#TheCrystalledBullets #IndieGameDev #screenshotsaturday #gzdoom #vkdoom #boomershooter #indiegame #indiefps #anime
Crystalled Bullets' first public demo, Alpha v0.32, is available now!
Monsters from WARAG store.steampowered.com/app/3071860 #wishlistwedensday #boomershooter #FPS #IndieGame #indiedev #gamedev #gzdoom #vkdoom
WARAG more screenshots
wishlist: store.steampowered.com/app/3071860
#boomershooter #FPS #IndieGame #indiedev #screenshotsaturday #gamedev #gzdoom #vkdoom #retroFPS
WARAG new screenshots
store.steampowered.com/app/3071860
#boomershooter #FPS #IndieGame #indiedev #screenshotsaturday #gamedev #gzdoom #vkdoom
Short video from boomershooter WARAG, add to steam wishlist
#boomershooter #FPS #IndieGame #indiedev #gamedev #vkdoom #gzdoom
Being able to just drop 3D meshes everywhere in the map and they just integrate into them (light and shadow-wise) feels like such a Doom mapping cheatcode lmao #VKDoom
And with that, most of the engine expansions I needed for Disdain should be in place.
Now I can finally work towards making the actual finished game ... ๐
#DisdainFPS #VKDoom #GZDoom
News from #VKDoom Land! Our lightmapper can bake shadows from arbitrary static meshes (Actors rendered with models that are expected to not move, change or disappear).
This is to facilitate with static decorations that are too cumbersome to construct out of Doom sectors
(placeholder art used)
Quick test of @vkdoom.bsky.social running CountryCide with all of its bells and whistles.
#indiedevs #retrofps #doom #vkdoom #gamedevelopment
Always wanted to do that Jacob's Ladder/Silent Hill head twitching in #VKDoom but there wasn't an elegant way to just manipulate the model's head bone until now
Model bone functions just got added into both #GZDoom and #VKDoom (everyone thank @jay000.bsky.social ), that means... BIG HEAD MODE!!!!!!
Also soon: head tracking? ragdoll physics?? ?????
(shoutout to the PCGamesN writer who picked up my tweet from 37 years ago, sorry it took this long X))
Question for the SRB2 and Doom engine community in general. How possible would it be to port SRB2 to VKDoom? Asking for, ideas have have down the line. #Sonicroboblast2 #SRB2 #VKdoom
#gamedev #indiedev #gzdoom #vkdoom #lowpoly #horror #doom #mod
I think I'm done with the first location, all that remains is to complete it. Add more plot. More rooms. More cutscenes
F.E.A.R-style parallax bullet decals. High volume, interactive floor junk, all running at high FPS #DisdainFPS #VKDoom #GZDoom
the new shader stuff in vkdoom (vertex shaders, global shaders, cvar/actor uniforms) is finally fully documented on the wiki, just look for the "New in VKDoom" sections under "Materials"
zdoom.org/wiki/GLDEFS#...
#vkdoom #gzdoom
Those who know me, know my dedication to video game gore. In a nod to the original Turok, DISDAIN will have blood color as a user option. This required a bit of extra planning in the asset creation pipeline. Nothing too complicated but worth the extra effort. #DisdainFPS #VKDoom #GZDoom
VKDoom running DISDAIN as a native Linux app on a Steam Deck, with lightmaps and raytraced Actor shading enabled
Technically our first official Linux screenshot ๐
#VKDoom #DisdainFPS
Added a phasmophobia accessibility option for that one person on Steam who asked for it. It's completely live, doesn't require restart. Swaps the model and audio. #DisdainFPS #VKDoom
VKDoom is an advanced fork of GZDoom that boasts enhancements like raytracing, lightmaps and highly-optimized Vulkan renderer for higher frame rates. Currently powering the in-development retro FPS DISDAIN, with more to be announced! #VKDoom
Lightmap sketch in #VKDoom (left) versus the original which I tried to replicate (by Markie from the Quake Mapping server)
It was just a fun doodle to see what could be done with lightmaps in the Doom engine
(yes, scale is completely off because I was eyeballing it and doing it as fast as I could)
When you've set the wrong angle for your first person viewmodel...
#blockbench #vkdoom #lowpoly