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Box of Stars - shadertoy.com/view/NcsSz4
#shaderToy #glsl #shader

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Loxodromic Möbius transformation
#complex #functions #shadertoy
www.patreon.com/jcponce

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Little shading to add some depth to the layers!
www.shadertoy.com/view/7fX3zH

#glsl #shader #tile #pattern #logpolar #shadertoy

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www.shadertoy.com/view/7fX3zH
on #shadertoy

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Doing some shader coding this past weekend - little lerp timing functions in an infinite moving domain system!

www.shadertoy.com/view/fdVfDh

#shaders #glsl #shadertoy #infinite #demo

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A glowtracer built during a 40 min presentation. Lots of boxes with a glowing gridlike pattern.

A glowtracer built during a 40 min presentation. Lots of boxes with a glowing gridlike pattern.

I did a shader presentation at #swetugg using @hexler.bsky.social kodelife and deployed in #shadertoy

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www.shadertoy.com/view/wXGcRc New Shader called SilverDream By #danielsonkeys #dannyfreestylez #makorehaps #art #music #virtualdj #shadertoy

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Luminescent Growth

Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR

#ProcGen #Shaders #Shadertoy

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Video

I made a directional noise type I call Phacelle Noise which is pretty fast!

Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...

#Graphics #Shaders #Shadertoy

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Video

Transition with a twist
www.shadertoy.com/view/w3tczf

#shadertoy #glsl

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Tim Reinhardt, a person in a gray sweater, leans over their laptop at a desk in a lecture hall. The projection screen behind them shows a code editor with JavaScript and a colorful, star-shaped phase portrait visualization.

Tim Reinhardt, a person in a gray sweater, leans over their laptop at a desk in a lecture hall. The projection screen behind them shows a code editor with JavaScript and a colorful, star-shaped phase portrait visualization.

Tim Reinhardt stands in a lecture hall, holding a microphone and looking up at a projected slide. The slide shows a detailed code editor and a vibrant, complex mathematical visualization with rainbow-colored patterns.

Tim Reinhardt stands in a lecture hall, holding a microphone and looking up at a projected slide. The slide shows a detailed code editor and a vibrant, complex mathematical visualization with rainbow-colored patterns.

Steve Trettel, a person in a blue t-shirt and baseball cap, stands in front of a projection screen with their hands raised. The screen shows a digital interface with a glowing, blue-and-orange organic-shaped visualization. Boxes of chalk are lined up on the desk in the foreground.

Steve Trettel, a person in a blue t-shirt and baseball cap, stands in front of a projection screen with their hands raised. The screen shows a digital interface with a glowing, blue-and-orange organic-shaped visualization. Boxes of chalk are lined up on the desk in the foreground.

Steve Trettel stands near a blackboard and a large screen displaying GLSL shader code. In the foreground, a laptop shows the same code and a resulting yellow and blue hourglass-shaped visualization.

Steve Trettel stands near a blackboard and a large screen displaying GLSL shader code. In the foreground, a laptop shows the same code and a resulting yellow and blue hourglass-shaped visualization.

For the fourth #illustratingMath day at the @cirm-math.bsky.social graduate school, we continue the mini-courses. In the #CindyJS course, we consider domain coloring to visualize complex functions. In the #Shadertoy course, we solve some PDEs and then render the game of life. (1/3)

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Steve Trettel stands in front of a chalkboard and a projector screen. The screen displays a Shadertoy interface featuring a blue and white hyperbolic tiling and the title "73 Tiles."

Steve Trettel stands in front of a chalkboard and a projector screen. The screen displays a Shadertoy interface featuring a blue and white hyperbolic tiling and the title "73 Tiles."

Steve Trettel, a person with a beard and glasses wearing a red sweater, stands with one arm raised in front of a projector screen showing GLSL shader code in Shadertoy and a repeating pattern of white "F" shapes on a dark background.

Steve Trettel, a person with a beard and glasses wearing a red sweater, stands with one arm raised in front of a projector screen showing GLSL shader code in Shadertoy and a repeating pattern of white "F" shapes on a dark background.

A digital illustration of two black curved lines on a white background. Several small yellow circles (points) are positioned along the curves, suggesting a mathematical or geometric plot.

A digital illustration of two black curved lines on a white background. Several small yellow circles (points) are positioned along the curves, suggesting a mathematical or geometric plot.

On day 3 of the #illustratingMath graduate school at @cirm-math.bsky.social, we continue the two mini-courses on #CindyJS and #Shadertoy. In the former, we learn how to draw conics (and how to draw them well). In the latter, it's all about hyperbolic tilings. (1/3)

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A photo of a person standing in a lecture hall in front of a projection screen. The screen displays "CindyScript Basics" with bullet points about syntax, such as "Lines end with semicolons" and "Typeless." In the foreground, there are several boxes of colorful chalk on a wooden table.

A photo of a person standing in a lecture hall in front of a projection screen. The screen displays "CindyScript Basics" with bullet points about syntax, such as "Lines end with semicolons" and "Typeless." In the foreground, there are several boxes of colorful chalk on a wooden table.

A person looks down at a laptop in a lecture hall while a software interface titled "Cinderella" is projected on the screen behind them. The screen shows a geometric pattern of green dots arranged in a circular, spiral formation on a grid.

A person looks down at a laptop in a lecture hall while a software interface titled "Cinderella" is projected on the screen behind them. The screen shows a geometric pattern of green dots arranged in a circular, spiral formation on a grid.

A high-contrast digital image of a Mandelbrot set fractal. The central "body" is black, surrounded by a vibrant, glowing pink and white halo that reveals intricate, repeating branching patterns.

A high-contrast digital image of a Mandelbrot set fractal. The central "body" is black, surrounded by a vibrant, glowing pink and white halo that reveals intricate, repeating branching patterns.

A digital screenshot of a shader program displaying a complex yellow geometric pattern on a dark background. The pattern consists of intersecting circles and arcs that create a symmetrical, tunnel-like effect toward the center.

A digital screenshot of a shader program displaying a complex yellow geometric pattern on a dark background. The pattern consists of intersecting circles and arcs that create a symmetrical, tunnel-like effect toward the center.

On the second day of #illustratingMath at @cirm-math.bsky.social, we continue the mini-courses #CindyJS and #Shadertoy: We tackled the scripting abilities of CindyJS and immersed ourselves in the creation of fractals and circle inversions, learning to write functions and structs in #GLSL. (1/3)

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Steve Trettel stands at a podium in a classroom, looking at a laptop while a large presentation slide is projected behind them. The slide features a portrait of the person and the text "GPU Accelerated Mathematical Illustration" alongside their name. A chalkboard behind them contains a handwritten note about creating an account to save shaders.

Steve Trettel stands at a podium in a classroom, looking at a laptop while a large presentation slide is projected behind them. The slide features a portrait of the person and the text "GPU Accelerated Mathematical Illustration" alongside their name. A chalkboard behind them contains a handwritten note about creating an account to save shaders.

A person, Steve Trettel, stands in a lecture hall pointing toward a large projector screen displaying a complex, circular geometric fractal with blue and green patterns. They are smiling and looking toward the audience while standing in front of a chalkboard that has "Shadertoy.com" written on it.

A person, Steve Trettel, stands in a lecture hall pointing toward a large projector screen displaying a complex, circular geometric fractal with blue and green patterns. They are smiling and looking toward the audience while standing in front of a chalkboard that has "Shadertoy.com" written on it.

Final talk in the morning is the first lesson in a five-lesson mini-course on #Shadertoy, given by @stevejtrettel.bsky.social. The course material is available on Steve's website shaders.stevejtrettel.site, in case you want to follow along at home. (4/n)

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'ai' scammers first destroy the most beautiful and useful parts of the web

#shadertoy

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Video

Some raymarching from yesterday 😵‍💫
www.shadertoy.com/view/Wf3fRr

#shadertoy #shader #glsl

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quick little shader to show how to use Fresnel LUT's in your materials to make your textures really pop and utilize the ambient light of your scene

www.shadertoy.com/view/tf3BDr

#gamedev #indiedev #solodev #shaders #computergraphics #gfx #technicalart #art #shadertoy

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(p*p*p) and (kx*kx)

(p*p*p) and (kx*kx)

power(p,3.0) and (kx*kx)

power(p,3.0) and (kx*kx)

power(p,3.0) and power(kx,2.0)

this is the desired result

power(p,3.0) and power(kx,2.0) this is the desired result

cursed question for #UE5(? or is this a HLSL thing? or a general shader thing?):

for whole-number exponents: why is A*A different from power(A,2.0)?

the oddest thing is that the power function is the one returning desired results, and #shadertoy doesn't seem to have this problem

(check alt text)

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Video

Fixed buffer shaders in HDA. Couple of diffusion shaders that do get transpiled have the correct scale now. No updates to the Transpiler despite a mounting backlog of bugs.
github.com/shaderology/...
#shadertoy #Houdini

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speed of light in ring demos:
www.shadertoy.com/view/wc3yz7
www.shadertoy.com/view/w3SfWm

#shadertoy #ringworld #speedoflight

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Hash Noise stability in GPU Shaders - arugl.medium.com/hash-noise-i...

iq new shader - www.shadertoy.com/view/3XlfWH
has exact behavior I describerd in my blog - broken fract hash

#shadertoy #shaders #hash

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#shaderToy #shader
An endless dance of two luminous spirits, shifting through vibrant colors and trailing sparkling particles.

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Sep 14 #day102 Cosmic Ocean2
shadertoy.com/view/WclBzf
#shader #shadertoy #ocean #movingpoints

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Wrote my first #shadertoy shader. It's about a generalized version of Z-curve that can handle non-square, non-power-of-two domains. Inspired by "Generalised 3D Morton and Hilbert Orderings" by David Walker. #GraphicsProgramming #shader

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Hybrid julia with two points. Two kinds of mandelbrot set are shaded in the background.

Hybrid julia with two points. Two kinds of mandelbrot set are shaded in the background.

For every complex number c there is a julia set. We can find out if a julia set is disconnected by computing the orbit of the origin. If it is bounded (stays within a circle around the origin of radius 2) then the julia set is connected, otherwise it's totally […]

[Original post on mathstodon.xyz]

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Read a nice post by @xordev.com on dot noise - did a little fooling around on #shadertoy

www.shadertoy.com/view/wcjyWc

#webgl #glsl #shader #dotnoise

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Made a variation on the previous shader I posted 🤖
www.shadertoy.com/view/wcScRw

#shader #shadertoy #glsl #visualart

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Another one 😵‍💫
www.shadertoy.com/view/WcfcDX

#shader #shadertoy #visualart #techart

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Preview
Shadertoy

Line follower racing bot on #shadertoy
Using Bezier distance field and spline reparametrization.
www.shadertoy.com/view/3cfcD7

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My first post on shadertoy 💀
www.shadertoy.com/view/wclcWB

#shadertoy #shader

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