Some vidya of Entropy's new meshlet culling #graphicsprogramming #spatialcomputing
MG! OMG~it’s happening!😱Model animation with skinning supports up to a max of 255 joints!🎉This means more complex and detailed character rigs are possible💃 allowing for smoother deformations and more expressive animations.💃
#GraphicsProgramming #GameDev #IndieDev #Vulkan
#CSharp #DotNet #Animation
Global illumination bikeshed stream coming up in 15 mins! (2PM EST)
#gamedev #indiegamedev #graphicsprogramming
www.youtube.com/live/Ss83eXA...
3k glowing orbs in 1k cubes. Generating 12k pseudo-random numbers in the vertex shader every 0.5s to update velocities.
#gameDev #indieGame #shader #vfx #techArt #graphicsProgramming #screenshotSaturday
If you would like to find out more about shaders, or enlist my freelance services, feel free to DM me!
#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
Real time ray tracing on CPU: recursive reflections & refractions, many light sources, HDR skydome, soft (volume) lights, camera movement with splines, TAA with blue and white noise
#programming #gamedev #graphics #3d #graphicsprogramming #cplusplus
Almost done!💖The joints are animated, everything’s moving now, and I’ve been taking my time with it (slow cooking, hehe✨). All that’s left now is adding it to the shaders and it’ll be complete!💃🥳💕
#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
If you would like to find out more about shaders, feel free to DM me!
#TechArt #Unity3D #URP #ShaderGraph #GameDev #IndieDev #RealtimeVFX #TechnicalArtist #GraphicsProgramming #VFX #UnityTips #Shader #MadeWithUnity #GameGraphics #RenderPipeline
Axis-aligned normals
Planet render with axis-aligned normals
Soft normals
Planet render with soft normals
Soft normals for my #voxel ray tracer in C++.
#raytracing #graphics #programming #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
DirectX 12 PBR Renderer in C: github.com/simstim-star...
#graphicsprogramming #gamedev #cprogramming
🔔 We’re #Hiring! The Forge Interactive is looking for Graphics Programmers and Interns to join our team!
🌐 Apply on LinkedIn: The Forge Interactive, Inc.
#GraphicsProgramming #Intern #GameDevCareers #OpenRole
New dev blog is live
This week I went deep into the Wii GX pipeline—breaking down how rendering actually works on the hardware
dreamagaingames.com/blog/f/into-...
#gamedev #indiedev #wii #retrogaming #homebrew #graphicsprogramming
dreamagaingames.com/blog/f/into-...
Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background
Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background
Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI
Ray traced #voxel planet procedural #generation in C++! Continents, seas, mountains and fields.
#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
Been busy at work, but I’m almost there. No animation yet, but I think I’ve got the joints set up correctly. 💃 This is the famous Cesium Man (from the glTF sample assets), and of course, the Tarisland Dragon.
#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet
Woo, mesh shader emulation support in Entropy. This triangle is being subdivided by a mesh shader. The emulation aspect comes in with a compute pipeline + using indirect draws and dispatches. Why emulate? Because my hardware demographic doesn't all support these things. #GraphicsProgramming
Update on my university CPU Ray Tracer: recursive tracing, HDR sky with global illumination, spheres... and painfully low fps :P It's Work In Progress though!
#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
New video just dropped: Why Your Game Physics Needs Deterministic Atomic Buffers. If you're building game engines or leveling up your GPU workflow, this one is for you.
👀👉 youtu.be/g7cR3Nze5Es
#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming
New video just dropped: Advanced Lighting and Shadows with Vulkan. If you're building game engines or leveling up your GPU workflow, this one is for you.
👀👉 youtu.be/M8iRAjoteDc
#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs/unified1/SP...
#SPIRV #vulkan […]
[Original post on fosstodon.org]
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
I can now load any format supported by Assimp. 😊 I’ve tested it with FXB and GLTF. 💃This example uses a GLTF file. I’m hoping to finish the animation routine later this week. 👩💻
#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet
Tarisland Dragon:by Hallow:shetchfab:CC-BY-4.0
Finished Ray Tracing in One Weekend. Really interesting stuff and looking forward to go through Ray Tracing the Next Week. This is part of my learning journey of graphics programming #graphicsprogramming
DX11Lab Week 2 is live 🚀
This week I built the first real Direct3D rendering path:
CPU vertex data → GPU vertex buffer → HLSL shaders → triangle on screen.
Read the breakdown:
dreamagaingames.com/blog/f/dream...
#gamedev #DirectX11 #graphicsprogramming
ReSTIR definitely showed me how mathematically inept i am
though the spatial reuse already makes a bit of a difference
#voxelgame #indiedev #minecraft #graphicsprogramming
Slow development on my Vulkan framework/engine. I'm currently in the middle of creating the asset/content cooker using AssimpSharp. Right now, my mesh loader only supports OBJ and MS3D, which I wrote from scratch...
#GameDev #IndieDev #GraphicsProgramming
#Vulkan #DotNet #CSharp
Going to get into L-Systems soon.
#graphics #graphicsprogramming
compute shaders are fascinating
#glsl #shader #graphics #computergraphics #graphicsprogramming #gamedev #realtime #screenshotsaturday
I just had to make sure it runs on the real Linux platform because the file handling is different from Windows or on its WSL. And ta-daa! It works on 𝗟𝗶𝗻𝘂𝘅 𝗠𝗶𝗻𝘁! I’m so happy! ✨🐧💚
#GameDev #IndieDev #GraphicsProgramming
#Vulkan #Linux #MintDistro #DotNet #CSharp
New video just dropped: Advanced Vulkan Rendering of Frame Graphs & Memory Management. If you're building game engines or leveling up your GPU workflow, this one is for you.
👀👉 youtu.be/TUh5E04m3z0
#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming