A high-angle render of a monumental corridor in Unreal Engine 5, now fully lit. Massive, grey pillars and vaulted archways are bathed in deep, atmospheric blue light, creating long, dramatic shadows on the floor. The scene looks cold, mysterious, and grand. The blue glow highlights the architectural scale of the hall, characteristic of a dark horror setting.
The lights are on!
Finished the atmospheric blue lighting for this corridor. The mood in Paper History is getting darker and colder.
I'm starting a new location on Monday, see you there😁
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