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Posts by Rust GameDev ๐Ÿฆ€๐ŸŽฎ

Porting, Performance and Playback |ย Slow Rush Games I meant to port this game to SDL but one brief detour turned into another, and suddenly I've implemented time travel debugging.

Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months

And multi-threaded the heck out of it too.

GIF-heavy devlog: www.slowrush.dev/news/porting...

#indiedev #gamedev

3 days ago 16 5 0 0
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Fields of Aaru

Our upcoming ancient Egyptian inspired, afterlife-set cozy life sim. Make sure to give us a wishlist on steam!

2 days ago 3 2 0 0
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I decided to make sword slashing a special weapon. :)

#rustlang #indiedev #gamedev #shmup #STG #screenshot

2 days ago 45 9 1 0
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converting some of the best concepts I did in 2d recently in golang and pixel 2d library to bevy 3d library in #rust #coding #womeninstem #indiemusic

5 days ago 11 2 0 0

I'd really like to test this ... so if you have a minute, that would be awesome:

Proof of concept for a Bluesky-connected p2p 3D-world as website.

Using Rust, Bevy, Avian3d, WebRTC p2p via Matchbox, procedural terrain & textures, ...

I already got follow-up plans ... but first I need this tested.

4 days ago 5 1 1 0
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vetovoima gameplay, 2026 version. You can play the game in your browser (desktop). Try it!

Built with #bevy

yourmagicisworking.itch.io/vetovoima

4 days ago 11 2 1 0
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It's #DemoMonday, and I just released a (very slightly) updated version of the demo of The Portsmoor Abysm, my atmospheric boulder-pushing puzzle game. It now has bats!
store.steampowered.com/app/4025180/

#indiegame #indiedev #gamedev #lovecraftian #boulderdash #puzzlegame #steamdeck #bevyengine

6 days ago 14 5 0 0
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Recently, I've been working on a 3D platformer prototype. All this is running with Bevy and Rapier3D. I already have the system to save and load a map.
Shout out to @jamathandev.bsky.social, your game is amazing; it's a huge inspiration. I will give this game my little touch. :)

5 days ago 9 1 0 0
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Add more blood splatter and more weapons. :)

#rustlang #indiedev #gamedev #shmup #STG

5 days ago 24 6 0 0
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Menu, on the left two options for choosing the aircraft to fly in, on the right a list of locations to choose from. Fly button in the bottom right

Menu, on the left two options for choosing the aircraft to fly in, on the right a list of locations to choose from. Fly button in the bottom right

a landing fighter jet. note that the canards are pointing upwards when the landing gear is extended to produce more lift

a landing fighter jet. note that the canards are pointing upwards when the landing gear is extended to produce more lift

In the last few days, I've been fixing a few bugs, working on a new menu, and making the models and control surfaces more realistic.

We also reached 32 stars on GitHub! ๐Ÿฅณ

github.com/wesfly/bevy_fs
codeberg.org/wesfly/bevy_fs

#Bevy #BevyEngine #Rust #DevLog #GameDev #FlightSim #Aviation

6 days ago 13 4 0 0
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Bevy Merge Train 2026-04-06 Bevy Merge Train 2026-04-06. GitHub Gist: instantly share code, notes, and snippets.

Another Monday, another #bevymergetrain! Follow along for 17 heart-warming stories of #opensource contributions, considerations and #rustlang trivia!

16 community-approved PRs to get through today: take a look?

gist.github.com/alice-i-ceci...

6 days ago 17 3 1 0
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Hell yeah! Local mode works on #steamdeck! Took a week to debug. Am I the first one who made client-server work before local play?
#indiedev #gamedev #bevy

1 week ago 20 5 0 0
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Building Animation, Trailer, & Pitch Deck Stuff This month was quieter on the technical front, but I still had two cool things to show off: a new building spawn animation and a new more gameplay focused trailer. Beyond that, most of the month went ...

Really happy with the new building animation. Yay #WGSL #shaders the #Bevy implementations are really nice. Also a new trailer and some back end #GameDev / #indiedev stuff. Not too much technical but a few cool visuals. exofactory.net/blog/2026-04...

6 days ago 29 6 0 0
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Eldiron v0.9.2 is out ๐ŸŽ‰

This update adds several new tools (including the new Dungeon Tool), plus more work on authoring and text-style play (IF).

Read more:
eldiron.com/blog/2026/04...

#gamedev #indiedev #rpgdev

1 week ago 12 6 0 0
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Venture out into the desert beyond the Nile โ˜€๏ธ

#gamedev #indiegames #cozygame

1 week ago 21 6 2 0
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I released bevy_eulerian_fluid 0.4.0!
- 2x faster pressure solve
- Improved mass conservation: 100k+ frames (was ~10k)
- Bevy 0.18 support

github.com/narasan49/be...

#bevy #rustlang #gamedev

1 week ago 23 6 1 0
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A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.

A rocket above a green moon. Its shaded side is illuminated by the surface and has a green tinge.

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Finally added planetshine! Now planets and moons will also illuminate the rocket based on how much light they receive from the sun. Really helps tie the scene together.

#bevy #gamedev

1 week ago 29 5 1 0
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So my #noita -like is 100% deterministic (for multiplayer netcode)

Hacked up time travel as a debug tool - so awesome being able to replay backwards w/ full debug info and explore alternative timelines!

New thought: how about a "rewind 5 secs when you die" perk

#indiedev #gamedev #roguelite

1 week ago 17 5 0 0
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This week, work on adding the game feel. Try to make shooting the enemy feel more satisfying before continuing to add more content. :)

#rustlang #indiedev #gamedev #shmup #STG

1 week ago 8 5 0 0
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I just published v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more

expect bugs ๐Ÿ˜…

github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...

#Bevy #BevyEngine #GameDev #Rust #FlightSim #Aviation #DevLog

1 week ago 18 5 0 0
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GitHub - Lan-Game-Studios/bevy-settings: Persist game settings like music volume or graphic settings in a nice toml file in the right location. Persist game settings like music volume or graphic settings in a nice toml file in the right location. - Lan-Game-Studios/bevy-settings

A huge thanks to Andhrimnir @ Lan Game Studios for gifting the bevy_settings crate name to the Bevy Foundation, in preparation for our new upcoming official Bevy Settings framework.

Their crate has filled a genuine need in the Bevy ecosystem for a long time!

github.com/Lan-Game-Stu...

1 week ago 43 2 0 0

1/๐Ÿงต Terrain and landscaping solved. Next steps: road laying tools will calculate realistic slopes, cuts and fills, and retaining walls. #bevy #GridIsland

2 weeks ago 21 4 2 1
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vetovoima alpha 2 released!

You can now play "vetovoima" in the browser! This little arcade game is pretty unique - you control gravity in a circular world to reach the goal before the time runs out.

#gamedev #bevy

yourmagicisworking.itch.io/vetovoima/de...

2 weeks ago 11 5 0 0
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Bevy Merge Train 2026-03-30 Bevy Merge Train 2026-03-30. GitHub Gist: instantly share code, notes, and snippets.

Despite running an unofficial #bevymergetrain but yesterday, squashing a dozen random bugs, I'm still left with 7 community-approved PRs for @bevy.org. Take a gander at my rationale, and maybe learn a thing or two about Rust, open source or gamedev :) gist.github.com/alice-i-ceci...

1 week ago 21 4 1 0
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Build your life along the Nile. Farm, irrigate your crops, expand what you can grow, and raise animals.

Wishlist Fields of Aaru now on Steam: store.steampowered.com/app/4410710/...

#TrailerTuesday #indiegames #cozygame #gamedev #bevy

1 week ago 20 6 0 0
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After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev ๐Ÿฆ€๐ŸŽฎ

2 weeks ago 33 6 0 1
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Making another shmup game. Very early build. :)

#rustlang #indiedev #gamedev #shmup #STG

2 weeks ago 43 11 2 0
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March 2026 dev update godot-rust

godot-rust v0.5 released!

- Godot 4.6, Rust 2024
- Typed dictionaries
- Non-null object API
- Export tool button
- s == "literal"

Devlog: godot-rust.github.io/dev/march-20...

Help us spread the word: redd.it/1s5it1y
If you like it, consider GitHub star or sponsor!
Huge thanks to all contributors!

2 weeks ago 42 10 0 2
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New hub in beaterCore. Before and after

#gamedev #indiedev

2 weeks ago 11 5 1 0
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OMG! The game of my dreams just came out ๐Ÿคฏ

โ›๏ธ termcraft โ€” Terminal-only 2D sandbox survival

๐Ÿ’  Mine, craft, fight mobs & explore procedurally generated worlds

๐Ÿฆ€ All powered by Rust!

โญ GitHub: github.com/pagel-s/term...

#rustlang #tui #gaming #cli #terminal #gamedev #minecraft #2d #sandbox

2 weeks ago 41 9 3 0