Advertisement · 728 × 90
#
Hashtag
#Flecs
Advertisement · 728 × 90
Video

Added some quality of life for my little renderer. Mouse select and drag. 🐭 #vulkan #flecs #glfw

5 0 0 0
Post image

Kubermatic is thrilled to announce our strategic partnership with FLECS!🤩

🤝The combined solution paves the way for hybrid automation infrastructures.

➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership

1 0 0 0
Post image

Doing a bunch of FLECS ECS benchmarking, and I'm certainly gonna move my entire games logic over to it.

50k replicated "Wheat" crops which are ticking their growth and dryness, dying when fully dry - 120fps

#indiegame #indiedev #gamedev #unreal #ue5 #flecs

17 5 1 0
Post image

Working on the level editor again.

#rust #webassembly #wasm #gamedev #indiegame #videogames #gamedevelopment #IndieGameDev #indiedev #indiewatch #ecs #flecs #pixelart

22 5 0 0

I originally tried to learn Rust and #bevy back when bevy just started releasing version, and I struggled to learn both a new language and the ecs pattern. After spending a lot of time with #flecs in C++, I feel really comfortable with ecs gamedev. going back to bevy and focusing on the language

5 0 1 0

This begs the question:

Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.

More discussion is needed on this topic 🤔

(4/4) 🍰

4 0 2 0

End goal would be to be able to use existing game dev libraries (specifically ECS ones) from a Clojure-like language that supports nREPL.

So a Clojure-like Rust could allow me to use #Bevy. A Clojure-like C/C++ could allow me to use #Flecs

0 0 2 0