GraphicsProgramming #Intern #GameDevCareers #OpenRole

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Into the Dream Again – The Wii GX Pipeline Observations from Orbit

New dev blog is live

This week I went deep into the Wii GX pipeline—breaking down how rendering actually works on the hardware

dreamagaingames.com/blog/f/into-...

#gamedev #indiedev #wii #retrogaming #homebrew #graphicsprogramming

dreamagaingames.com/blog/f/into-...

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Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI

Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI

Ray traced #voxel planet procedural #generation in C++! Continents, seas, mountains and fields.

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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Been busy at work, but I’m almost there. No animation yet, but I think I’ve got the joints set up correctly. 💃 This is the famous Cesium Man (from the glTF sample assets), and of course, the Tarisland Dragon.

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet

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Woo, mesh shader emulation support in Entropy. This triangle is being subdivided by a mesh shader. The emulation aspect comes in with a compute pipeline + using indirect draws and dispatches. Why emulate? Because my hardware demographic doesn't all support these things. #GraphicsProgramming

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Update on my university CPU Ray Tracer: recursive tracing, HDR sky with global illumination, spheres... and painfully low fps :P It's Work In Progress though!

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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Cat Game - Solving Simulation Drift: Why Your Game Physics Needs Deterministic Atomic Buffers
Cat Game - Solving Simulation Drift: Why Your Game Physics Needs Deterministic Atomic Buffers YouTube video by p3nGu1nZz

New video just dropped: Why Your Game Physics Needs Deterministic Atomic Buffers. If you're building game engines or leveling up your GPU workflow, this one is for you.

👀👉 youtu.be/g7cR3Nze5Es

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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Tech Deep Dive: M9 Real-Time Ray Traced Lighting in V-Engine
Tech Deep Dive: M9 Real-Time Ray Traced Lighting in V-Engine YouTube video by p3nGu1nZz

New video just dropped: Advanced Lighting and Shadows with Vulkan. If you're building game engines or leveling up your GPU workflow, this one is for you.

👀👉 youtu.be/M8iRAjoteDc

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs/unified1/SP...
#SPIRV #vulkan […]

[Original post on fosstodon.org]

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SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

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I can now load any format supported by Assimp. 😊 I’ve tested it with FXB and GLTF. 💃This example uses a GLTF file. I’m hoping to finish the animation routine later this week. 👩‍💻

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet

Tarisland Dragon:by Hallow:shetchfab:CC-BY-4.0

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Finished Ray Tracing in One Weekend. Really interesting stuff and looking forward to go through Ray Tracing the Next Week. This is part of my learning journey of graphics programming #graphicsprogramming

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DX11Lab Week 2 is live 🚀

This week I built the first real Direct3D rendering path:
CPU vertex data → GPU vertex buffer → HLSL shaders → triangle on screen.

Read the breakdown:
dreamagaingames.com/blog/f/dream...

#gamedev #DirectX11 #graphicsprogramming

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ReSTIR definitely showed me how mathematically inept i am
though the spatial reuse already makes a bit of a difference
#voxelgame #indiedev #minecraft #graphicsprogramming

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Slow development on my Vulkan framework/engine. I'm currently in the middle of creating the asset/content cooker using AssimpSharp. Right now, my mesh loader only supports OBJ and MS3D, which I wrote from scratch...

#GameDev #IndieDev #GraphicsProgramming
#Vulkan #DotNet #CSharp

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Going to get into L-Systems soon.
#graphics #graphicsprogramming

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compute shaders are fascinating

#glsl #shader #graphics #computergraphics #graphicsprogramming #gamedev #realtime #screenshotsaturday

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I just had to make sure it runs on the real Linux platform because the file handling is different from Windows or on its WSL. And ta-daa! It works on 𝗟𝗶𝗻𝘂𝘅 𝗠𝗶𝗻𝘁! I’m so happy! ✨🐧💚

#GameDev #IndieDev #GraphicsProgramming
#Vulkan #Linux #MintDistro #DotNet #CSharp

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Advanced Vulkan Rendering: Frame Graphs and Memory Management
Advanced Vulkan Rendering: Frame Graphs and Memory Management YouTube video by p3nGu1nZz

New video just dropped: Advanced Vulkan Rendering of Frame Graphs & Memory Management. If you're building game engines or leveling up your GPU workflow, this one is for you.

👀👉 youtu.be/TUh5E04m3z0

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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