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#RustGamedev
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If you have specialised knowledge of integrating scripting into a Rust game with a relatively high performance target and relatively low concern for protection against malware, please hit me up I have questions as I’m not experienced with the specific field

#rust #gamedev #scripting #rustgamedev

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v0.9.6 is live. Update and dive in!
👉https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy

#rustgamedev #indiegame

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v0.9.53 is live. Update and dive in!
👉https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy
#rustgamedev #indiegame

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I'm developing Perro, a free, open source game engine that can transpile C# to Rust for native performance
#gamedev #gameengine #gameenginedev #rustgamedev #rust

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I’ve just released v0.9.1 update from my game terminal colony deep core! Go get it!
👉https://meapps.itch.io/terminal-colony-deep-core
#gamedev #incrementalgame #clicker #idlegame
#rustgamedev #indiegame

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The Rust gamedev scene was a hot topic! Bevy's ECS architecture and community buzz were contrasted with Fyrox's maturity and single-developer origins. Different paths for game dev. #RustGamedev 6/6

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Abysm today: The basic behaviors of my new enemy now work, moving around the chamber and behaving as intended when getting blocked. Can hopefully start making some #pixelart for it tomorrow.
#gamedev #indiedev #indiegame #hobbydev #solodev #boulderdash #bevy #rustlang #rustgamedev

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Save 10% on Gob Johnson's Downhill Marmalade on Steam Fast-paced slalom 'em up fantasy roguelite. Play as a radical goblin and his friends with a ton of different powers. Swerve past obstacles, do sick tricks, slam into enemies and collect boons as you m...

Finally my @bevy.org game is out on Steam! Check out Gob Johnson's Downhill Marmalade if you like fast, arcadey roguelikes and let me know what you think :)

store.steampowered.com/app/3329170/...

#roguelike #indiegaming #solodeveloper #rustgamedev #rustlang

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konnektoren-chain by Konnektoren, chriamue **Learn German articles in a fun way** - as you catch the correct articles, watch your chain grow!

🎮 Just participated in Bevy Jam 6! Created "Konnektoren Chain" - a fun mini-game that'll soon be part of the main Konnektoren game. Built with Rust & Bevy engine! 🦀✨
Play it now: konnektoren.itch.io/konnektoren-...
Catch the articles and learn german.
#BevyJam6 #RustGameDev #Bevy #IndieGame

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I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader:

📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
🔦 Highlight the fragment if that distance is small.

#gamedev #rustgamedev

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I added 🏔️ terrain heights 🏔️ to my game. I like how it feels more immersive than a flat world. 🤩

The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. 🎨 👨‍🎨

#bevyengine #gamedev #rustgamedev #rustlang

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Modelling Agent Behaviour with Bevy Behave Interactive blog post about modelling agent behaviour with Bevy Behave

I've published an interactive blog post on building agent behaviour with Bevy Behave!

🎮 🤯 Play with a Bevy app inside the blog post
🧠 🌳 Build behaviour trees with Bevy Behave
⭐️ 🍒 Make agents earn points and eat fruit!

www.hankruiger.com/posts/bevy-b...

#bevyengine #gamedev #rustlang #rustgamedev

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Fyrox – Rust based game engine - Gamedev.js A modern, open-source game engine written in Rust, Fyrox is designed for 2D and 3D game development. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene ed...

A modern, open-source game engine written in Rust, Fyrox by Dmitry Stepanov is designed for 2D and 3D game development.

gamedevjs.com/tools/fyrox-...

#gamedev #gamedevjs #Rust #indiedev #indiegames #editor #game #engine #OpenSource #rustgamedev #rustlang

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My #solodev Saturday post for the week - and if you think I'm late, then you're in a Bedtime Timezone and you should be in bed >:(

Main thing I did this week was get live shader reloading working in my engine, so I can quickly prototype visual effects.

#gamedev#indiedev#rustgamedev

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A belated #solodev post for Saturday. This is a bit of a subtle one - the last game I made for web had *awful* framerate issues, which are now fixed!

It only took half a year and actual divine inspiration to resolve /

#gamedev#indiedev#rustgamedev

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i dont do this tagging thing well do i

#rust #gamedev #rustgamedev #indiegamedev

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glace - Rust API documentation for the Rust `glace` crate.

And since it's Saturday, and I said I'd talk about #solodev stuff... I wanna start out by talking about some of the #rustgamedev things I've been working on lately, which has mostly been updating my cool open source codegen crates to Rust 2024.

Starting with glace: docs.rs/glace/latest...

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Lastly, Saturday is for #solodev. This will most likely be #rust / #rustgamedev / #wgpu stuff for now, as my main project at the moment is getting my game engine to work on Android. I recently fixed up the web version, and Android is the last platform I'm keen to support for now. So I'm close!

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An image showing our new inspector UI

An image showing our new inspector UI

Just set up a new inspector in the game using bevy-inspector-egui. Replaced the default WorldInspectorPlugin with this version where the hierarchy and components are separated into different panes. You can now also edit multiple entities at once! Code in 🧵

#bevy #rustgamedev

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Our @bevyengine.org game builds are 10x faster on Linux than on Windows. It makes a big difference in iteration speed for incremental builds.

I hear the new Macs are pretty good.. Anybody got practical experience from using them? How’s the cross compilation?

#rustgamedev #ci

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Quiet stream, but very productive! We added start & game-over screens to our game. As always, thanks for attending or watching the VOD on YouTube.

youtu.be/WcQ5KIxD-BY

See you next week! #RustGameDev #BevyEngine

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That was an intense return to streaming!😅 We accomplished another difficult task in our game design. Thanks for sitting through it with me!

Recording will be on YouTube soon: youtu.be/C-jb9tlKutA

See you next week! #RustGameDev #BevyEngine

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I'm back and ready to stream today! Let's do some more #BevyEngine, or maybe something different? Join me at 3:30PM CDT:

twitch.tv/seanicuscode

In your timezone: everytimezone.com/s/c51e2806

#RustGameDev

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Thanks for attending! We tweaked some pretty complicated functionality and are prepared to expand it to new features in the future.

Recording is available soon on YouTube: youtu.be/rECA606D4Ao

See you next week! #RustGameDev #BevyEngine

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I’m out watching soccer right now, but I will stream some more #BevyEngine #RustGameDev at approximately 4:30pm CDT. Come join me!

twitch.tv/seanicuscode

In your time zone: everytimezone.com/s/ac3b7669

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Thanks for attending! We got some nice health bars implemented and tick damage numbers over enemies as they are hit.

Recording is up here: youtu.be/VZ3mkGIgegU

See you next week! #RustGameDev #BevyEngine

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Join me at 3:30PM CDT for more #RustGameDev #BevyEngine development! We'll try our hand at adding some health bars, damage indicators and other UI.

twitch.tv/seanicuscodes

In your timezone: everytimezone.com/s/ba80437e

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Thanks for attending, and for sticking around a bit longer than normal! I feel like we crossed a threshold today, unlocking all sorts of new possibilities for future streams.

Recording will be available soon on YouTube: youtu.be/7R1ATwqyrqQ

#RustLang #RustGameDev #BevyEngine

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You, me, and a text editor. In 45 minutes, we storm the dungeon, wielding #RustLang and #BevyEngine.

twitch.tv/seanicuscode

In your timezone: everytimezone.com/s/198ed900

#RustGameDev

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